xonotic/xonotic-data.pk3dir.git
28 min ago MarioOnly show a Sending cvar message when connected to... master
2 hours ago MarioAdd MusicGoat to credits
3 hours ago MarioMake sure the new entries to the credits are sorted...
3 hours ago MarioUpdate Havoc's name in credits, remove Samual from...
3 hours ago MarioAdd Cloudwalk to engine addition credits
5 hours ago terencehillAllow normal revival during automatic revival. It fixes...
6 hours ago terencehillOn death stop player powerup pickup sound and play...
6 hours ago terencehillcenterprint_kill --> centerprint_Kill
8 hours ago MarioRemove an obscure macro from trigger code that was...
8 hours ago MarioImplement support for target_teleporter to be used...
10 hours ago MarioAdd some useful lerp lib functions made use of in the...
22 hours ago Rudolf PolzerTransifex autosync
23 hours ago terencehillSplit the W_Setup* macros
23 hours ago terencehillFix crosshair_chase not resetting player's alpha upon...
24 hours ago terencehillInventory: check at runtime if the Inventory_groups_...
25 hours ago MarioWhitelist some more gameplay irrelevant cvars
26 hours ago MarioWhitelist sv_radio (does nothing gameplay relevant)
26 hours ago MarioStop player powerup sounds when respawning
26 hours ago MarioRemove some unnecessary item bits, increase maximum...
27 hours ago MarioFix compilation unit test
28 hours ago MarioDisable prvm_garbagecollection_enable by default (impro...
29 hours ago MarioLight refactor of spawnpoint linking code to more accur...
31 hours ago MarioFix spawnpoints showing up white in teamplay gamemodes...
32 hours ago MarioOptimize spawnpoint drawing further (there is no render...
32 hours ago MarioSimplify spawnpoint distance culling (particles aren...
34 hours ago MarioMerge branch 'terencehill/registry_API' into 'master'
36 hours ago MarioRemove the cvar wrappers that existed for the campaign...
38 hours ago MarioRevert "Whitelist g_respawn_ghosts (does nothing gamepl...
38 hours ago Rudolf PolzerTransifex autosync
39 hours ago MarioWhitelist g_respawn_ghosts (does nothing gameplay relevant)
2 days ago terencehillUse a consistent naming scheme for the centerprint...
2 days ago terencehillStrip BOLD_OPERATOR when a centerprint message gets...
2 days ago MarioEnable sv_disablenotify in Xonotic's configuration
2 days ago Rudolf PolzerTransifex autosync
2 days ago terencehillFix #2448 "HUD editor cursor stuck after exit"
2 days ago terencehillDocument REGISTRY_DEFINE_GET 821/head
3 days ago terencehillWeapons_fromstr --> Weapon_from_name
3 days ago terencehillRegistry API: add REGISTRY_GET
3 days ago terencehillFix g_fullbrightitems that requires a game restart...
3 days ago MarioReplace the cam_* cvars with spawnflag bits so they...
3 days ago terencehillAnnounce 1 frag remaining when suddendeath mode starts
3 days ago terencehillSimplify REGISTER_REGISTRY macro
4 days ago MarioMerge branch 'Mario/pure_entity_fix' into 'master'
4 days ago MarioMerge branch 'master' into Mario/pure_entity_fix 820/head
4 days ago terencehillImprove registry API by adding REGISTRY_MAX and REGISTR...
4 days ago MarioRevert "Don't apply picmip to the RPC's texture, possib...
4 days ago MarioDon't apply picmip to the RPC's texture, possible fix...
4 days ago MarioMerge branch 'bones_was_here/make' into 'master'
4 days ago bones_was_hereAdjust Makefile to be consistent with qcsrc/Makefile 819/head
4 days ago terencehillForbid telefrags while round hasn't started yet. Also...
4 days ago terencehillFix impossibility of joining an LMS game introduced...
5 days ago terencehillMake sure casing physics isn't run if the casing isn...
5 days ago MarioMerge branch 'terencehill/erebus_tweaks' into 'master'
6 days ago terencehillMerge branch 'Mario/casing_disconect_fix' into 'master'
6 days ago MarioLimit the maximum number of physics iterations in a...
6 days ago MarioEnable g_spawnpoints_auto_move_out_of_solid by default...
6 days ago MarioMerge branch 'terencehill/frozen_resurfacing' into...
6 days ago terencehillImprove physics in water when frozen 817/head
6 days ago terencehillMove resurfacing (when frozen) code to sys_phys_simulate
6 days ago MarioAllow admins to change the announcer and CTF flag model...
6 days ago terencehillMerge branch 'Mario/waterjump_fix' into 'master'
6 days ago terencehillMerge branch 'Mario/frozen_floating' into 'master'
7 days ago MarioAlternate fix for jittery view while floating in the... 815/head
7 days ago MarioLower the movement speed of frozen players further...
7 days ago MarioCall the gametype vote hooks before updating the map...
7 days ago MarioIf no valid spawnpoints exist in the map, perform anoth...
7 days ago MarioIgnore client dodging setting while frozen, to allow...
7 days ago MarioUpdate gameplay hash 809/head
7 days ago MarioMerge branch 'terencehill/hud_cvar_exporter' into ...
7 days ago terencehillRemove the HUD_WriteCvars hook as it's no longer needed... 812/head
7 days ago MarioMerge branch 'master' into Mario/waterjump_fix
7 days ago MarioMerge branch 'Mario/stepdown_maxspeed' into 'master'
7 days ago MarioUpdate gameplay hash 798/head
7 days ago MarioMerge branch 'master' into Mario/stepdown_maxspeed
7 days ago MarioMerge branch 'martin-t/server-quit' into 'master'
7 days ago MarioMerge branch 'terencehill/texture_names_fix' into ...
7 days ago MarioBlacklist g_physics_clientselect_options again and...
7 days ago MarioMerge branch 'bones_was_here/wl-clientselect_options...
7 days ago MarioMerge branch 'bones_was_here/guard-resistance' into...
7 days ago MarioSet sv_gameplayfix_stepdown_maxspeed in physics configu...
7 days ago MarioAllow campaigns to include configuration files in their...
7 days ago MarioMerge branch 'terencehill/cl_deathglow_min' into 'master'
8 days ago terencehillRemove the old_glowmod field which is no longer needed now 811/head
8 days ago MarioApply a workaround to ensure the player limit is return...
8 days ago MarioCheck the player limit when getting player count to...
8 days ago MarioMake sure cl_dodging exists on the client, fixes issues...
8 days ago terencehillHUD: allow panels to define in their own files their...
8 days ago terencehillhud_panel_weapons_orderbyimpulse shouldn't be saved...
10 days ago terencehillMenu: tie Favorite and Join buttons (and pressing enter...
10 days ago MarioSpawn the monster at the location of the nade (don...
10 days ago MarioAdd a missing include for the overkill shotgun, fixes...
10 days ago MarioFix nades not interacting properly with the overkill...
10 days ago MarioUpdate spawnpoints on the client side when their team...
10 days ago MarioRemove the setorigin call from pure entities that links...
10 days ago terencehillTweak the cl_deathglow effect to end with a min glow...
11 days ago MarioFix some cases of missing parenthesis in bitflag checks
11 days ago MarioApply a workaround to avoid empty sprintf calls in...
11 days ago MarioFix some warnings found by FTEQCC
11 days ago MarioImplement support for spawnflags 32 on target_init...
11 days ago MarioRemove the 2 second buffer applied to water jumps and...
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