]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/history - qcsrc
Merge branch 'terencehill/cl_forceplayercolors_3' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc /
2020-07-11 MarioMention the prefix added to weapon cvars near the WEP_C...
2020-07-11 MarioMerge branch 'Mario/movetype_push' into 'master'
2020-07-11 MarioSplit the gamelog code out of miscfunctions and into...
2020-07-11 MarioMerge branch 'master' into Mario/headshots
2020-07-11 MarioMark func_static as a solid model (it acts as a wall...
2020-07-11 MarioRemove client side macro for conditional weapon spawn...
2020-07-11 MarioPlay teamshoot player sounds for team damage in teampla...
2020-07-11 MarioMerge branch 'master' into Mario/movetype_push
2020-07-11 MarioIf sv_gameplayfix_unstickplayers is set to 2 (new defau...
2020-07-10 MarioFix indentation of muzzle flash addition in Vortex...
2020-07-10 MarioMove muzzle flash model handling to the client side
2020-07-10 MarioSend the server-side shot origin and use it while in...
2020-07-10 MarioAdd SPAWNFUNC_WEAPON_COND macro for game compatibility...
2020-07-10 MarioMerge branch 'master' into Mario/movetype_push
2020-07-08 terencehillWith noclip enabled don't toss the corpse, it can get...
2020-07-08 terencehillDon't restart the server with the restart command if...
2020-07-08 terencehillDon't play the teamkill sound at the beginning of the...
2020-07-08 MarioMerge branch 'bones_was_here/mv-r_water-acl' into ...
2020-07-08 MarioUse the weapon's position for muzzle flashes even when...
2020-07-08 MarioDon't play speaker sounds globally if they have the...
2020-07-07 MarioMerge branch 'master' into Mario/headshots
2020-07-07 MarioMerge branch 'master' into Mario/csqc_muzzleflash
2020-06-23 terencehillDocument genmod.sh
2020-06-23 terencehillResolve a long-standing TODO hat had already been resol...
2020-06-21 MarioMerge branch 'bones_was_here/timeout_stuff' into 'master'
2020-06-19 terencehillDon't call setorigin if the origin hasn't changed
2020-06-17 MarioMerge branch 'Cloudwalk/rename-find' into 'master'
2020-06-16 CloudwalkRename the 'find' command to 'findent'
2020-06-16 MarioMerge branch 'bones_was_here/func_door_default_q3compat...
2020-06-16 bones_was_hereSet func_door speed to 400 if it's unspecified and... 831/head
2020-06-15 bones_was_hereAllow vcall timein during a timeout, and reset slowmo... 830/head
2020-06-14 bones_was_hereAllow mappers to set r_water and server admins to add...
2020-06-14 MarioMerge branch 'bones_was_here/qcsrc_Makefile' into ...
2020-06-14 MarioMerge branch 'bones_was_here/defragcompat_viewoffset...
2020-06-13 bones_was_hereAdjust q3dfcompat viewoffset to match q3df WRT fe92ff1f 828/head
2020-06-12 MarioMerge branch 'bones_was_here/whitelist_casings' into...
2020-06-12 MarioReference the correct local entity when checking for...
2020-06-12 MarioDon't adjust player alpha for the invisibility powerup...
2020-06-11 terencehillFix nJoinAllowed returning a negative amount of availab...
2020-06-11 terencehillDocument colormapPaletteColor and gfx/colormap_palette.pl
2020-06-09 terencehillAutomatically get the command name in the "Incorrect...
2020-06-09 terencehillIntroduce LOG_HELP a simpler version of LOG_INFO that...
2020-06-09 terencehillMove cursor drawing functions to hud.qc
2020-06-09 terencehillGet rid of 6 redundant translatable strings
2020-06-08 bones_was_hereWhitelist g_casings 826/head
2020-06-06 terencehillFix subtle bug where if you drag the handle of the...
2020-06-06 terencehillRemove wrong dialog names
2020-06-06 terencehillGet rid of an useless constant
2020-06-06 terencehillPort crosshair code to its own file
2020-06-06 bones_was_hereqcsrc/Makefile: remove .lno csprogs-*.pk3 and qccversio... 825/head
2020-06-06 bones_was_hereqcsrc/Makefile: set default QCC path to the location...
2020-06-06 terencehillDisambiguate an if-if-else and fix indentation in globa...
2020-06-06 terencehillFix Favorite button text
2020-06-05 MarioRemove a redundant GL extension check (S3TC implies...
2020-06-05 terencehillCrosshair blur: make playing and spectating a player...
2020-06-05 terencehillMake precedence explicit in expressions where || and...
2020-06-05 terencehillClean up and improve HUD_Get_Num_Color so that it can...
2020-06-05 terencehillFix and improve crosshair_color_special description
2020-06-03 MarioWhitelist keepaway ball effects cvars (not gameplay...
2020-06-03 terencehillcl_lockview 2 allows to control camera angles
2020-06-03 terencehillClean up a few comments and reduce code indentation...
2020-06-03 terencehillMerge ObserverThink and SpectatorThink to avoid code...
2020-06-03 MarioMerge branch 'master' into Mario/headshots
2020-06-03 MarioRoughly notify for vaporizer headshots
2020-06-03 MarioAdd an announcement for the headshot
2020-06-03 MarioFix compilation unit test
2020-06-02 terencehillDon't count dead players when selecting a spawnpoint
2020-06-02 terencehillAutomatically join players 1 second after they connect...
2020-06-02 terencehillPart 2 of "Check joinAllowed again before actually...
2020-06-02 MarioStore the vehicle definition into a field so that it...
2020-06-02 MarioMerge branch 'master' into Mario/movetype_push
2020-06-02 terencehillAdd a note on where to add new effects. Update hash
2020-06-02 terencehillFix respawn ghost particle effect not working. Its...
2020-06-02 terencehillImprove and add context to some translatable messages
2020-06-02 terencehillMake it clear that effectinfo.qc is not compiled withou...
2020-06-02 terencehillIf cl_lockview is enabled disable crosshair, spawn...
2020-06-02 terencehillUnset damagedbycontents for respawn ghosts
2020-06-01 MarioRestore preliminary support for headshots to the rifle
2020-06-01 MarioImprove prediction of typing preventing movement
2020-06-01 MarioFix falling through world when crushed by platforms
2020-06-01 MarioUse MOVE_NOMONSTERS to ensure the entity is only testin...
2020-06-01 MarioSome minor adjustments to the push movetype, fix QC...
2020-06-01 MarioFix rotating platforms not spinning
2020-06-01 MarioAdd default values to the new respawn ghost cvars in...
2020-06-01 MarioRough implementation of MOVETYPE_PUSH in QuakeC
2020-06-01 terencehillDon't randomize respawn ghost time (g_respawn_ghosts_ti...
2020-06-01 terencehillAdd cl_respawn_ghosts_keepcolors (disabled by default)
2020-06-01 terencehillLMS: show the NOLIVES message even to players joining...
2020-06-01 terencehillPrevent a division by 0
2020-06-01 terencehillMove SET_POS_AND_SZ_Y_ASPECT back to miscfuntions.qc...
2020-06-01 terencehillMove hud_panel_engineinfo_framecounter_decimals and...
2020-05-31 MarioIf respawn ghosts are disabled, fade out the player...
2020-05-31 MarioReset glowmod and colormap after the skipforcemodels...
2020-05-31 MarioDon't apply glowmod or colormap to respawn ghosts
2020-05-31 MarioRestrict g_waypointsprite_normdistance to the maximum...
2020-05-31 MarioMerge branch 'bones_was_here/buffs_optional_waypoints...
2020-05-31 bones_was_hereAllow buff waypoint sprites to be disabled
2020-05-31 MarioOffset exact trigger testing by a single QU to account...
2020-05-30 MarioOnly show a Sending cvar message when connected to...
2020-05-30 MarioAdd MusicGoat to credits
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