Merge remote-tracking branch 'origin/fruitiex/disable-shootanim'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_weaponsystem.qc
2011-05-14 Rudolf PolzerMerge remote-tracking branch 'origin/fruitiex/disable...
2011-05-14 Rudolf PolzerMerge remote-tracking branch 'origin/terencehill/stats_...
2011-05-14 Rudolf PolzerMerge remote-tracking branch 'origin/samual/defaults...
2011-05-14 Rudolf PolzerMerge remote-tracking branch 'origin/samual/remove_usel...
2011-05-14 Rudolf PolzerMerge remote-tracking branch 'origin/samual/verbose_war...
2011-05-13 merlijnMerge remote-tracking branch 'origin/mirceakitsune...
2011-05-13 Mircea KitsuneMerge branch 'master' into mirceakitsune/weapon_hagar_s...
2011-05-13 Rudolf PolzerMerge remote branch 'origin/akari/freezetag-fixes'
2011-05-10 Mircea KitsuneMerge branch 'master' into mirceakitsune/glowmod_weapons
2011-05-10 Mircea KitsuneMerge branch 'master' into mirceakitsune/weapon_hagar_s...
2011-05-10 merlijnMerge remote-tracking branch 'origin/diabolik/playermelee'
2011-05-10 Sahil SinghalCode for the melee weapons.
2011-05-02 FruitieXDisable the shoot animation until we have animation...
2011-05-01 Mircea KitsuneMerge branch 'master' into mirceakitsune/weapon_hagar_s...
2011-04-21 SamualMerge remote branch 'origin/master' into mirceakitsune...
2011-04-19 Mircea KitsuneMerge branch 'master' into mirceakitsune/weapon_hagar_s...
2011-04-12 Mircea KitsuneActually, create a weapon independent function that...
2011-04-12 Mircea KitsuneFix a bug with dropping the hagar while loading it...
2011-04-12 Mircea KitsuneMerge branch 'master' into mirceakitsune/weapon_hagar_s...
2011-04-12 Mircea KitsuneDon't allow switching to another weapon if we're loadin...
2011-04-03 mand1ngaMerge remote branch 'origin/morphed/hpitems'
2011-03-31 Rudolf PolzerMerge remote branch 'origin/mirceakitsune/cvared_gib_he...
2011-03-30 MorphedMerge branch 'morphed/hpitems' of ssh://git.xonotic...
2011-03-30 SamualMerge remote branch 'origin/master' into samual/fixes_f...
2011-03-23 Rudolf PolzerMerge branch 'master' into samual/change_default_balance
2011-03-23 Rudolf PolzerMerge remote branch 'origin/terencehill/misc_bugfixes'
2011-03-20 terencehillFix impossibility to reload current weapon if you have...
2011-03-20 terencehillMerge branch 'master' into terencehill/misc_bugfixes
2011-03-19 Rudolf PolzerMerge remote branch 'origin/terencehill/misc_bugfixes'
2011-03-14 SamualMerge branch 'samual/fixes_for_latest_merge' of ssh...
2011-03-14 Mircea KitsuneA safe tweak to my last change
2011-03-14 SamualMerge branch 'samual/fixes_for_latest_merge' of ssh...
2011-03-14 Mircea KitsuneFix reloading with weapon arenas / unlimited weapon...
2011-03-13 Jakob MGMerge commit 'a5f8cbe456bed48c2c7b5d666e30cbaa344e6e33'
2011-03-12 Mircea KitsuneMerge branch 'master' into mirceakitsune/universal_relo...
2011-03-10 Mircea KitsuneMerge branch 'master' into mirceakitsune/universal_relo...
2011-03-05 SamualMerge remote branch 'origin/master' into morphed/hpitems
2011-03-02 Mircea KitsuneFix an issue that appeared as of recent. Odd this didn...
2011-03-02 Mircea KitsuneMerge branch 'master' into mirceakitsune/universal_relo...
2011-03-02 Mircea KitsuneMove code for a check in an already existing function...
2011-03-01 Rudolf PolzerMerge remote-tracking branch 'origin/fruitiex/uzidebugp...
2011-03-01 Rudolf PolzerMerge remote-tracking branch 'origin/mrbougo/tooltips_fix'
2011-02-28 Mircea KitsuneMerge branch 'master' into mirceakitsune/universal_relo...
2011-02-17 Mircea KitsuneMerge branch 'master' into mirceakitsune/universal_relo...
2011-02-14 Mircea KitsuneMerge branch 'master' into mirceakitsune/universal_relo...
2011-02-11 Mircea KitsuneFix a small issue in reload code
2011-02-11 Mircea KitsuneMerge two voids back again. It makes more sense this...
2011-02-11 Mircea KitsuneBetter comments
2011-02-11 Mircea KitsuneNo need to use floats when calling W_ReloadCheck, as...
2011-02-11 Mircea KitsuneMove all checks where they belong
2011-02-11 Mircea KitsuneAttempt to sort the code in a better way
2011-02-11 Mircea KitsuneError case: Skip reloading and warn if attempting to...
2011-02-11 Mircea KitsuneImprove a comment
2011-02-11 Mircea KitsuneComment out that last change, rather
2011-02-11 Mircea KitsuneDo not set ATTACK_FINISHED in reload code any more...
2011-02-11 Mircea KitsuneFix that last change
2011-02-11 Mircea KitsuneA small change
2011-02-11 Mircea KitsuneStop sending ammo type in W_Reload, now that we update...
2011-02-11 Mircea KitsuneSet self.current_ammo in each weapon's WR_SETUP stage...
2011-02-11 Mircea KitsunePhase 2. A global ammo decreasing function. Still not...
2011-02-11 Mircea KitsuneAttempt to further simplify the reload code, as request...
2011-02-10 Mircea KitsuneMerge branch 'master' into mirceakitsune/universal_relo...
2011-02-08 Rudolf PolzerMerge remote branch 'origin/akari/healthcross'
2011-02-06 Mircea KitsuneMerge branch 'master' into mirceakitsune/universal_relo...
2011-01-30 Mircea KitsuneAdapt the laser and its no-ammo usage too
2011-01-30 Mircea KitsuneTurn weapon load floats into a single float with an...
2011-01-30 Mircea KitsuneFirst part of a more common weapon reload code. Impleme...
2011-01-30 Mircea KitsuneMerge branch 'master' into mirceakitsune/universal_relo...
2011-01-25 Maik MertenMerge branch 'master' of ssh://git.xonotic.org/xonotic...
2011-01-25 Mircea KitsuneMerge branch 'master' into mirceakitsune/universal_relo...
2011-01-24 Mircea KitsuneFix switching to the shotgun with no ammo when melee...
2011-01-23 Mircea KitsuneMerge branch 'master' into mirceakitsune/universal_relo...
2011-01-23 Mircea KitsuneRemove the switchable check and do all checks in the...
2011-01-22 Mircea KitsuneDon't look at WR_SWITCHABLE Where we check ammo for...
2011-01-22 Mircea KitsuneUse only WR_SWITCHABLE to check if we can select our...
2011-01-22 Mircea KitsuneDoh, it CAN be done differently than my ugly list....
2011-01-22 Mircea KitsuneFix the weapon load check from last commit. You can...
2011-01-22 Mircea KitsuneAttempt to setup a better system for detecting if the...
2011-01-22 Mircea Kitsuneskip non-reloadable weapons, or we access undefined...
2011-01-22 Mircea KitsuneProperly check the weapon we are switching to
2011-01-22 Mircea KitsuneMerge branch 'master' into mirceakitsune/universal_relo...
2011-01-22 Mircea KitsuneLittle comment change
2011-01-22 Mircea KitsuneOnly switch to another weapon if the current one doesn...
2011-01-21 Mircea KitsuneUse self.switchweapon instead of self.weapon where...
2011-01-21 Mircea Kitsune"enough ammo" sounds better
2011-01-21 Mircea KitsuneAnother rename
2011-01-21 Mircea KitsuneRename another float
2011-01-21 Mircea KitsuneComment that last change
2011-01-21 Mircea KitsuneDon't switch to another weapon when reloading, if there...
2011-01-21 Mircea KitsuneProper complaining when there's no ammo to reload
2011-01-21 Mircea KitsuneTidy up code and comments
2011-01-21 Mircea KitsuneMake sure we can / need to reload before checking if...
2011-01-21 Mircea KitsuneOuch... forgot a fixed cvar
2011-01-21 Mircea KitsuneFix more issues
2011-01-21 Mircea KitsuneProperly do the ammo checks, and tweak the sniper rifle...
2011-01-21 Mircea KitsuneAllow using weapons when the player has no more ammo...
2011-01-21 Mircea KitsuneProperly check the necessary amount of ammo for reloading
2011-01-21 Mircea KitsunePart 2 of per-weapon load persistence. Much closer...
2011-01-21 Mircea KitsunePer weapon load, part 1. Still buggy and not functionin...
2011-01-21 Mircea KitsuneProper names
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