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Make simple items bob
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2018-01-14 MarioMake simple items bob
2018-01-04 MarioProperly support team field on trigger_multiple
2018-01-01 MarioDon't draw viewlocation cursor or force angles as a...
2018-01-01 MarioMerge branch 'Player_2/ScrollingCamera' into 'master'
2018-01-01 Micah TalkiewiczCleaned up viewloc.qc and added free-aiming cursor... 516/head
2017-12-31 MirioMerge branch 'Lyberta/BlockInstagibPowerups' into ...
2017-12-31 MirioMerge branch 'typo' into 'master'
2017-12-31 MarioFix powerups abusing the count field for respawn counte...
2017-12-30 LybertaMade Invisibility and Speed to be instagib only for... 514/head
2017-12-30 MarioOffset 3rd person grappling hook by player's view offset
2017-12-30 MarioFix stuck reticle in side-scrolling mode, and partially...
2017-12-30 MarioExclude mortar from dual wielding (bouncing grenades...
2017-12-27 MarioSince viewlocation only applies to players, use a much...
2017-12-27 MarioAdd a spawnflag to allow free aiming in side-scrolling...
2017-12-27 MarioWhen chase_active is enabled either way, force player...
2017-12-26 MarioTo be extra safe, also make sure it isn't an electro...
2017-12-26 MarioFix electro orbs sticking to eachother in some cases
2017-12-26 MarioExclude rifle from dual wielding
2017-12-22 terencehillFix wrong jumppad push when entity that is to be pushed...
2017-12-03 MarioMerge branch 'DefaultUser/HUD_teamkill_position' into...
2017-12-02 MarioMerge branch 'Lyberta/TeamplayFixes2' into 'master'
2017-12-02 LybertaMerge branch 'master' into Lyberta/TeamplayFixes2 507/head
2017-12-02 MarioMerge branch 'Lyberta/NoalignFix' into 'master'
2017-12-01 LybertaFixed noalign handling in random items and overkill. 509/head
2017-12-01 MarioAlways link edict for clients (matches engine physics)
2017-11-29 MarioAntilag nades so they can be shot at high ping
2017-11-28 LybertaMerge branch 'master' into Lyberta/TeamplayFixes2
2017-11-28 LybertaHardening of several teamplay functions.
2017-11-27 MarioMerge branch 'Mario/target_teleporter_v2' into 'master'
2017-11-25 MarioMerge branch 'DefaultUser/kick_teamkiller' into 'master'
2017-11-25 MarioMerge branch 'master' into DefaultUser/kick_teamkiller
2017-11-25 MarioMerge branch 'Lyberta/RandomItems' into 'master'
2017-11-25 MarioMerge branch 'master' into Lyberta/RandomItems
2017-11-25 LybertaRandom items: Use noalign value set by mapper.
2017-11-25 LybertaRandom items: Added checks for cvar existence.
2017-11-25 MarioMerge branch 'martin-t/aesinfo' into 'master'
2017-11-25 LybertaAdded no_align option to Item_Create.
2017-11-25 MarioMerge branch 'master' into DefaultUser/kick_teamkiller
2017-11-25 MarioMerge branch 'TimePath/stale_move_negation' into 'master'
2017-11-25 MarioMerge branch 'DefaultUser/func_button_dont_accumulate_d...
2017-11-25 MarioMerge branch 'martin-t/okc2' into 'master'
2017-11-25 MarioUse start_health instead of a cvar() call to the origin...
2017-11-25 MarioMerge branch 'DefaultUser/warmup_no_GR_events' into...
2017-11-25 LybertaMerge branch 'master' into Lyberta/RandomItems
2017-11-22 MarioRestore the fabs
2017-11-22 MarioTemporarily remove a fabs that didn't exist before...
2017-11-22 MarioFix another case of 'other'
2017-11-20 MarioAdd an option to change jump height while crouching
2017-11-15 MarioAdd a new target_heal entity (duplicate of trigger_heal...
2017-11-10 LybertaAdded ITEM_FLAG_NORMAL.
2017-11-10 LybertaAdded ITEM_FLAG_OVERKILL.
2017-11-10 LybertaAdded ITEM_FLAG_INSTAGIB.
2017-11-10 LybertaRandom items: Major refactoring.
2017-11-10 LybertaRandom items: Removing more useless macros.
2017-11-09 LybertaRandom items: Removing some useless macros.
2017-11-09 LybertaMerge branch 'master' into Lyberta/RandomItems
2017-11-05 MarioAdd support for target_relay and weapon_railgun in...
2017-10-29 Martin TaibrMerge branch 'master' into martin-t/okc2
2017-10-24 LybertaDisable new toys weapon replacement when random items...
2017-10-24 LybertaMerge branch 'master' into Lyberta/RandomItems
2017-10-23 terencehillRename 2 macros
2017-10-16 LybertaRandom items: Better weapon handling.
2017-10-16 LybertaMerge branch 'master' into Lyberta/RandomItems
2017-10-16 LybertaRandom items: Removed more macros.
2017-10-16 LybertaRenamed item_invincible to item_shield.
2017-10-16 LybertaRemoved some unneeded macros.
2017-10-16 LybertaRandom items: Better weapon replacement code.
2017-10-16 LybertaRemoved replacedweapon.
2017-10-16 LybertaCompletely removed droppedweapon.
2017-10-16 LybertaRemoved references to droppedweapon.
2017-10-13 terencehillRemove useless label
2017-10-10 LybertaProper handling of expiring items.
2017-10-10 terencehillIS_REAL_CLIENT here too
2017-10-10 LybertaGives instagib items actual spawnfuncs.
2017-10-10 MarioMerge branch 'matthiaskrgr/nadecountdown_nopicmip'...
2017-10-10 MarioActivate targets with the correct activator/trigger...
2017-10-08 LybertaRandom items: Preserve team of the items.
2017-10-08 LybertaMade instagib powerups on par with vanilla ones.
2017-10-08 LybertaFixed instagib powerups.
2017-10-08 LybertaGive instagib items canonical spawnfuncs.
2017-10-08 LybertaRandom items: Cvar fixes.
2017-10-08 TimePathFix compilation units
2017-10-08 TimePathPush down spawning logic from spawnfuncs to dedicated...
2017-10-08 TimePathsv_random_items.qc: more diet
2017-10-08 TimePathsv_random_items.qc: start weight loss program ;)
2017-10-07 LybertaStart random items enums from 1.
2017-10-07 LybertaBetter instagib netnames.
2017-10-05 LybertaRandom items: Fixed overkill detection.
2017-10-05 LybertaRandom items: Added proper overkill support.
2017-10-05 LybertaMerge branch 'master' into Lyberta/RandomItems
2017-10-03 LybertaPartially fixed compilation units.
2017-10-02 MirioMerge branch 'typofix' into 'master'
2017-10-02 Amadeusz Sławińskisomeone got to close _to_ someones rocket 500/head
2017-09-30 LybertaRandom items: Polish.
2017-09-30 LybertaRandom items: added support for instagib.
2017-09-30 LybertaRandom items: new replacement algorithm.
2017-09-30 LybertaRefactoring item system.
2017-09-29 LybertaRandom items: finished base code.
2017-09-29 LybertaRandom items: more code.
2017-09-28 LybertaStarted random items mutator.
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