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Cleanse the touch functions of the other evil
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2016-06-19 MarioCleanse the touch functions of the other evil
2016-06-19 TimePathECS framework
2016-06-19 MarioFix double multiplier on damage to vehicles from weapon...
2016-06-19 TimePathAdd serialization primitives
2016-06-19 TimePathDefine XONOTIC=1
2016-06-19 TimePathWrap engine events
2016-06-19 TimePathMutators: extra pass for macro expansion
2016-06-19 TimePathVector: add a reflect function with bounce factor
2016-06-19 TimePathUnsafe: allow field casting
2016-06-19 TimePathMove EMPTY and DEFER macros
2016-06-19 TimePath_mod.qh files are exempt from header checks
2016-06-19 TimePathDocument trace functions
2016-06-19 MarioOptimize some more find loops
2016-06-19 MarioOptimize a spiderbot rocket loop
2016-06-19 MarioDon't run think on idle vehicles every server frame
2016-06-18 MarioMove a shared raptor function into the main vehicle...
2016-06-18 MarioClean up some for() loops, also replace a few remaining...
2016-06-18 MarioSome more minor vehicle code cleanup
2016-06-18 MarioOptimize it further by making the engine do the distanc...
2016-06-18 MarioClean up g_vehicles_enter nearby vehicle checking
2016-06-18 MarioRemove a random semicolon
2016-06-18 MarioRemove a useless tracebox causing some overhead when...
2016-06-18 MarioReset player's buff time to 0 (possible fix for droppin...
2016-06-18 MarioOnly hide the flag from the player if the player can...
2016-06-18 MarioFix MOVETYPE_FOLLOW
2016-06-17 MarioFix GetRecords mutator hook
2016-06-17 MarioDon't run client-side player physics while inside a...
2016-06-17 MarioDon't use client TICRATE for noclip prediction (fixes...
2016-06-17 MarioHide a spammy message
2016-06-16 MarioDisable scoreboard_dynamichud by default
2016-06-16 MarioFix a crash in CTF
2016-06-14 MarioMerge branch 'Mario/fullbright_skins' into 'master'
2016-06-14 MarioMerge branch 'terencehill/hud_shake_fix' into 'master'
2016-06-14 MarioMerge branch 'terencehill/rollkill' into 'master'
2016-06-14 terencehillMake the hud shake effect more subtle 325/head
2016-06-14 terencehillMerge branch 'master' into terencehill/hud_shake_fix
2016-06-14 terencehillFix v_deathtilt effect causing the view to flicker... 326/head
2016-06-14 MarioMerge branch 'master' into Mario/fullbright_skins 311/head
2016-06-14 MarioMerge branch 'Mario/entrap_nade' into 'master'
2016-06-14 MarioMerge branch 'master' into Mario/entrap_nade 324/head
2016-06-13 TimePathIncrease script portability
2016-06-13 MarioMerge branch 'master' into Mario/fullbright_skins
2016-06-13 MarioFix capture shield HUD
2016-06-13 MarioAlways show the panel when a flag is shielded
2016-06-13 TimePaths/world/NULL/
2016-06-13 TimePathPrefer using droptofloor over builtin_droptofloor
2016-06-12 MarioFix captureshield texture, also make entrap affect...
2016-06-12 MarioMerge branch 'master' into Mario/entrap_nade
2016-06-12 MarioUse a stock model to remain compatible with old clients
2016-06-12 MarioMake orb visible from the inside, also show a tint...
2016-06-12 MarioFix bumblebee gunners
2016-06-12 MarioTidy up the setorigin calls a little
2016-06-12 MarioRevert rollkill fix (breaks warpzones)
2016-06-12 MarioReplace some more vlen checks with vdist and vlen2
2016-06-12 MarioProfectile
2016-06-12 TimePathFix invisible devastator rockets
2016-06-12 TimePathRemove uses of WITHSELF
2016-06-11 terencehillDon't shake the hud when changing spectated player
2016-06-11 MarioMerge branch 'master' into Mario/entrap_nade
2016-06-11 MarioFix a crash with nades
2016-06-11 MarioManually rotate it
2016-06-11 MarioAdd defaults to the cvar definitions
2016-06-11 MarioMerge branch 'master' into Mario/entrap_nade
2016-06-11 TimePathStep 6: complete
2016-06-11 MarioRemove some more unnecessary WITHSELFs
2016-06-11 MarioRemove a now unnecessary WITHSELF
2016-06-11 TimePathFix gameplay regression
2016-06-11 MarioFix argument number, hopefully fixes crash
2016-06-11 MarioWe still need WITHSELF on PutClientInServer...
2016-06-11 MarioFix prediction of jumppads without targets
2016-06-11 MarioNetwork movedir (should fix jumppads that don't use...
2016-06-11 MarioFix a crash with sandbox
2016-06-11 MarioAllow placing and controlling more than one dozer
2016-06-11 MarioPrevent save and fill commands from working when not...
2016-06-10 MarioCleanse PlayerRegen
2016-06-10 MarioMake sure event_damage is set before calling it
2016-06-10 MarioHopefully fix monster model detection
2016-06-10 MarioAllow changing other/toucher from item and buff touch...
2016-06-10 MarioAdd player argument to FixPlayermodel
2016-06-10 MarioGive Weapon_ImpactEffect an argument for the effect...
2016-06-10 MarioRemove a couple of missed WITHSELFs
2016-06-10 MarioKill off some now useless WITHSELF cases
2016-06-10 Mariowr_resetplayer no longer needs WITHSELF
2016-06-10 MarioStep 5: complete
2016-06-10 MarioStep 4: complete
2016-06-10 MarioMake setself extinct
2016-06-10 MarioRemove unnecessary returns
2016-06-10 MarioFix some mistakes
2016-06-10 MarioFix compile
2016-06-10 MarioPurge WITHSELF from all non-engine functions
2016-06-10 MarioClean out some more SELFPARAMs
2016-06-10 MarioEnable a Quake entity long since forgotten
2016-06-10 MarioRemove some more SELFPARAMs
2016-06-10 MarioCleanse vehicles of SELFPARAM
2016-06-10 MarioPurge SELFPARAM from the turret code
2016-06-10 MarioFinish off turret SELFPARAMs
2016-06-10 MarioClean up some of the turret code's self uses
2016-06-10 MarioClean out some waypoint sprite SELFPARAMs
2016-06-10 MarioClean up some SELFPARAMs
2016-06-10 MarioCleanse GetPressedKeys
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