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Don't accumulate the beginning of the constructor
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2015-05-03 TimePathDon't accumulate the beginning of the constructor
2015-05-03 TimePathSort menu classes
2015-05-03 TimePathTidy up OO helpers
2015-05-03 TimePathMerge CLASS and EXTENDS, #define NEW(cname) (spawn...
2015-05-03 TimePathCleanup server progs.src
2015-05-03 TimePathCleanup weapons #includes
2015-05-03 TimePathFix client compile
2015-05-03 TimePathCleanup vehicle #includes
2015-05-03 TimePathFix more server #includes
2015-05-03 TimePathModularise commands
2015-05-02 TimePathMake most server includes order insensitive
2015-05-02 TimePathCreate common client header
2015-05-02 TimePathFix MCU client compile
2015-05-02 TimePathRemove direct server #includes from client
2015-05-02 TimePathSort #includes
2015-05-01 TimePathMake client includes order insensitive
2015-05-01 TimePathAvoid including the same file twice in progs.src
2015-04-26 TimePathDefine client entity classes
2015-04-26 TimePathReclaim the `new` keyword for entity classes
2015-04-26 TimePathMake pointer to member usage explicit
2015-04-26 TimePathDeclare more ints as ints
2015-04-26 TimePathDeclare more ints as ints
2015-04-26 TimePathDeclare more ints as ints
2015-04-25 MarioFix a few more floats
2015-04-25 MarioFix copy of ammo_none in defs.qh
2015-04-25 MarioFew more floats to ints/bools
2015-04-25 MarioFix a few more floats in arrays
2015-04-25 MarioBoolinterize hud.qc
2015-04-25 MarioFix some more floats in arrays
2015-04-25 MarioMerge branch 'TimePath/lint' into 'master'
2015-04-25 TimePathDeclare `.SendEntity` as `bool(entity, int)`
2015-04-25 TimePathDeclare `stoi` and `itos` when QCC_SUPPORT_INT
2015-04-25 TimePathRemove redundant assignment
2015-04-24 MarioCouple more array fixes
2015-04-24 MarioFew more floats to ints for arrays
2015-04-24 MarioSome more floats to ints/bools
2015-04-24 MarioFix a few more floats, add the long awaited stob macro
2015-04-24 MarioAdd a couple of missing pieces for the impressive annou...
2015-04-24 MarioConvert a load more floats into ints and bools
2015-04-23 MarioEven more floats to bool/int
2015-04-23 MarioAdd impressive announcement to vortex
2015-04-23 MarioConvert some floats into ints
2015-04-18 MarioMerge branch 'terencehill/unlimited_ammo_fixes' into...
2015-04-15 MarioRemove an old unused model
2015-04-15 terencehillMerge branch 'master' into terencehill/unlimited_ammo_fixes
2015-04-15 MarioMerge branch 'terencehill/preferred_focus' into 'master'
2015-04-15 MarioAlso check if owner is in a vehicle when stopping the...
2015-04-15 MarioFix compile
2015-04-15 MarioFix target locking not working on turrets
2015-04-13 terencehillMake work focus on preferred controls on dialog open...
2015-04-09 Rudolf PolzerDon't immediately send name changes while you're typing...
2015-04-09 Rudolf PolzerDon't show a clear textbox button in name entry fields.
2015-04-06 MarioFix references to unfinished plasma ammo item
2015-04-05 terencehillMerge branch 'master' into terencehill/unlimited_ammo_fixes
2015-04-05 MarioMerge branch 'matthiaskrgr/hudsetup' into 'master'
2015-04-05 MarioMerge branch 'terencehill/mapvote_cursor_fix' into...
2015-04-05 terencehillFix for #1465 "joining server while on map selection...
2015-04-04 Matthias Krügerfix commands
2015-04-03 MarioMerge branch 'matthiaskrgr/hudsetup' into 'master'
2015-03-31 MarioMerge branch 'Mario/crosshair_blink_fix' into 'master'
2015-03-31 MarioDisable hit indication while spectating (serves no...
2015-03-31 MarioMerge branch 'Mario/accuracy_fix' into 'master'
2015-03-31 MarioFix secondary fire taking accuracy off the overkill...
2015-03-27 MarioMerge branch 'Mario/nade_fixes' into 'master'
2015-03-27 MarioMerge branch 'master' into Mario/nade_fixes
2015-03-24 Rudolf PolzerAllow maps to specify "warpzone_isboxy" "1" to disable...
2015-03-24 Rudolf PolzerMake the face normal calculation clearer by using less...
2015-03-24 Rudolf PolzerKill dotproduct() function as it's built-in in QC;...
2015-03-17 Rudolf PolzerSupport workarea limiting of the window size.
2015-03-16 MarioComment out a hack which removes nades when they touch...
2015-03-16 MarioAlso require crouch to drop the nade down
2015-03-16 MarioAdd a setting to handle nade throwing offset, defaultin...
2015-03-16 MarioFix a warning when dying in overkill with no attacker set
2015-03-09 Rudolf PolzerDisable lightning arc branching, as this can (and WILL...
2015-03-09 Rudolf PolzerMake sure the number of lightning beam segments is...
2015-03-06 Matthias KrügerMerge branch 'master' into matthiaskrgr/hudsetup
2015-03-06 MarioMerge branch 'terencehill/weapon_panel_retry' into...
2015-03-05 MarioAdd some missing "bad" cvars
2015-02-25 Rudolf PolzerStop using model "" in func_breakable - it's unreliable...
2015-02-25 Rudolf Polzertarget_spawn: Retokenize when needed.
2015-02-25 Rudolf PolzerDon't annoy bots with noise :)
2015-02-23 MarioFix voting with nospectators
2015-02-21 Rudolf PolzerDamn. NOW it's good :)
2015-02-21 Rudolf PolzerInitialize func_breakable sound on connect.
2015-02-21 terencehillImprove check for vertical sorting
2015-02-21 Rudolf PolzerUse the right sound channel.
2015-02-21 Rudolf PolzerOops. Unbreak - stopsoundto is no longer public.
2015-02-21 Rudolf PolzerThere's smoke in the master bedroom.
2015-02-15 terencehillMerge branch 'master' into terencehill/weapon_panel_retry
2015-02-15 terencehillOnlyowned layout: instead of keeping original table...
2015-02-14 terencehillReimplement all-weapons table size calculation in order...
2015-02-14 MarioMerge branch 'sev/weapon_panel_retry' into 'master'
2015-02-14 MarioMerge branch 'master' into sev/weapon_panel_retry
2015-02-09 Severin MeyerCenter onlyowned weapon panel if the panel bounds reach...
2015-02-09 terencehillCenter onlyowned panel if the original panel snaps...
2015-02-09 terencehillUpscale icons with the previous code (AR "fix") rather...
2015-02-09 Rudolf PolzerMerge remote-tracking branch 'origin/divVerent/crypto...
2015-02-09 terencehillWeapon panel only owned mode: reduce table trying to...
2015-02-08 MarioMerge branch 'terencehill/menu_fix' into 'master'
2015-02-07 terencehillUltimate improvement of the onlyowned layout: change...
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