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2016-11-10 terencehillSimplify
2016-11-10 MarioMerge branch 'terencehill/ca_shownames_fix' into 'master'
2016-11-10 MarioMerge branch 'DefaultUser/more_damagetext' into 'master'
2016-11-10 MarioMerge branch 'martin-t/msnt' into 'master'
2016-11-08 MarioMerge branch 'DefaultUser/func_train_random_target...
2016-11-08 MarioMerge branch 'master' into DefaultUser/func_train_rando... 385/head
2016-11-07 MarioRemove mode prefix from some of the server list categories
2016-11-07 terencehillShow no title in the uid2name dialog. It fixes #1836
2016-11-07 MarioTurn off standard weaponarena in weapon arena modes...
2016-11-07 terencehillSimplify conditions
2016-11-07 MarioDon't count weapons available in the map as hidden
2016-11-06 terencehillCA: fix name tags getting displayed above eliminated... 388/head
2016-11-06 Martin TaibrMerge branch 'master' into martin-t/msnt 383/head
2016-11-06 Martin Taibrentity array
2016-11-06 MarioMove nade timer handling out of offhand code (offhand...
2016-11-04 MarioFix hagar loading and switching weapons
2016-11-03 Martin Taibrtest only 10 teammates
2016-11-02 Martin Taibrless bad FOREACH_CLIENT_RANDOM
2016-11-02 FreddyAdd .future_target field for func_train
2016-11-02 MarioHack to fix tuba alternative instruments
2016-11-02 FreddyRemove a "="
2016-11-02 Mariofunc_breakable: Always check for updates, not just...
2016-11-01 FreddyAlso let the first target of func_train be random
2016-11-01 FreddyRandom entity selection only for the target field for...
2016-11-01 FreddyMake func_train respect its target's "target_random...
2016-10-30 Martin Taibrcleanup
2016-10-29 Martin Taibrremove msnt_deathloc, fix spot selection
2016-10-29 Martin Taibri could do something like this but it looks ugly
2016-10-28 Martin Taibrdon't test all spots when a good one is found early
2016-10-28 Martin Taibrcomment
2016-10-28 Martin TaibrMerge branch 'master' into martin-t/msnt
2016-10-28 Martin Taibrremove redundant test
2016-10-28 Martin Taibriterate through clients in random order
2016-10-27 MarioMerge branch 'Mario/xonoticless_fix' into 'master'
2016-10-27 MarioFix wall dodging working on the skybox
2016-10-25 MarioFix compilation test 381/head
2016-10-24 MarioMerge branch 'master' into Mario/xonoticless_fix
2016-10-24 MarioClear clients from the intrusive lists on disconnect
2016-10-24 MarioMerge branch 'Mario/intrusive_3' into 'master'
2016-10-24 FreddyDamagetext: change {real_damage} to {potential_health}
2016-10-23 MarioMerge branch 'Mario/intrusive_2' into 'master'
2016-10-23 terencehillVehicleSpawn --> VehicleInit
2016-10-23 terencehillRevert "Rename VehicleSpawn mutator hook to VehicleInit...
2016-10-23 terencehillRemove 2 unnecessary function references
2016-10-23 MarioMake it compile with XONOTIC, too
2016-10-23 MarioMake it compile without XONOTIC defined
2016-10-22 MarioMerge branch 'DefaultUser/forceplayercolors_menu_update...
2016-10-22 Freddyadd new option for cl_forceplayercolor to the menu 379/head
2016-10-22 FreddyDamagetext: Add {real_damage}
2016-10-22 FreddyExtend docstring for cl_damagetext_format
2016-10-22 FreddyDamagetext: add possibility to show potential damage
2016-10-22 MarioKill off one of the biggest baddest findchain loops 380/head
2016-10-22 MarioTweak a few things 363/head
2016-10-22 MarioMerge branch 'master' into Mario/intrusive_2
2016-10-22 MarioFix compile
2016-10-22 MarioAdd wall jump mutator
2016-10-22 MarioMerge branch 'martin-t/damagetext' into 'master'
2016-10-21 MarioSpawner: Spawn nothing if it's set to an invalid monster
2016-10-21 MarioReapply size to func_breakable when changing its model
2016-10-21 MarioCheck for matching switchweapon when auto firing arc...
2016-10-21 MarioMerge branch 'terencehill/ons_camera' into 'master'
2016-10-21 MarioMerge branch 'martin-t/unused_fields' into 'master'
2016-10-20 Martin Taibrone more 378/head
2016-10-20 Marioitthis isn't a word
2016-10-20 MarioAdd a basic entity that spawns monsters when triggered
2016-10-20 terencehillMerge branch 'master' into terencehill/ons_camera 377/head
2016-10-20 terencehillOnslaught: get rid of an error message when round restart
2016-10-19 MarioMake the target entity a parameter instead of spawning...
2016-10-19 MarioAllow setting a monster to not auto align itself at...
2016-10-19 Rudolf PolzerFix the error message that appears when loading an...
2016-10-19 MarioFix intrusive list warning when a monster re-spawns
2016-10-19 MarioClean up monster direction checking code a bit more
2016-10-19 MarioDon't check trace_fraction on all cases
2016-10-19 MarioMake sure monster turns around if it touches another...
2016-10-19 MarioMake monster appear flag work properly with re-spawning
2016-10-19 Rudolf PolzerFix warning spam for bots using the tuba.
2016-10-19 MarioDon't spawn passive monsters if random is chosen
2016-10-19 MarioAdd a passive flag for monsters that don't chase players
2016-10-19 terencehillOnslaught: fix clientcamera support when round restarts
2016-10-18 MarioFix control point icon spinning rapidly when it comes...
2016-10-18 terencehillMerge branch 'master' into terencehill/ons_camera
2016-10-18 MarioFix monster ticrates
2016-10-17 MarioChange bulldozer direction handling to send 1 byte...
2016-10-17 MarioMerge branch 'terencehill/menu_quit_dialog_fix' into...
2016-10-17 MarioFix minor redundancy in nexball dphitcontentsmask
2016-10-16 Martin Taibrremove more unused fields
2016-10-14 terencehillHide the menu when closing the Quit dialog while connected 376/head
2016-10-14 MarioMake nexball's ball bounce off player clips (fixes...
2016-10-14 MarioRevert last 2 commits (cause is elsewhere)
2016-10-14 MarioAlso don't consider player same team if they're dead...
2016-10-14 MarioIgnore CA spectators
2016-10-14 MarioRemove oldmovement (unused)
2016-10-14 MarioAdd a mutator hook to force hide the scoreboard
2016-10-14 Martin Taibranim_pain
2016-10-13 MarioUpdate view location earlier, fixes observers stuck...
2016-10-13 MarioFix viewloc ladder prediction
2016-10-13 Martin Taibrunused killer_origin
2016-10-13 Martin Taibrmore unused
2016-10-13 Martin Taibrremove usused entity fields
2016-10-13 MarioFix CTS scores
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