Tabs ftw.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / wepent.qc
2018-02-16 LybertaTabs ftw.
2018-02-16 LybertaMerge branch 'master' into Lyberta/StandaloneOverkillWe...
2018-02-16 MarioUse a 24 bit sendflag to allow more wepent props
2018-02-16 LybertaOK weapons: Ported oknex to new wepent fields.
2018-02-16 LybertaMerge branch 'master' into Lyberta/StandaloneOverkillWe...
2018-02-16 MarioMerge branch 'Mario/weapon_fields'
2018-02-14 LybertaMerge branch 'master' into Lyberta/StandaloneOverkillWe...
2018-02-13 MarioPort clip_load and clip_size to wepent 532/head
2018-02-13 MarioMove some weapon stats into wepent fields, and make...
2018-02-12 LybertaMerge branch 'master' into Lyberta/StandaloneOverkillWe...
2018-02-11 LybertaMerge branch 'master' into Lyberta/StandaloneOverkillWe...
2018-02-10 LybertaMerge branch 'master' into Lyberta/StandaloneOverkillWe...
2018-02-05 LybertaRenamed Overkill Vortex to Overkill Nex.
2018-02-05 LybertaMerge branch 'master' into Lyberta/StandaloneOverkillWe...
2018-01-21 LybertaMerge branch 'master' into Lyberta/StandaloneOverkillWe...
2018-01-13 LybertaMerge branch 'Lyberta/OKRPCSpawnFix' into Lyberta/Stand...
2018-01-08 LybertaMerge branch 'master' into Lyberta/StandaloneOverkillWe...
2017-12-02 LybertaMerge branch 'master' into Lyberta/StandaloneOverkillWe...
2017-11-25 LybertaMerge branch 'master' into Lyberta/StandaloneOverkillWe...
2017-09-27 LybertaMerge branch 'master' into Lyberta/StandaloneOverkillWe...
2017-09-02 LybertaMerged Lyberta/URS3 into Lyberta/StandaloneOverkillWeapons.
2017-09-02 LybertaMerge branch 'master' into Lyberta/StandaloneOverkillWe...
2017-08-29 LybertaMerge branch 'master' into Lyberta/StandaloneOverkillWe...
2017-08-16 LybertaMerged master into Lyberta/StandaloneOverkillWeapons.
2017-08-05 LybertaMerge branch 'master' into Lyberta/StandaloneOverkillWe...
2017-08-04 LybertaMerged master.
2017-07-05 LybertaMerge branch 'master' into Lyberta/StandaloneOverkillWe...
2017-06-29 LybertaMerge branch 'master' into Lyberta/StandaloneOverkillWe...
2017-06-03 LybertaMerged master into Lyberta/StandaloneOverkillWeapons.
2017-06-01 LybertaMerge branch 'master' into Lyberta/StandaloneOverkillWe...
2017-05-10 LybertaMerge branch 'master' into Lyberta/StandaloneOverkillWe...
2017-04-28 LybertaMerge branch 'master' into Lyberta/StandaloneOverkillWe...
2017-04-07 LybertaMerge branch 'master' into Lyberta/StandaloneOverkillWe...
2017-04-02 LybertaMerge branch 'master' into Lyberta/StandaloneOverkillWe...
2017-03-29 LybertaMerge branch 'master' into Lyberta/StandaloneOverkillWe...
2017-03-18 LybertaMerge branch 'master' into Lyberta/StandaloneOverkillWe...
2017-03-17 LybertaMerge branch 'master' into Lyberta/StandaloneOverkillWe...
2017-03-13 LybertaFixed vortex charge.
2017-03-12 MarioMerge branch 'master' into Mario/race_target_waypoint
2017-03-12 MarioMerge branch 'master' into Mario/killsound
2017-02-19 Martin TaibrMerge branch 'master' into martin-t/damagetext
2017-02-18 MarioMerge branch 'Mario/bd_tweak' into 'master'
2017-02-09 terencehillMerge branch 'master' into terencehill/bot_AI_improvements
2017-02-04 MarioAdjust scaling of weapon's alpha value to work at much...
2017-01-28 MarioMerge branch 'master' into Mario/overkill
2017-01-04 MarioMerge branch 'Mario/wepent_experimental' into 'master'
2017-01-03 MarioMerge branch 'master' into Mario/wepent_experimental
2016-12-31 MarioMerge branch 'master' into Mario/wepent_experimental
2016-12-31 MarioMerge branch 'master' into Mario/wepent_experimental
2016-12-29 MarioMerge branch 'master' into Mario/wepent_experimental
2016-12-27 MarioMerge branch 'master' into Mario/wepent_experimental
2016-12-25 MarioMerge branch 'master' into Mario/wepent_experimental
2016-12-24 MarioMerge branch 'master' into Mario/wepent_experimental
2016-12-24 MarioMerge branch 'master' into Mario/wepent_experimental
2016-12-24 MarioMerge branch 'master' into Mario/wepent_experimental
2016-12-21 MarioMerge branch 'master' into Mario/wepent_experimental
2016-12-20 MarioMerge branch 'master' into Mario/wepent_experimental
2016-12-17 MarioRemove unused macro
2016-12-16 MarioMerge branch 'master' into Mario/wepent_experimental
2016-12-16 MarioMerge branch 'master' into Mario/wepent_experimental
2016-12-12 MarioMerge branch 'master' into Mario/wepent_experimental
2016-12-07 MarioMerge branch 'master' into Mario/wepent_experimental
2016-12-06 MarioMerge branch 'master' into Mario/wepent_experimental
2016-11-29 MarioMerge branch 'master' into Mario/wepent_experimental
2016-11-20 MarioMerge branch 'master' into Mario/wepent_experimental
2016-11-16 MarioMerge branch 'master' into Mario/wepent_experimental
2016-11-11 MarioMerge branch 'master' into Mario/wepent_experimental
2016-11-10 MarioMerge branch 'master' into Mario/wepent_experimental
2016-11-05 MarioMerge branch 'master' into Mario/wepent_experimental
2016-10-24 MarioMerge branch 'master' into Mario/wepent_experimental
2016-10-21 MarioMerge branch 'master' into Mario/wepent_experimental
2016-10-18 MarioOther half of the fix
2016-10-17 MarioOnly send wepent to its owner client
2016-10-17 MarioMerge branch 'master' into Mario/wepent_experimental
2016-10-17 MarioMerge branch 'master' into Mario/wepent_experimental
2016-10-13 MarioMerge branch 'master' into Mario/wepent_experimental
2016-10-12 MarioMerge branch 'master' into Mario/wepent_experimental
2016-10-09 MarioMove networked wepent to a separate entity (fixes serve...
2016-10-09 MarioMerge branch 'master' into Mario/wepent_experimental
2016-10-08 MarioMerge branch 'master' into Mario/wepent_experimental
2016-10-07 MarioSilence a weapon entity warning when first connecting
2016-10-06 MarioMerge branch 'master' into Mario/wepent_experimental
2016-10-06 MarioMove tuba instrument networking to the weapon entity
2016-10-05 MarioSupport independent held porto angles
2016-10-05 MarioMerge branch 'master' into Mario/wepent_experimental
2016-10-03 MarioMerge branch 'Mario/wepent_experimental' into Mario...
2016-10-03 MarioSet gun alignment on the server (hopefully more reliable)
2016-09-29 MarioFix animations when weapon states do not match
2016-09-29 MarioSend alpha as part of weapon state, rather than when...
2016-09-29 MarioAdd a networked entity to hold weapon state