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teamradar: fix clip fail
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2010-05-04 Rudolf Polzerfix weapon throwing breakage
2010-05-04 Mircea KitsuneMerge branch 'master' into mirceakitsune/per_character_...
2010-05-04 Mircea KitsuneFix an issue and attempt to precache player sounds...
2010-05-04 Mircea KitsuneRemove test line
2010-05-04 Mircea KitsuneUse substring instead. Move code in correct location.
2010-05-04 Mircea KitsuneUse model+skin instead, for faster performance
2010-05-04 Mircea KitsuneMerge branch 'master' into mirceakitsune/per_character_...
2010-05-04 Mircea KitsuneAllow loading self.model.sounds again, if per-character...
2010-05-04 Rudolf PolzerMerge remote branch 'origin/mirceakitsune/respawn_ghosts'
2010-05-04 Rudolf PolzerMerge remote branch 'origin/mirceakitsune/minor_changes'
2010-05-04 Rudolf Polzerdemo deleting, slightly improved (and now cvarred by...
2010-05-04 Rudolf PolzerMerge commit 'origin/fruitiex/race_cl_autodemo_delete'
2010-05-03 Rudolf Polzernew air control math, new cvar sv_aircontrol_power
2010-05-03 Mircea KitsuneUse 1 instead, seems more correct. Not even sure why...
2010-05-03 Mircea KitsuneExtremely minor change, just cuz I like everything...
2010-05-03 Mircea KitsuneBetter code and actually make it work
2010-05-03 Mircea KitsuneAllow gravity zones to be triggered and toggled on...
2010-05-03 FruitieXminor cleanups and initial work for vote panel/notify...
2010-05-03 Mircea KitsuneRemove test map and fix one last comment. entities...
2010-05-03 Mircea KitsuneSTICKY spawnflag. When enabled, entities keep their...
2010-05-03 Mircea KitsuneName and comment optimizations. Remove test code.
2010-05-03 Mircea KitsuneSet gravity to 0 again rather than using oldgravity...
2010-05-03 Mircea KitsuneUse div0's idea for untouch detection.
2010-05-03 Mircea Kitsuneself.nextthink = time, instead
2010-05-03 Mircea KitsuneUse an .olgravity rather than 0. Set the timers to...
2010-05-03 Mircea KitsuneMake it quicker, although there's still a delay I can...
2010-05-03 Mircea KitsuneWorking untouch code, but delayed by 1 second. I think...
2010-05-03 Mircea KitsuneAttempt to implement untouch detection, but I didn...
2010-05-03 Mircea KitsuneRemove broken code from a failed attempt to detect...
2010-05-03 Mircea KitsuneAttempt to implement gravity zones. So far there is...
2010-05-02 FruitieXalways show a set amount of health/armor/ammo when...
2010-05-02 FruitieXadd statusbars to the vertical layout of health/armor...
2010-05-02 Rudolf Polzertarget_spawn: support target *activator to manipulate...
2010-05-02 Rudolf Polzerwarpzones: fix an endless loop
2010-05-02 Rudolf Polzeradd an extension description for DP_SV_DISCARDABLEDEMO
2010-05-02 FruitieXstatus bars!
2010-05-02 FruitieXhealth/armor fixes, inventory fixes
2010-05-02 FruitieXhorizontal layout for health/armor panel
2010-05-02 FruitieXimprovements to the health/armor panel, still one mode WIP
2010-05-02 FruitieXbetter weaponicons panel
2010-05-02 FruitieXmoving hud items around much better now
2010-05-02 FruitieXmake it compile too
2010-05-02 FruitieXThe PanelHud. Now in Xonotic git.
2010-05-02 FruitieXautodemo delete feature for race (sets cl_autodemo_dele...
2010-04-30 Rudolf PolzerRevert "first beginning of "messagebox" like function...
2010-04-30 Rudolf Polzerfirst beginning of "messagebox" like function, does...
2010-04-28 Rudolf PolzerMerge branch 'master' of ssh://git.xonotic.org/xonotic...
2010-04-28 Rudolf PolzerMerge remote branch 'origin/divVerent/bastet'
2010-04-26 Mircea KitsuneOlder patch from the dev tracker ( http://dev.alientrap...
2010-04-26 Mircea KitsuneCharacter voices and pain sounds are currently specifie...
2010-04-22 Rudolf PolzerMerge commit 'origin/tzork/pathlib'
2010-04-22 Rudolf Polzertetris: more colorful, code now uses stringbuffers...
2010-04-22 Rudolf PolzerMerge commit 'origin/tzork/pathlib' into divVerent...
2010-04-22 Jakob MGAcctualy making it compile may be nice too.
2010-04-22 Rudolf PolzerMerge commit '54e0ccd220df'
2010-04-22 Rudolf PolzerMerge commit 'origin/tzork/pathlib' into divVerent...
2010-04-22 Jakob MGpath_waypoint: Remove misstaken dependency for waypoint...
2010-04-22 Rudolf Polzeroops ;)
2010-04-22 Rudolf Polzerfix the optimization ;)
2010-04-22 Rudolf Polzertetris: optimizations...
2010-04-22 Rudolf Polzertetris:
2010-04-22 Rudolf PolzerMerge branch 'master' into divVerent/bastet
2010-04-22 Rudolf PolzerMerge commit 'origin/tzork/pathlib'
2010-04-16 Rudolf Polzerget rid of more line feeds, THEY SUCK
2010-04-16 Rudolf PolzerMerge commit 'origin/parasti/uncrlf' into divVerent...
2010-04-16 Jānis RūcisUndo newline conversion in client/View.qc
2010-04-15 Rudolf Polzerfailing optimization attempt, ifdeffed out ;)
2010-04-15 Rudolf Polzerfirst version of bastet in QC ;)
2010-04-14 Rudolf PolzerMerge commit 'origin/tzork/vehicles'
2010-04-13 Rudolf Polzermore seeker fixes
2010-04-13 Rudolf PolzerRevert "remove weapon_seeker from entities.def" Revert...
2010-04-13 Rudolf Polzerupdate extensions file
2010-04-13 Rudolf Polzersync the extensions to dpmod again :(
2010-04-11 Jakob MGAdd code::blocks projects & workspace for qc
2010-04-11 Rudolf PolzerMerge commit 'origin/esteel/anim/framework'
2010-04-11 Stephan Stahlmore work on the menu animation framework, keyframes...
2010-04-11 Rudolf PolzerMerge commit 'origin/esteel/ignore'
2010-04-11 Rudolf Polzerget rid of the old voice_flood system, and instead...
2010-04-07 Rudolf Polzernew console command "sv_cmd showtraceline" to test...
2010-04-05 Rudolf PolzerMerge commit 'origin/lda17h/dodging_fixes'
2010-04-04 Florian Paul SchmidtDODGING: clear FL_ONGROUND in the right place
2010-04-04 Florian Paul SchmidtDODGING: clear FL_ONGROUND flag when dodging
2010-04-02 Jakob MGWops, forgot the client & common code for the raptor...
2010-04-02 Rudolf PolzerMerge commit 'origin/tzork/vehicles'
2010-04-02 Jakob MGPull over last batch of uncommited changes to vehicles...
2010-04-02 Jakob MGpath_waypoint.qc for a* over the exsisting waypoint...
2010-04-02 Rudolf PolzerMerge commit 'origin/lda17h/dodging_fixes'
2010-04-01 Rudolf Polzerfix the latest teamplay change (choose red for campaign)
2010-04-01 Rudolf Polzerassault: always put player in the red team
2010-03-30 Florian Paul SchmidtUse only tap direction as dodge direction again (please...
2010-03-30 Florian Paul SchmidtDODGING: much saner dodge velocity ramping code
2010-03-29 Florian Paul SchmidtDODGING: fixed bug in dodging direction detection
2010-03-29 Florian Paul SchmidtDODGING: reset dodging direction component when any...
2010-03-29 Florian Paul SchmidtDODGING: first part of ruling out small jump+dodge...
2010-03-29 Florian Paul SchmidtDODGING: Remove _bad_ jumping check
2010-03-29 Florian Paul SchmidtDODGING: Check if swimming. If so, don't allow dodging
2010-03-29 Rudolf Polzercl_weaponimpulsemode: customize the way weapon switchin...
2010-03-28 Rudolf PolzerMerge commit 'origin/lda17h/dodging_fixes'
2010-03-28 Rudolf PolzerMerge commit 'origin/diabolik/iqmsupport'
2010-03-28 Sahil SinghalIQM support
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