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Merge branch 'martin-t/units' into 'master'
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2017-07-19 TimePathMerge branch 'martin-t/units' into 'master'
2017-07-18 MarioPotentially fix compilation unit
2017-07-18 MarioMove the buff checks below the BuffTouch hook incase...
2017-07-18 Martin Taibrdocument compilationunits.sh
2017-07-18 MarioPort prevstrengthsound and prevstrengthsoundattempt...
2017-07-18 MarioPort ballistics_density to PlayerState
2017-07-18 MarioPort wasplayer to ClientState
2017-07-18 MarioPort clientdata to ClientState
2017-07-18 MarioPort hitplotfh to ClientState
2017-07-18 MarioPortal specialcommand to ClientState
2017-07-17 MarioPort specialcommand_pos to ClientState
2017-07-17 MarioPort scorekeeper to ClientState
2017-07-17 MarioPort hasweapon_complain_spam to ClientState
2017-07-17 MarioPort accuracy to ClientState
2017-07-17 MarioStore rifle_accumulator on the weapon entity
2017-07-17 MarioPort model_randomizer to ClientState
2017-07-17 MarioPort v_angle_old to ClientState
2017-07-17 MarioPort latency_sum, latency_cnt and latency_time to Clien...
2017-07-17 MarioTentatively port msg_choice_choices to ClientState
2017-07-17 MarioSplit g_jetpack_attenuation out of the balance configs...
2017-07-17 MarioMake g_balance_damagepush_speedfactor a networked varia...
2017-07-16 MarioPossibly fix compilation unit
2017-07-16 MarioMake some global stats global and fix a warning when...
2017-07-16 MarioOnly run frozen frame on players (surprised this didn...
2017-07-16 MarioClean up W_RandomWeapons a bit
2017-07-16 MarioClean up Physics_UpdateStats a bit
2017-07-16 MarioPort itemkeys to PlayerState
2017-07-16 MarioRoughly port dual_weapons to PlayerState
2017-07-16 MarioPort race_completed to ClientState and move prevorigin...
2017-07-16 MarioPort just_joined to ClientState
2017-07-16 MarioSet new personal time before updating regular time
2017-07-16 MarioUse a regular FOREACH_CLIENT macro for access to the...
2017-07-16 MarioDisable showself by default and make personal time...
2017-07-16 MarioDon't even try to count the time on personal timer...
2017-07-16 MarioDon't try to draw only personal time if next best is...
2017-07-16 MarioDon't send local player's personal time while spectating
2017-07-16 MarioReimplement CTS self checkpoints on the client side...
2017-07-16 MarioMove racecar_angles into the bugrigs file
2017-07-16 MarioRemove CheckRules_Player (empty function, the only...
2017-07-16 MarioPort zoomstate and spectatee_status to ClientState
2017-07-16 MarioMerge branch 'TimePath/botammo_div0' into 'master'
2017-07-16 MarioPort version to ClientState
2017-07-16 MarioFix compile
2017-07-16 TimePathAdd a few default definitions here so they can be easil...
2017-07-16 TimePathSuppress a division by zero warning when bots evaluate... 456/head
2017-07-16 TimePathPut [[eraseable]] behind a conditional macro
2017-07-15 MarioPort version_mismatch to ClientState
2017-07-15 MarioMake sure forced team ID list checker doesn't try with...
2017-07-15 MarioPort killcount to ClientState
2017-07-15 MarioPort taunt_soundtime to ClientState
2017-07-15 MarioPort allowed_timeouts and active_minigame to ClientStat...
2017-07-15 MarioPort netname_previous to ClientState
2017-07-15 MarioPort version_nagtime to ClientState
2017-07-15 MarioPort spectatortime to ClientState
2017-07-15 MarioPort jointime to ClientState
2017-07-15 MarioPort motd_actived_time to ClientState
2017-07-15 MarioFix compile and port usekeypressed to ClientState
2017-07-15 MarioPort teamkill_complain, teamkill_soundtime and teamkill...
2017-07-15 MarioSplit the player think block out of PlayerPreThink...
2017-07-15 MarioFix compilation unit
2017-07-15 MarioPort buttons_old to ClientState
2017-07-15 MarioPort movement and movement_old to ClientState
2017-07-15 MarioPort pressedkeys to ClientState
2017-07-15 MarioPort ping, ping_packetloss and ping_movementloss to...
2017-07-15 MarioPort the other cursor_trace_* fields to ClientState
2017-07-15 MarioPort buttonchat, buttonuse and cursor_active to ClientState
2017-07-15 MarioPort button2-16 to ClientState
2017-07-15 MarioPort button0 and button3 (attack and attack2) to Client...
2017-07-15 MarioMake the clientstate entity a parameter of PM_UpdateButtons
2017-07-15 MarioForward impulses, movement and buttons to ClientState...
2017-07-15 MarioPort pm_frametime to ClientState
2017-07-15 MarioPort idlekick_lasttimeleft to ClientState
2017-07-15 MarioFix playerdemo stuck with low health graphic and presse...
2017-07-15 MarioPort killindicator_teamchange to ClientState
2017-07-15 MarioDon't perform floodcontrol checks if there is no source...
2017-07-15 MarioPort muted to ClientState and don't call formatmessage...
2017-07-15 MarioRewrite PlayerInIDList and allow partial IPs in forced...
2017-07-15 MarioPort parm_idlesince to ClientState
2017-07-15 MarioSplit the player specific stuff from PutClientInServer...
2017-07-15 MarioMerge branch 'martint-t/weap-order' into 'master'
2017-07-15 Martin Taibr"temporary" fix for weapon order 454/head
2017-07-13 MarioMove some variables out of constants.qh
2017-07-13 MarioSplit projectiles and scores out of constants.qh and...
2017-07-13 MarioMove physics specific stats into the movetype code...
2017-07-12 MarioDon't make servers that use the info feature impure
2017-07-12 terencehillFix output argument of the mutator hook function Player...
2017-07-12 MarioUse global stats in the physics macros to make sure...
2017-07-10 MarioRemove an unused field
2017-07-09 MarioDon't show an empty race panel in modes where times...
2017-07-09 MarioFix a few remaining case of self
2017-07-09 terencehillTest: remove QMCMD^ prefix from one string and update...
2017-07-09 terencehillMerge branch 'martin-t/dmgtext2' into 'master'
2017-07-08 Martin Taibruse strict `less than`
2017-07-08 Martin Taibruse AUTOCVAR_SAVE
2017-07-08 MarioRough fix for pong's input issues
2017-07-03 terencehillFix medal position in the Race panel
2017-07-03 Martin TaibrMerge branch 'master' into martin-t/dmgtext2
2017-07-03 Martin Taibrupdate AUTOCVAR values to match default config because...
2017-07-03 Martin Taibrdon't use 2d damagetext when observing
2017-07-02 terencehillFix a few inconsistent words in team messages. It fixes...
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