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Increase powerups and megas size. It fixes #192
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2016-12-04 terencehillIncrease powerups and megas size. It fixes #192
2016-12-04 terencehillApply correct buff bbox after it respawns
2016-12-04 terencehillFix typos in few cvar descriptions; remove a wrong...
2016-12-04 MarioOnly show weapon spawns if they're available
2016-12-04 MarioFor consistency, still handle the private messages
2016-12-04 MarioAdd mutator hooks to control who chat messages are...
2016-12-04 terencehillThis code was meant to run when a bot is NOT dead
2016-12-04 terencehillAvoid an additional map list reload on menu start
2016-12-04 terencehillBlock latent bot movement when it's dead or spectating
2016-12-02 terencehillIf the hud_shownames_crosshairdistance code says a...
2016-12-02 terencehillSimplify an assignment
2016-12-02 terencehillFix hud_shownames_antioverlap not ignoring spectators
2016-12-01 terencehillInstead of hiding waypoints for eliminated players...
2016-12-01 MarioSpeed up bot goal tracing by using vlen2 (the result...
2016-11-29 MarioMerge branch 'terencehill/LMS_improvements' into 'master'
2016-11-29 MarioMerge branch 'martin-t/msnt' into 'master'
2016-11-29 MarioAdd a hook to handle the message before anything has...
2016-11-27 terencehillMerge branch 'master' into terencehill/LMS_improvements 394/head
2016-11-27 terencehillLMS: Restore decreasing rank (starting from 665) applie...
2016-11-27 terencehillShow to spectators all the waypoints that are shown...
2016-11-27 MarioUse a field to store the nade's lifetime, should fix...
2016-11-26 terencehillChange autocvar_hud_panel_scoreboard_maxheight too
2016-11-26 terencehillDisplay yellow score for remaining players
2016-11-26 terencehillFix hud_panel_scoreboard_maxheight
2016-11-25 terencehillMake it clear that FRAGS_PLAYER_NONSOLID and FRAGS_LMS_...
2016-11-24 Martin Taibrdon't spawn on chatting players 392/head
2016-11-24 terencehillnoref autocvar_xon_sys_*
2016-11-24 terencehillRemove unused specialcommand stuff from the client
2016-11-24 terencehillAdd a proper warmup support to LMS: lives never decreas...
2016-11-24 terencehillFix infomessage regression
2016-11-23 terencehillSuppress pointless spectate warning for real spectators...
2016-11-23 terencehillLMS: fix wrong rankings when a player quits the game...
2016-11-21 terencehillReset revive progress on respawn for every player....
2016-11-21 terencehillFix #1834 "Server info doesn't timeout in LMS"
2016-11-20 terencehillRemove an unused variable
2016-11-20 terencehillRemove definition of a server cvar from the menu
2016-11-20 MarioMove tuba's view model handling into the tuba file
2016-11-19 MarioRemove some unused cvars
2016-11-19 MarioRemove a few server-side cvars from the client
2016-11-19 MarioFix ClientPreConnect
2016-11-19 MarioRename a few parameters and locals named x, y, z
2016-11-18 terencehillMake easier to read code that sets domination_teams
2016-11-18 terencehillFix number of teams defaulting to 2 for some game modes...
2016-11-18 terencehillCampaign: don't start the first round until player...
2016-11-17 terencehillDon't try to reset map and players if game ended during...
2016-11-17 terencehillFix players allowed to move if game ended during countd...
2016-11-17 MarioSpeed up bot enemy choosing search loop
2016-11-16 MarioUse a trick to prevent handling of items that aren...
2016-11-16 terencehillFix "bot_cmd X pause" command not working (broken since...
2016-11-16 MarioFix invasion
2016-11-15 terencehillMake sure bots don't move to removed goals such as...
2016-11-15 Rudolf PolzerOops, for some reason I lost these changes. Here they...
2016-11-15 MarioFix key hunt notifications reporting the owner's team...
2016-11-15 Rudolf PolzerMerge branch 'divVerent/anticheat-playerstats'
2016-11-15 MarioAdd a button for dodging (not documented in menu yet)
2016-11-14 Rudolf PolzerReport anticheat data to playerstats; remove unused...
2016-11-14 terencehillAvoid a glitch when a dropped weapon starts bobbing...
2016-11-12 terencehillFix g_spawnshield_blockdamage not working
2016-11-12 terencehillDamagetext: remove {health(ph)} and {total(p)}, add...
2016-11-11 terencehillImprove code readability
2016-11-11 terencehillDamagetext: add {health(ph)}: shows potential_health...
2016-11-11 MarioMerge branch 'DefaultUser/m_itemid' into 'master'
2016-11-10 terencehillMake use of constants for damagetext bitflags
2016-11-10 terencehillOptimize damagetext networking
2016-11-10 FreddyAdd .m_respawnsound for GameItems 386/head
2016-11-10 Freddy.m_glow is only needed in GAMEQC
2016-11-10 terencehillSimplify
2016-11-10 MarioMerge branch 'terencehill/ca_shownames_fix' into 'master'
2016-11-10 MarioMerge branch 'DefaultUser/more_damagetext' into 'master'
2016-11-10 MarioMerge branch 'martin-t/msnt' into 'master'
2016-11-08 MarioMerge branch 'DefaultUser/func_train_random_target...
2016-11-08 MarioMerge branch 'master' into DefaultUser/func_train_rando... 385/head
2016-11-07 MarioRemove mode prefix from some of the server list categories
2016-11-07 terencehillShow no title in the uid2name dialog. It fixes #1836
2016-11-07 MarioTurn off standard weaponarena in weapon arena modes...
2016-11-07 terencehillSimplify conditions
2016-11-07 MarioDon't count weapons available in the map as hidden
2016-11-06 terencehillCA: fix name tags getting displayed above eliminated... 388/head
2016-11-06 Martin TaibrMerge branch 'master' into martin-t/msnt 383/head
2016-11-06 Martin Taibrentity array
2016-11-06 MarioMove nade timer handling out of offhand code (offhand...
2016-11-05 FreddyChange the way item glow is handled
2016-11-05 FreddyDon't apply ITS_POWERUP to all powerups
2016-11-05 FreddyUse .instanceOfPowerup
2016-11-04 MarioFix hagar loading and switching weapons
2016-11-03 Martin Taibrtest only 10 teammates
2016-11-02 Martin Taibrless bad FOREACH_CLIENT_RANDOM
2016-11-02 FreddyAdd .future_target field for func_train
2016-11-02 MarioHack to fix tuba alternative instruments
2016-11-02 FreddyRemove a "="
2016-11-02 Mariofunc_breakable: Always check for updates, not just...
2016-11-01 FreddyAlso let the first target of func_train be random
2016-11-01 FreddyRandom entity selection only for the target field for...
2016-11-01 FreddyMake func_train respect its target's "target_random...
2016-10-30 Martin Taibrcleanup
2016-10-29 Martin Taibrremove msnt_deathloc, fix spot selection
2016-10-29 Martin Taibri could do something like this but it looks ugly
2016-10-28 Martin Taibrdon't test all spots when a good one is found early
2016-10-28 Martin Taibrcomment
2016-10-28 Martin TaibrMerge branch 'master' into martin-t/msnt
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