Merge branch 'terencehill/bot_waypoints' into terencehill/bot_ai
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / default / navigation.qc
2018-01-15 terencehillMerge branch 'terencehill/bot_waypoints' into terencehi...
2018-01-03 terencehillMerge branch 'master' into terencehill/bot_waypoints
2018-01-02 terencehillBot AI: fix ambiguous jumppad touch detection
2017-12-30 terencehillMerge branch 'master' into terencehill/bot_waypoints
2017-12-24 terencehillMerge remote-tracking branch 'origin/terencehill/bot_wa...
2017-12-23 terencehillMerge branch 'master' into terencehill/bot_waypoints
2017-12-11 terencehillRemove nearest waypoint of dynamic goals very close...
2017-12-11 terencehillFix another minor bug in navigation_get_really_close_wa...
2017-12-11 terencehillFix bug in navigation_get_really_close_waypoint
2017-12-02 terencehillMerge remote-tracking branch 'origin/terencehill/bot_wa...
2017-12-01 terencehillMerge branch 'master' into terencehill/bot_waypoints
2017-11-21 terencehillBot AI: if the nearest waypoint of a dynamic goal is...
2017-11-19 terencehillBot AI: improve conditions for deciding whether bot...
2017-11-15 terencehillCheck distance of the goal from the previous waypoint...
2017-11-13 terencehillFix bug in nearest waypoint search I introduced in...
2017-11-13 terencehillBot AI: check if path is walkable while chasing a player
2017-11-10 terencehillBot AI: if bot is closer to player than next waypoint...
2017-11-10 terencehillBot AI: allow to find nearest waypoint of players in...
2017-11-10 terencehillMake work chasing of players in the air when bot ends...
2017-11-10 terencehillBot AI: allow bots to chase players in the air by adjus...
2017-11-05 terencehillBot AI: fix bots using waypoints to reach a player...
2017-11-03 terencehillWhen setting a goal as dynamic, delay nearest waypoint...
2017-11-03 terencehillBot AI: when assigning a bot frame to find a new goal...
2017-11-02 terencehillBot AI: fix bots sometimes going back and forth between...
2017-11-01 terencehillBot AI: implement goal locking for goals that require...
2017-10-28 terencehillAssume nearest waypoint of a bot is its current goal...
2017-10-27 terencehillFix cost of travel from jumppad to item
2017-10-26 terencehillBot AI: make bots aware of items that can be reached...
2017-10-17 terencehillMerge branch 'terencehill/bot_waypoints' into terencehi...
2017-10-17 terencehillMerge branch 'master' into terencehill/bot_waypoints
2017-10-12 terencehillBot AI: also check if the goal item can be left to...
2017-09-28 terencehillBot AI: add some randomness when trying to shorten...
2017-09-28 terencehillRemove a redundant check
2017-09-28 terencehillFix goal distance check not working when bot finds...
2017-09-25 terencehillFix links from waypoints to items getting tested in...
2017-09-24 terencehillFix bots missing the second teleport when path includes...
2017-09-19 terencehillBot AI: detect if bot is ahead of current goal and...
2017-09-14 terencehillBot AI: immediately remove player as goal if dead and...
2017-09-11 terencehillRemove a now redundant optimization
2017-09-11 terencehillMerge branch 'terencehill/bot_waypoints' into terencehi...
2017-09-11 terencehillAdd link from waypoint to item when they overlap
2017-09-11 terencehillFix destination point of a tracewalk call
2017-09-11 terencehillMerge branch 'master' into terencehill/bot_waypoints
2017-09-11 terencehillBot AI: tweak timeout values for searching a new goal...
2017-09-08 terencehillBot AI: slightly increase timeout for finding a new...
2017-09-08 terencehillBot AI: anticipate search of a new goal when bot touche...
2017-09-08 terencehillSet proper destination point for 2 tracewalk calls
2017-09-08 terencehillBot AI: optimize path finding by avoiding searching...
2017-09-06 terencehillMerge branch 'master' into terencehill/bot_waypoints
2017-08-30 terencehillFix nearest waypoint detection by restoring something...
2017-08-29 terencehillMerge branch 'master' into terencehill/bot_waypoints
2017-08-27 LybertaMerged master into Lyberta/TeamplayFixes_.
2017-08-27 MarioMerge branch 'master' into Mario/target_teleporter_v2
2017-08-26 MarioMerge branch 'master' into Mario/invasion_types
2017-08-25 MarioMerge branch 'martin-t/gunalign' into 'master'
2017-08-22 terencehillImprove detection of item's nearest waypoint by using...
2017-08-19 terencehillMerge branch 'master' into terencehill/bot_waypoints
2017-08-19 terencehillFix compilation unit
2017-08-16 terencehillNo need to require that last but one waypoint can see...
2017-08-16 terencehillFix start position of 2 SET_TRACEWALK_DESTCOORDS calls
2017-08-16 terencehillMake bots skip last waypoint of a route (when possible...
2017-08-16 LybertaMerge branch 'master' into Lyberta/GivePlayerAmmo
2017-08-13 terencehillImplement 866ee9e66 "If for some reason a bot selects...
2017-08-13 terencehillMerge branch 'master' into terencehill/bot_waypoints
2017-08-13 MarioMerge branch 'martin-t/angles' into 'master'
2017-08-09 terencehillSet proper destination point for 2 tracewalk calls
2017-08-09 MarioMerge branch 'Mario/cs_clientcvars' into 'master'
2017-08-06 Martin TaibrMerge branch 'martin-t/defaults' into martin-t/okc
2017-08-06 Martin TaibrMerge branch 'master' into martin-t/defaults
2017-08-05 TimePathserver: remove _all
2017-08-04 terencehillTracewalk: make sure there's no obstacle while resurfacing
2017-08-03 terencehillFix player spawn points not linked from/to any waypoint...
2017-07-31 terencehillMake sure teleport/jumppad waypoints aren't improperly...
2017-07-31 terencehillFix variable name
2017-07-31 terencehillTracewalk: allow to jump small obstacles swimming under...
2017-07-29 terencehillMerge branch 'master' into terencehill/bot_waypoints
2017-07-27 terencehillVery minor cleanup + comment fix
2017-07-27 terencehilltracewalk: fix lava not being checked in the last step
2017-07-27 terencehillDynamically cache submerged state for waypoints and...
2017-07-26 terencehillTravel cost calculation: avoid SUBMERGED checks for...
2017-07-26 terencehillFix debug position after navigation_checkladders
2017-07-24 terencehillReduce stepwalk height when there's an obstacle (e...
2017-07-24 terencehillReduce travel cost of underwater paths
2017-07-23 terencehillRename 2 variables
2017-07-23 terencehillCheck for dangerous liquids only while walking and...
2017-07-23 terencehillBot AI: fix and greatly improve underwater navigation...
2017-07-17 terencehillMerge branch 'master' into terencehill/bot_waypoints
2017-07-15 terencehillMerge branch 'master' into terencehill/bot_waypoints
2017-06-10 terencehillPartially fix navigation underwater by avoiding precisi...
2017-06-10 terencehillReorder conditions in a check
2017-06-10 terencehillIntroduce 2 helpful macros
2017-06-09 terencehillFix tracewalk failing on paths with doors
2017-06-08 terencehillAdapt code to support better bigger teleport and jumppa...
2017-06-08 terencehillFix linking to certain teleports and jumppads sometimes...
2017-06-06 terencehillFix and improve tracewalk underwater a lot. Now waypoin...
2017-06-05 terencehillFurther improve ladder detection
2017-06-05 terencehillOptimize a few checks
2017-06-05 terencehillMerge branch 'master' into terencehill/bot_waypoints
2017-06-03 LybertaMerge branch 'master' into Lyberta/TeamplayFixes_
2017-05-27 Martin TaibrMerge branch 'master' into martin-t/dmgtext2
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