]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/history - qcsrc/server/weapons/weaponsystem.qc
Merge remote-tracking branch 'origin/DefaultUser/ca_spectator_fix'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / weaponsystem.qc
2016-07-03 MarioMerge remote-tracking branch 'origin/DefaultUser/ca_spe...
2016-06-30 MarioForbid weapon use when match is over
2016-06-28 MarioMerge branch 'Mario/fireball_merge' into 'master'
2016-06-24 MarioMerge branch 'Mario/killother' into 'master'
2016-06-23 MarioMerge branch 'master' into Mario/killother 327/head
2016-06-19 MarioPurge other from customizeentityforclient
2016-06-18 MarioClean up some for() loops, also replace a few remaining...
2016-06-13 MarioMerge branch 'master' into Mario/fullbright_skins
2016-06-11 MarioMerge branch 'master' into Mario/entrap_nade
2016-06-11 MarioRemove some more unnecessary WITHSELFs
2016-06-10 MarioStep 5: complete
2016-06-10 MarioCleanse more of the mutator hooks
2016-06-09 TimePathWrap customizeentityforclient
2016-06-08 MarioMerge branch 'terencehill/dynamic_hud' into 'master'
2016-06-08 MarioMerge branch 'terencehill/hud_smooth_weapon_switch...
2016-06-08 MarioMerge branch 'terencehill/v_deathtilt_fix' into 'master'
2016-06-08 MarioMerge branch 'terencehill/respawn_timer_fix' into ...
2016-06-08 MarioMerge branch 'terencehill/hud_no_joypad_keys' into...
2016-05-28 TimePathRemove weapon SELFPARAM
2016-05-26 TimePathMerge branch 'TimePath/killself' into 'master'
2016-05-24 TimePathRemove SELFPARAM() from .think and .touch 322/head
2016-05-23 TimePathUse think accessors
2016-05-22 TimePathDelete unused SELFPARAM
2016-05-22 MarioClean out self from wr_checkammo1 & wr_checkammo2
2016-05-21 MarioClean out self use from the weapon selection code
2016-05-19 MarioClean up self uses in weapon dropping code, also switch...
2016-04-05 MarioMerge branch 'master' into Mario/hagar_notfixed 297/head
2016-03-27 terencehillMerge branch 'master' into terencehill/translate_colors_2
2016-03-27 terencehillMerge branch 'master' into terencehill/race_fix
2016-03-26 terencehillMerge branch 'master' into terencehill/dynamic_hud
2016-03-26 TimePathPropagate this
2016-03-26 terencehillMerge branch 'master' into terencehill/hud_fixes 294/head
2016-03-24 MarioMerge branch 'master' into Mario/hagar_notfixed
2016-03-24 TimePathDon't call wr_gonethink without a weapon
2016-03-23 terencehillMerge branch 'master' into terencehill/dynamic_hud
2016-03-23 TimePathTypecheck weaponframe
2016-03-22 terencehillMerge branch 'master' into terencehill/race_fix
2016-03-22 TimePathAdd missing SELFPARAM()
2016-03-22 TimePathPropagate sound references
2016-03-22 TimePathCheck for null
2016-03-15 TimePathCheck viewmodel alignment more frequently
2016-03-15 TimePathserver: pass compilation units test
2016-03-14 TimePathW_WeaponFrame: use weapon reference, not id
2016-03-13 terencehillMerge branch 'master' into terencehill/translate_colors_2
2016-03-12 TimePaths/make_pure/new_pure/
2016-03-10 TimePathMerge branch 'TimePath/notifications' into 'master'
2016-03-10 TimePathMerge branch 'master' into TimePath/notifications 292/head
2016-03-09 TimePathUse PHYS_INPUT_BUTTON_*
2016-03-06 TimePathNotifications: relocate
2016-02-28 MarioMerge branch 'terencehill/weaponmodel_effects_tweaks...
2016-02-28 TimePathMerge branch 'proraide/fix_fps' into 'master'
2016-02-21 MarioMerge branch 'Mario/balance_v2' into 'master'
2016-02-21 MarioMerge branch 'Mario/sniperrifle' into 'master'
2016-02-20 MarioMerge branch 'master' into morphed/hagar 284/head
2016-02-20 MarioSet weapon hitbox back to '0 0 0' after changing its...
2016-02-14 MarioMerge branch 'master' into morphed/hagar
2016-01-09 TimePathlegacy networking: bring glowmod back, accidentally it
2016-01-04 MarioMerge branch 'terencehill/menu_fixes' into 'master'
2016-01-04 MarioMerge branch 'terencehill/menu_optimization' into ...
2016-01-01 terencehillMerge branch 'master' into terencehill/lms_itemtimes_fix 266/head
2016-01-01 MarioUse STAT(FROZEN, e) instead of e.frozen
2015-12-31 MarioUse IS_DEAD everywhere
2015-12-30 TimePathMakefile: use `-I.`
2015-12-24 MarioFinally fix the stupid client including server items...
2015-12-24 TimePathMerge branch 'terencehill/cl_forceplayercolors_2' into...
2015-12-24 TimePathMerge branch 'terencehill/connection_msg_fix' into...
2015-12-24 terencehillMerge branch 'master' into terencehill/menu_optimization
2015-12-23 MarioReplace some player loops with fancy ones
2015-12-21 TimePathMonsters: resolve assertion failures
2015-12-21 TimePathMerge branch 'terencehill/menu_hudskin_selector' into...
2015-12-13 terencehillMerge branch 'master' into terencehill/menu_optimization
2015-12-12 TimePathWeapons: store activeweapon as direct weapon reference
2015-12-12 TimePathWeapons: remove redundancies
2015-12-12 TimePathWeapons: store switchingweapon as direct weapon reference
2015-12-12 TimePathWeapons: store switchweapon as direct weapon reference
2015-12-08 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-12-07 TimePathWeapons: require explicit `Weapons_from` call
2015-12-05 terencehillMerge branch 'master' into terencehill/menu_optimization
2015-12-05 TimePathWeapons: make WepSet_FromWeapon more verbose, making...
2015-12-03 MarioMerge branch 'terencehill/strzone_fixes' into 'master'
2015-11-30 TimePathMerge branch 'TimePath/csqc_viewmodels' into 'master'
2015-11-30 TimePathViewmodels: fix muzzleflashes
2015-11-30 TimePathViewmodels: smooth switch with high latency
2015-11-29 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-13 MarioMerge branch 'master' into Mario/bulldozer
2015-11-08 MarioMerge branch 'terencehill/quickmenu_file_example' into...
2015-11-08 MarioMerge branch 'terencehill/menu_languages' into 'master'
2015-11-06 TimePathViewmodels: fix arc repeating fire animation
2015-11-06 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-06 TimePathAnim: cleanup
2015-11-04 TimePathMutators: add hooks for overkill
2015-11-04 TimePathMerge branch 'TimePath/entitydebugger' into 'master'
2015-11-04 TimePathWeapons: independent `weapon_think` and `weapon_nextthink`
2015-11-04 TimePathMerge branch 'master' into TimePath/debug_draw 248/head
2015-11-02 TimePathViewmodels: fix spectating
2015-11-02 TimePathViewmodel: network alpha and glowmod (for vortex)
2015-11-02 TimePathViewmodel: animate clientside
2015-11-02 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-02 TimePathWeapons: assert weaponentity.state
2015-11-02 TimePathWeapons: pass weaponentity field instead of slot
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