Makefile: use `-I.`
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator /
2015-12-30 TimePathMakefile: use `-I.`
2015-12-29 TimePathcpp compat
2015-12-29 TimePathWhitespace police
2015-12-24 MarioKill most cases of FOR_EACH_CLIENT and deprecate FOR_EA...
2015-12-24 MarioKill most uses of FOR_EACH_REALCLIENT
2015-12-24 MarioFix a bunch of loops
2015-12-24 MarioPull the commit trigger again
2015-12-24 MarioLoooooops
2015-12-24 MarioMore loops
2015-12-24 MarioFix domination control point sound and message when...
2015-12-24 MarioFix a bunch of loops in freezetag
2015-12-22 MarioTake score instead of giving it if teamkilling FC
2015-12-21 TimePathMerge branch 'terencehill/menu_hudskin_selector' into...
2015-12-12 TimePathWeapons: remove redundancies
2015-12-10 TimePathConsole: reduce verbosity
2015-12-08 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-12-07 TimePathImpulses: migration pathway
2015-12-06 TimePathImpulse refactor
2015-12-04 MarioDon't override timelimit in CTS
2015-12-03 MarioRevert to the old method in hopes to catch a command...
2015-12-03 MarioFix race and CTS modicons panel
2015-12-03 MarioMerge branch 'terencehill/strzone_fixes' into 'master'
2015-11-29 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-29 TimePathMerge branch 'TimePath/stats' into 'master'
2015-11-29 TimePathMultijump: fix 262/head
2015-11-29 MarioThis commit is dedicated to TimePath
2015-11-29 TimePathMerge branch 'master' into TimePath/stats
2015-11-28 TimePathStats: port gamemodes
2015-11-27 MarioDo another bunch of stats
2015-11-26 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-11-26 MarioKill the use of self in movetype code, to make it usabl...
2015-11-24 MarioFix compile
2015-11-24 MarioMove race winning conditions into race file
2015-11-22 TimePathGeneral cleanup/optimize
2015-11-22 TimePathlib/iter: FOREACH_ENTITY
2015-11-21 TimePathCA: fix spectate
2015-11-20 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-11-20 MarioMerge branch 'terencehill/hud_cvars' into 'master'
2015-11-18 TimePathCTS: fix player not being reset
2015-11-16 TimePathMerge branch 'master' into TimePath/csqc_sounds
2015-11-16 MarioMerge branch 'Mario/bulldozer' into 'master'
2015-11-15 MarioMerge branch 'terencehill/menu_gametype_sliders' into...
2015-11-15 MarioMerge branch 'terencehill/g_lms_extra_lives' into ...
2015-11-15 MarioMerge branch 'terencehill/menu_serverlist_tooltip'...
2015-11-15 MarioMerge branch 'terencehill/menu_saveCvarsMulti_fix'...
2015-11-15 MarioMerge branch 'master' into Mario/bulldozer
2015-11-15 MarioAdd an option to auto return if the toucher is already...
2015-11-15 MarioMerge branch 'master' into Mario/bulldozer
2015-11-14 TimePathReset: `this` param
2015-11-13 MarioMerge branch 'master' into Mario/bulldozer
2015-11-11 terencehillUse a more appropriated check 252/head
2015-11-11 terencehillLMS, g_lms_extra_lives enabled: turn MegaHealth into...
2015-11-08 MarioMerge branch 'terencehill/quickmenu_file_example' into...
2015-11-08 MarioMerge branch 'terencehill/menu_languages' into 'master'
2015-11-07 TimePathStats: registry
2015-11-06 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-05 TimePathModeleffects: move to qc effects
2015-11-05 TimePathOnslaught: move controlpoint + generator to mutator...
2015-11-05 TimePaths/(void)/()
2015-11-05 TimePathMutators: make cloaked and running_guns mutators
2015-11-05 TimePathMutators: self containment
2015-11-04 TimePathMutators: add hooks for overkill
2015-11-04 TimePathNet: register all types
2015-11-04 TimePathMerge branch 'TimePath/entitydebugger' into 'master'
2015-11-04 TimePathMerge branch 'master' into TimePath/debug_draw 248/head
2015-11-03 MarioFix CTF leadlimit acting as timelimit
2015-11-03 TimePathEffects: fix arc with mismatching effectinfo
2015-11-03 TimePathSounds: zone stored SND tempstrings
2015-11-02 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-02 MarioFix vehicle buff exploit
2015-11-02 TimePathWeapons: pass weaponentity field instead of slot
2015-11-02 MarioAdd a hack to give and take buff time when entering...
2015-11-01 TimePathMerge branch 'master' into TimePath/debug_draw
2015-11-01 TimePathRegistry: hide arrays
2015-10-31 MarioMerge branch 'terencehill/hide_motd' into 'master'
2015-10-30 TimePathEffects: make sending entities easier, make sending...
2015-10-30 MarioOnly change limits when adding the mutator (might fix...
2015-10-29 TimePathMerge branch 'master' into TimePath/debug_draw
2015-10-29 TimePathMerge branch 'TimePath/items' into 'master'
2015-10-29 TimePathMerge branch 'master' into TimePath/items 245/head
2015-10-29 TimePathEntity debugger
2015-10-28 TimePathMerge branch 'TimePath/independent_offhand' into 'master'
2015-10-28 TimePathWeapons: add a second .weaponentity 247/head
2015-10-28 TimePathWeapons: pass weapon index
2015-10-28 TimePathWeapons: use bitflags for fire modes
2015-10-27 TimePathLogging: remove remaining uses of print and printf
2015-10-26 TimePathMerge branch 'master' into TimePath/items
2015-10-25 TimePathUse the BIT macro
2015-10-25 TimePathPutClientInServer: cleanup
2015-10-25 MarioFix match not ending when score limit reached
2015-10-24 MarioMerge branch 'terencehill/hud_cleanups' into 'master'
2015-10-24 MarioMerge branch 'terencehill/ons_spawn_patch' into 'master'
2015-10-24 MarioMerge branch 'master' into terencehill/ons_spawn_patch 242/head
2015-10-24 MarioMerge branch 'TimePath/gamemode_composition' into ...
2015-10-23 TimePathMerge branch 'master' into TimePath/gamemode_composition 244/head
2015-10-18 TimePathGametypes: invert control
2015-10-18 TimePathMutators: combine headers