]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/log
xonotic/xonotic-data.pk3dir.git
13 years agoPrecache mine model, place comment and remove the last todo. The mine layer should...
Mircea Kitsune [Mon, 4 Oct 2010 19:40:40 +0000 (22:40 +0300)]
Precache mine model, place comment and remove the last todo. The mine layer should be 100% ready code wise :)

13 years agofix W_Mine_RespawnEntity
FruitieX [Mon, 4 Oct 2010 17:46:49 +0000 (20:46 +0300)]
fix W_Mine_RespawnEntity

13 years agoAttempt to re-spawn the projectile as a non-csqc entity once it hits the ground,...
Mircea Kitsune [Mon, 4 Oct 2010 17:11:32 +0000 (20:11 +0300)]
Attempt to re-spawn the projectile as a non-csqc entity once it hits the ground, so it can face in the proper dirrection. Not ready yet and this revision only brakes the gun!

13 years agorifle ring with the new function
FruitieX [Mon, 4 Oct 2010 16:24:57 +0000 (19:24 +0300)]
rifle ring with the new function

13 years agoIt's obvious we need new models and sounds, so remove this todo from the code
Mircea Kitsune [Mon, 4 Oct 2010 15:39:27 +0000 (18:39 +0300)]
It's obvious we need new models and sounds, so remove this todo from the code

13 years agoRemove "last mine" system, kept from the rocket launcher. It doesn't matter which...
Mircea Kitsune [Mon, 4 Oct 2010 15:37:01 +0000 (18:37 +0300)]
Remove "last mine" system, kept from the rocket launcher. It doesn't matter which your last mine is, since all your mines are treated equally. This appears to fix the remote detonation bug too.

13 years agomine layer start weapon cvar
Mircea Kitsune [Mon, 4 Oct 2010 15:22:45 +0000 (18:22 +0300)]
mine layer start weapon cvar

13 years agoMines only have their lanching speed, so don't keep two speed cvars
Mircea Kitsune [Mon, 4 Oct 2010 15:15:40 +0000 (18:15 +0300)]
Mines only have their lanching speed, so don't keep two speed cvars

13 years agoMine Layer code for havocbot
Mircea Kitsune [Mon, 4 Oct 2010 15:12:42 +0000 (18:12 +0300)]
Mine Layer code for havocbot

13 years agoFix "mines getting stuck in the air" issues. A mine that touches any moving entity...
Mircea Kitsune [Mon, 4 Oct 2010 14:38:36 +0000 (17:38 +0300)]
Fix "mines getting stuck in the air" issues. A mine that touches any moving entity will just fall, and only lock in place when it touches non-movable objects.

13 years agoslower the uzi primary refire just a bit, tweak damage so dps remains unchanged ...
FruitieX [Mon, 4 Oct 2010 14:28:47 +0000 (17:28 +0300)]
slower the uzi primary refire just a bit, tweak damage so dps remains unchanged (it's not a chaingun)

13 years agoDon't cancel mine explosion if the foe left its vicinity before it goes off
Mircea Kitsune [Mon, 4 Oct 2010 14:19:02 +0000 (17:19 +0300)]
Don't cancel mine explosion if the foe left its vicinity before it goes off

13 years agoProper protection system
Mircea Kitsune [Mon, 4 Oct 2010 14:16:08 +0000 (17:16 +0300)]
Proper protection system

13 years agoAttempt to implement friend protection (the mine not exploding if it would hurt the...
Mircea Kitsune [Mon, 4 Oct 2010 13:58:10 +0000 (16:58 +0300)]
Attempt to implement friend protection (the mine not exploding if it would hurt the owner or a team mate). Not ready yet.

13 years agoTODO list in the weapon file, for the important things that must be done before this...
Mircea Kitsune [Mon, 4 Oct 2010 13:39:08 +0000 (16:39 +0300)]
TODO list in the weapon file, for the important things that must be done before this weapon is ready (to be deleted once everything is done)

13 years agoCorrect weapon slot
Mircea Kitsune [Mon, 4 Oct 2010 13:30:05 +0000 (16:30 +0300)]
Correct weapon slot

13 years agoMerge branch 'master' into mirceakitsune/weapon_mine_layer
Mircea Kitsune [Mon, 4 Oct 2010 13:16:57 +0000 (16:16 +0300)]
Merge branch 'master' into mirceakitsune/weapon_mine_layer

13 years agoReasonable default detonation delay
Mircea Kitsune [Mon, 4 Oct 2010 13:14:35 +0000 (16:14 +0300)]
Reasonable default detonation delay

13 years agoPlay the mine trigger sound
Mircea Kitsune [Mon, 4 Oct 2010 13:09:14 +0000 (16:09 +0300)]
Play the mine trigger sound

13 years agoMine trigger sound file
Mircea Kitsune [Mon, 4 Oct 2010 13:06:35 +0000 (16:06 +0300)]
Mine trigger sound file

13 years agoDelayed detonation now working properly. Next we need a beep sound when the mine...
Mircea Kitsune [Mon, 4 Oct 2010 13:03:11 +0000 (16:03 +0300)]
Delayed detonation now working properly. Next we need a beep sound when the mine is triggered (until it detonates)

13 years agoFirst step toward a mine delayed detonation. Not ready yet
Mircea Kitsune [Mon, 4 Oct 2010 12:55:01 +0000 (15:55 +0300)]
First step toward a mine delayed detonation. Not ready yet

13 years agosend max/minvelocity, make the circle drawing code a function, allow some customizati...
FruitieX [Sun, 3 Oct 2010 18:48:12 +0000 (21:48 +0300)]
send max/minvelocity, make the circle drawing code a function, allow some customization via cvars

13 years agoSame thing for other func's that use controllers to move them
Mircea Kitsune [Sun, 3 Oct 2010 18:41:39 +0000 (21:41 +0300)]
Same thing for other func's that use controllers to move them

13 years agoFix a very rare and major issue that took place if someone killtarget'ed a func_bobbi...
Mircea Kitsune [Sun, 3 Oct 2010 18:39:14 +0000 (21:39 +0300)]
Fix a very rare and major issue that took place if someone killtarget'ed a func_bobbing on a map (not something you commonly do but I found a way to fix it). Issue description:

Make a map and place a func_bobbing on it, a trigger_multiple that killtarget's the func_bobbing, and the hook gun pickup somewhere. Get the hook gun in that map and shoot at the walls with it (make sure the map is large enough so the hook flies for at least one second before hitting a wall). The hook will behave normally. Now trigger the trigger_multiple and watch it make the func_bobbing disappear like it should. However, from this point on, shooting the hook gun will cause the hook to change direction in the air and go toward origin '0 0 0' half of the time you shoot it.

This seems to be because the func_bobbing's controller (that moves it up and down) attaches to the hook projectile if the func_bobbing is killed, for an unknown reason (likely happens with other projectiles too). So I added a check that makes it only change the velocity of func_bobbing as long as its classname corresponds. That way, if someone makes a map where they want to killtarget a func_bobbing for whatever reason, that won't brake projectiles.

13 years agoMerge remote branch 'origin/fruitiex/fruitbalance' into fruitiex/fruitbalance
FruitieX [Sun, 3 Oct 2010 16:46:58 +0000 (19:46 +0300)]
Merge remote branch 'origin/fruitiex/fruitbalance' into fruitiex/fruitbalance

13 years agouse only XY velocity on nex
FruitieX [Sun, 3 Oct 2010 16:46:27 +0000 (19:46 +0300)]
use only XY velocity on nex

13 years agofix a bunch of typos
Rudolf Polzer [Sun, 3 Oct 2010 16:45:47 +0000 (18:45 +0200)]
fix a bunch of typos

13 years agoget rid of x0, y0
Rudolf Polzer [Sun, 3 Oct 2010 16:37:55 +0000 (18:37 +0200)]
get rid of x0, y0

13 years agouse one less poly
Rudolf Polzer [Sun, 3 Oct 2010 16:36:29 +0000 (18:36 +0200)]
use one less poly

13 years agofix it ;)
Rudolf Polzer [Sun, 3 Oct 2010 16:32:27 +0000 (18:32 +0200)]
fix it ;)

13 years agoMerge branch 'master' into fruitiex/fruitbalance
Rudolf Polzer [Sun, 3 Oct 2010 16:17:00 +0000 (18:17 +0200)]
Merge branch 'master' into fruitiex/fruitbalance

13 years agob0rken nex speed indicator
FruitieX [Sun, 3 Oct 2010 16:15:37 +0000 (19:15 +0300)]
b0rken nex speed indicator

13 years agoalso apply nightvision overlay on r_fullbright use (really, nobody should be using...
Rudolf Polzer [Sun, 3 Oct 2010 15:37:05 +0000 (17:37 +0200)]
also apply nightvision overlay on r_fullbright use (really, nobody should be using that)

13 years agolower speed of primary mortar projectile, lower bouncefactor too
FruitieX [Sun, 3 Oct 2010 12:23:18 +0000 (15:23 +0300)]
lower speed of primary mortar projectile, lower bouncefactor too

13 years agolonger refire/animtime on rifle primary, more damage so dps stays the same
FruitieX [Sun, 3 Oct 2010 12:05:43 +0000 (15:05 +0300)]
longer refire/animtime on rifle primary, more damage so dps stays the same

13 years agosimplify player/botclip collision cvars
Rudolf Polzer [Sun, 3 Oct 2010 11:54:01 +0000 (13:54 +0200)]
simplify player/botclip collision cvars

13 years agofix typo
FruitieX [Sun, 3 Oct 2010 11:49:23 +0000 (14:49 +0300)]
fix typo

13 years agoremove useless old messy feature
FruitieX [Sun, 3 Oct 2010 11:36:17 +0000 (14:36 +0300)]
remove useless old messy feature

13 years agogrenadelauncher remote detonation test
FruitieX [Sun, 3 Oct 2010 11:31:56 +0000 (14:31 +0300)]
grenadelauncher remote detonation test

13 years agoBotclip CTF flags and Keyhunt keys too. Or if the key / flag gets dropped through...
Mircea Kitsune [Sun, 3 Oct 2010 11:30:28 +0000 (14:30 +0300)]
Botclip CTF flags and Keyhunt keys too. Or if the key / flag gets dropped through a botclip, bots may not reach them an continue the game on some maps.

13 years agoBot clips should block waypoints too
Mircea Kitsune [Sun, 3 Oct 2010 11:24:00 +0000 (14:24 +0300)]
Bot clips should block waypoints too

13 years agoImplement botclip common shader. Bot clips can now be used to block bots from specifi...
Mircea Kitsune [Sun, 3 Oct 2010 11:18:12 +0000 (14:18 +0300)]
Implement botclip common shader. Bot clips can now be used to block bots from specific areas of a map. The common shader should be restored with this change too.

13 years agouse ExponentialFalloff()
FruitieX [Sun, 3 Oct 2010 10:31:42 +0000 (13:31 +0300)]
use ExponentialFalloff()

13 years agoMerge remote branch 'origin/fruitiex/fruitbalance'
Rudolf Polzer [Sun, 3 Oct 2010 10:18:10 +0000 (12:18 +0200)]
Merge remote branch 'origin/fruitiex/fruitbalance'

13 years agofix a typo in the balance config
FruitieX [Sat, 2 Oct 2010 19:32:35 +0000 (22:32 +0300)]
fix a typo in the balance config

13 years agoipban: support v6 IPs (mapping mask 1 to /16, 2 to /32, 3 to /48, 4 to /64)
Rudolf Polzer [Sat, 2 Oct 2010 19:17:04 +0000 (21:17 +0200)]
ipban: support v6 IPs (mapping mask 1 to /16, 2 to /32, 3 to /48, 4 to /64)

13 years agovelocity dependent nex damage and force
FruitieX [Sat, 2 Oct 2010 18:03:56 +0000 (21:03 +0300)]
velocity dependent nex damage and force

13 years agonerf electro force, tiny damage nerf as well
FruitieX [Sat, 2 Oct 2010 17:41:02 +0000 (20:41 +0300)]
nerf electro force, tiny damage nerf as well

13 years agoExecute target_changelevel properly
Mircea Kitsune [Sat, 2 Oct 2010 14:37:05 +0000 (17:37 +0300)]
Execute target_changelevel properly

13 years agoMerge branch 'master' into mirceakitsune/weapon_mine_layer
Mircea Kitsune [Sat, 2 Oct 2010 12:45:48 +0000 (15:45 +0300)]
Merge branch 'master' into mirceakitsune/weapon_mine_layer

13 years agoThis should probably be reflected here too
Mircea Kitsune [Sat, 2 Oct 2010 12:14:50 +0000 (15:14 +0300)]
This should probably be reflected here too

13 years agoTarget changelevel, for single plater needs. Should do what Quake's trigger_changelev...
Mircea Kitsune [Sat, 2 Oct 2010 12:13:27 +0000 (15:13 +0300)]
Target changelevel, for single plater needs. Should do what Quake's trigger_changelevel did, but as a target. Also allows forcing a certain gametype, or just ending the match rather than changing the gametype.

13 years agofootsteps are on by default, so turn off the "Steps" mutator list item
Rudolf Polzer [Sat, 2 Oct 2010 10:41:16 +0000 (12:41 +0200)]
footsteps are on by default, so turn off the "Steps" mutator list item

13 years agor_fakelight 2: also apply a "night vision" like effect to the image
Rudolf Polzer [Sat, 2 Oct 2010 10:02:48 +0000 (12:02 +0200)]
r_fakelight 2: also apply a "night vision" like effect to the image

13 years agoclientmodel: allow smoother scale (and more range, 1/256 to 256)
Rudolf Polzer [Fri, 1 Oct 2010 05:52:05 +0000 (07:52 +0200)]
clientmodel: allow smoother scale (and more range, 1/256 to 256)

13 years agoenable fakelight if map is unlit
Rudolf Polzer [Thu, 30 Sep 2010 06:05:57 +0000 (08:05 +0200)]
enable fakelight if map is unlit

13 years agono longer network sv_gentle gibs status (not needed, we settemp the client cvar now)
Rudolf Polzer [Wed, 29 Sep 2010 18:36:45 +0000 (20:36 +0200)]
no longer network sv_gentle gibs status (not needed, we settemp the client cvar now)

13 years agowhen sv_gentle is set, force cl_gentle on the clients
Rudolf Polzer [Wed, 29 Sep 2010 18:35:24 +0000 (20:35 +0200)]
when sv_gentle is set, force cl_gentle on the clients

13 years agoremove a dbeug print
Rudolf Polzer [Tue, 28 Sep 2010 19:18:19 +0000 (21:18 +0200)]
remove a dbeug print

13 years agoMake relay_activate and co work for thise ents:
Jakob MG [Tue, 28 Sep 2010 19:08:28 +0000 (21:08 +0200)]
Make relay_activate and co work for thise ents:
trigger_hurt
trigger_heal
trigger_impulse
trigger_push
func_rotating
func_bobbing
func_button
func_fourier
func_vectormamamam
trigger_teleport

13 years agoMerge branch 'tzork/ents-onoff' of ssh://git.xonotic.org/xonotic-data.pk3dir into...
Jakob MG [Tue, 28 Sep 2010 15:43:19 +0000 (17:43 +0200)]
Merge branch 'tzork/ents-onoff' of ssh://git.xonotic.org/xonotic-data.pk3dir into tzork/ents-onoff

13 years agoMerge branch 'master' into tzork/ents-onoff
Jakob MG [Tue, 28 Sep 2010 09:54:21 +0000 (11:54 +0200)]
Merge branch 'master' into tzork/ents-onoff

Conflicts:
qcsrc/server/defs.qh

13 years agoidk.. git told me to commit to be able to merge.
Jakob MG [Tue, 28 Sep 2010 09:51:31 +0000 (11:51 +0200)]
idk.. git told me to commit to be able to merge.

13 years agodon't transform if the zone is faded out clearly (to reduce network entities)
Rudolf Polzer [Sun, 26 Sep 2010 17:54:07 +0000 (19:54 +0200)]
don't transform if the zone is faded out clearly (to reduce network entities)

13 years agoMerge branch 'morphed/armor'
Rudolf Polzer [Sun, 26 Sep 2010 16:45:48 +0000 (18:45 +0200)]
Merge branch 'morphed/armor'

13 years agoWops, maybe it helps if i cinlude the textures too!
Jakob MG [Sun, 26 Sep 2010 16:33:50 +0000 (18:33 +0200)]
Wops, maybe it helps if i cinlude the textures too!

13 years agoAtlas armour textures to 2048x1024, make models use them. remove old models and chang...
Jakob MG [Sun, 26 Sep 2010 14:59:40 +0000 (16:59 +0200)]
Atlas armour textures to 2048x1024, make models use them. remove old models and change code to match new names.

13 years agofix warpzone velocity on output
Rudolf Polzer [Sun, 26 Sep 2010 11:47:41 +0000 (13:47 +0200)]
fix warpzone velocity on output

13 years agoBeep sound when the mine sticks to a surface
Mircea Kitsune [Sun, 26 Sep 2010 10:25:33 +0000 (13:25 +0300)]
Beep sound when the mine sticks to a surface

13 years agoMake mines 1/3 the size of Mortar grenades, not two times bigger (too large imo)
Mircea Kitsune [Sun, 26 Sep 2010 10:08:11 +0000 (13:08 +0300)]
Make mines 1/3 the size of Mortar grenades, not two times bigger (too large imo)

13 years agoMake the final changes I can think of at the moment. There's still a TODO list (will...
Mircea Kitsune [Sun, 26 Sep 2010 00:57:44 +0000 (03:57 +0300)]
Make the final changes I can think of at the moment. There's still a TODO list (will post it on the forum) and things I might have missed, but other than that it should be ready for testing.

13 years agoChange some entity names
Mircea Kitsune [Sun, 26 Sep 2010 00:12:39 +0000 (03:12 +0300)]
Change some entity names

13 years agoHUD icon for all skins
Mircea Kitsune [Sun, 26 Sep 2010 00:07:40 +0000 (03:07 +0300)]
HUD icon for all skins

13 years agoAlso complain when reaching the limit, so the player knows why he can't place any...
Mircea Kitsune [Sun, 26 Sep 2010 00:06:29 +0000 (03:06 +0300)]
Also complain when reaching the limit, so the player knows why he can't place any more mines.

13 years agoMine limit. Players my only plant 4 mines at a time by default
Mircea Kitsune [Sat, 25 Sep 2010 23:55:43 +0000 (02:55 +0300)]
Mine limit. Players my only plant 4 mines at a time by default

13 years agoRemove useless cvars and add good defaults
Mircea Kitsune [Sat, 25 Sep 2010 23:42:44 +0000 (02:42 +0300)]
Remove useless cvars and add good defaults

13 years agoTemporary mine layer HUD image
Mircea Kitsune [Sat, 25 Sep 2010 23:31:34 +0000 (02:31 +0300)]
Temporary mine layer HUD image

13 years agoPrecache the proper models
Mircea Kitsune [Sat, 25 Sep 2010 23:29:01 +0000 (02:29 +0300)]
Precache the proper models

13 years agoTemporary weapon model (from the port-o-launcher, imo the mine layer should have...
Mircea Kitsune [Sat, 25 Sep 2010 23:27:56 +0000 (02:27 +0300)]
Temporary weapon model (from the port-o-launcher, imo the mine layer should have a similar design)

13 years agoTemporary sounds (just modify the file names when we'll have new ones)
Mircea Kitsune [Sat, 25 Sep 2010 23:23:58 +0000 (02:23 +0300)]
Temporary sounds (just modify the file names when we'll have new ones)

13 years agoProper projectile, and temporary mine model.
Mircea Kitsune [Sat, 25 Sep 2010 23:08:30 +0000 (02:08 +0300)]
Proper projectile, and temporary mine model.

13 years agoFinally, the mine behavior. The projectile will now stick to the first surface it...
Mircea Kitsune [Sat, 25 Sep 2010 22:47:41 +0000 (01:47 +0300)]
Finally, the mine behavior. The projectile will now stick to the first surface it touches, and explode only when remotely detonated or when a foe gets near. Still uses the rocket model for now.

13 years agoRemove Rocket Launcher stuff, like rocket guiding
Mircea Kitsune [Sat, 25 Sep 2010 21:53:33 +0000 (00:53 +0300)]
Remove Rocket Launcher stuff, like rocket guiding

13 years agoFirst step toward a mine layer weapon; Make a copy of the Rocket Launcher gun, and...
Mircea Kitsune [Sat, 25 Sep 2010 21:20:48 +0000 (00:20 +0300)]
First step toward a mine layer weapon; Make a copy of the Rocket Launcher gun, and a test map to test the gun on (to be removed when this branch is merged). Next step is a proper mine projectile.

13 years agoNew armor pickup model (dont forget to change code to use sane names) also textures...
Morphed [Sat, 25 Sep 2010 20:53:29 +0000 (22:53 +0200)]
New armor pickup model (dont forget to  change code to use sane names) also textures are way too big, someone have to lower res them to something that will be more appropriate.

13 years agofixes :)
Rudolf Polzer [Sat, 25 Sep 2010 19:33:39 +0000 (21:33 +0200)]
fixes :)

13 years agooptimize a bit more
Rudolf Polzer [Sat, 25 Sep 2010 19:24:41 +0000 (21:24 +0200)]
optimize a bit more

13 years agowarpzones: support new parameters warpzone_fadestart, warpzone_fadeend (distance...
Rudolf Polzer [Sat, 25 Sep 2010 19:21:38 +0000 (21:21 +0200)]
warpzones: support new parameters warpzone_fadestart, warpzone_fadeend (distance parameters for fading out the effect at a distance)

13 years agoadd Lee Stricklin's balance config; fix a duplicate cvar item
Rudolf Polzer [Sat, 25 Sep 2010 13:34:21 +0000 (15:34 +0200)]
add Lee Stricklin's balance config; fix a duplicate cvar item

13 years agoMerge remote branch 'refs/remotes/origin/terencehill/newpanelhud'
Rudolf Polzer [Sat, 25 Sep 2010 08:28:54 +0000 (10:28 +0200)]
Merge remote branch 'refs/remotes/origin/terencehill/newpanelhud'

13 years agoMerge remote branch 'refs/remotes/origin/terencehill/misc_bugfixes'
Rudolf Polzer [Sat, 25 Sep 2010 08:24:22 +0000 (10:24 +0200)]
Merge remote branch 'refs/remotes/origin/terencehill/misc_bugfixes'

13 years agoMerge remote branch 'refs/remotes/origin/mirceakitsune/bugfix_bot_forcedteam_clanarena'
Rudolf Polzer [Sat, 25 Sep 2010 08:22:01 +0000 (10:22 +0200)]
Merge remote branch 'refs/remotes/origin/mirceakitsune/bugfix_bot_forcedteam_clanarena'

13 years agoBring some accuracy on the fps counter:
terencehill [Thu, 23 Sep 2010 22:38:04 +0000 (00:38 +0200)]
Bring some accuracy on the fps counter:
- Get the time with gettime(GETTIME_REALTIME) because for some reason the vars time and frametime are not accurate (frametime and (time - time of previous frame) are always > 0.1) and because otherwise fps depend on slowmo value
- Fix inaccurate fps at low hud_panel_engineinfo_framecounter_time values and default this cvar to 0.1 instead of 1 for both fast update and good reading

13 years agoBlock the bots during the countdown to game start in general warmup mode (with g_warm...
terencehill [Thu, 23 Sep 2010 18:06:13 +0000 (20:06 +0200)]
Block the bots during the countdown to game start in general warmup mode (with g_warmup and sv_ready_restart_after_countdown enabled)
Keep doing the last movement until the game starts as they do currently (for example keep running against a wall) just sucks.

13 years agoFix a bug from Nexuiz that would cause a bot's team overrider to be ignored in Clan...
Mircea Kitsune [Thu, 23 Sep 2010 16:14:53 +0000 (19:14 +0300)]
Fix a bug from Nexuiz that would cause a bot's team overrider to be ignored in Clan Arena between rounds (the bot would be assigned to the smallest team after the first round, regardless of his team overrider).

13 years agoexplain more
Rudolf Polzer [Thu, 23 Sep 2010 09:23:33 +0000 (11:23 +0200)]
explain more

13 years agoMerge branch 'master' of ssh://git.xonotic.org/xonotic-data.pk3dir
Rudolf Polzer [Thu, 23 Sep 2010 09:22:10 +0000 (11:22 +0200)]
Merge branch 'master' of ssh://git.xonotic.org/xonotic-data.pk3dir

13 years agoupdate-cvarcount: report too much/missing cvars
Rudolf Polzer [Thu, 23 Sep 2010 09:21:30 +0000 (11:21 +0200)]
update-cvarcount: report too much/missing cvars

13 years agoadd two missing values
Rudolf Polzer [Thu, 23 Sep 2010 08:04:53 +0000 (10:04 +0200)]
add two missing values