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9 years agoDon't print CSQC team switch to team 0 failed messages to the client's normal console
Mario [Wed, 7 May 2014 19:03:44 +0000 (05:03 +1000)]
Don't print CSQC team switch to team 0 failed messages to the client's normal console

9 years agoPlayer colored hooks, also show hook coming from player in 3rd person mode
Mario [Wed, 7 May 2014 18:53:16 +0000 (04:53 +1000)]
Player colored hooks, also show hook coming from player in 3rd person mode

9 years agoAdd an option to always show 3rd person view in nexball while not carrying weapons...
Mario [Wed, 7 May 2014 17:40:42 +0000 (03:40 +1000)]
Add an option to always show 3rd person view in nexball while not carrying weapons, show a waypoint at the enemy's goal so players know where to take the ball, fix nexball showing up as a modification rather than a gamemode

10 years agoSome minor improvements to monsters (auto precache default model, use monster kills...
Mario [Sat, 12 Apr 2014 05:27:13 +0000 (15:27 +1000)]
Some minor improvements to monsters (auto precache default model, use monster kills as main point limit in invasion)

10 years agoSlightly improve the Makefile.
Rudolf Polzer [Thu, 10 Apr 2014 10:28:46 +0000 (12:28 +0200)]
Slightly improve the Makefile.

10 years agoMerge branch 'master' into samual/weapons
Rudolf Polzer [Mon, 7 Apr 2014 09:25:08 +0000 (11:25 +0200)]
Merge branch 'master' into samual/weapons

10 years agoFix more ##.
Rudolf Polzer [Mon, 7 Apr 2014 09:25:03 +0000 (11:25 +0200)]
Fix more ##.

10 years agoFix wrong use of ##.
Rudolf Polzer [Mon, 7 Apr 2014 09:24:03 +0000 (11:24 +0200)]
Fix wrong use of ##.

10 years agoMerge branch 'samual/weapons' into Mario/weapons
Samual Lenks [Tue, 1 Apr 2014 03:01:47 +0000 (23:01 -0400)]
Merge branch 'samual/weapons' into Mario/weapons

10 years agoMinor cleanup
Samual Lenks [Tue, 1 Apr 2014 02:56:59 +0000 (22:56 -0400)]
Minor cleanup

10 years agoFix damage for enemies near the explosion
Samual Lenks [Mon, 31 Mar 2014 23:00:46 +0000 (19:00 -0400)]
Fix damage for enemies near the explosion

10 years agoAdd explicit rocket jump functionality which saves you from falling better
Samual Lenks [Mon, 31 Mar 2014 22:57:37 +0000 (18:57 -0400)]
Add explicit rocket jump functionality which saves you from falling better

10 years agoClean up some things in Arc code
Samual Lenks [Mon, 31 Mar 2014 17:49:09 +0000 (13:49 -0400)]
Clean up some things in Arc code

10 years agoAdd a new ammo type: plasma
Mario [Sat, 22 Mar 2014 08:14:35 +0000 (19:14 +1100)]
Add a new ammo type: plasma

10 years agoFix flag getting stuck on maps like tron with spawn in the ground and noalign key...
Mario [Thu, 20 Mar 2014 02:23:25 +0000 (13:23 +1100)]
Fix flag getting stuck on maps like tron with spawn in the ground and noalign key set, fix unmanned vehicles crashing the server in CTF

10 years agoAdd a monsters mapinfo feature
Mario [Tue, 18 Mar 2014 05:16:53 +0000 (16:16 +1100)]
Add a monsters mapinfo feature

10 years agoFix invasion monster spawn counts, fix spawning random monsters, clean up monster...
Mario [Tue, 18 Mar 2014 05:13:47 +0000 (16:13 +1100)]
Fix invasion monster spawn counts, fix spawning random monsters, clean up monster spawn system to no longer abuse target_spawn_edit_entity, allow monsters to chase targets through warpzones, fix shambler stomping while in the air, add a new "invincible" spawnflag which prevents monster from taking damage, allow dragging monsters around in edit mode and fix monster count off when monster is gibbed

10 years agoAccess sv_defaultplayer* cvars appending the untranslated team color string to them
terencehill [Sat, 15 Mar 2014 23:00:33 +0000 (00:00 +0100)]
Access sv_defaultplayer* cvars appending the untranslated team color string to them

10 years agoWarpzone fixes for arc; use quadratic spline now.
Rudolf Polzer [Thu, 13 Mar 2014 14:41:01 +0000 (15:41 +0100)]
Warpzone fixes for arc; use quadratic spline now.

NOTE: beam tightness may need higher settings now.

NOTE: open bug: when walking through a warpzone, the beam doesn't
properly handle it.

Solution 1: just reset beam when passing through wz. Not pretty, but
gameplay-ok.

Solution 2: properly transform beam direction when passing through wz.

10 years agoGet rid of a stupid dummy forced-saved-cvars cvar.
Rudolf Polzer [Mon, 10 Mar 2014 10:13:11 +0000 (11:13 +0100)]
Get rid of a stupid dummy forced-saved-cvars cvar.

10 years agoFix a typo in the bot role mutator hook
Mario [Sun, 9 Mar 2014 20:06:25 +0000 (07:06 +1100)]
Fix a typo in the bot role mutator hook

10 years agoMerge remote-tracking branch 'origin/master into samual/weapons
Samual Lenks [Sun, 9 Mar 2014 01:07:41 +0000 (20:07 -0500)]
Merge remote-tracking branch 'origin/master into samual/weapons

Conflicts:
qcsrc/common/util.qh

10 years agoThat's actually the last division, not first
Samual Lenks [Sun, 9 Mar 2014 00:59:52 +0000 (19:59 -0500)]
That's actually the last division, not first

10 years agoSplit the Text Language listbox into two separate columns: name on the left, percenta...
terencehill [Tue, 4 Mar 2014 14:19:11 +0000 (15:19 +0100)]
Split the Text Language listbox into two separate columns: name on the left, percentage on the right

10 years agoApply the selected language, restarting the menu, only if it's different from the...
terencehill [Mon, 3 Mar 2014 22:12:08 +0000 (23:12 +0100)]
Apply the selected language, restarting the menu, only if it's different from the current one; display a warning dialog when switching language while connected

10 years agoMerge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Sat, 1 Mar 2014 11:39:26 +0000 (12:39 +0100)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir

10 years agoFor convenience, provide bezier curve functions globally.
Rudolf Polzer [Sat, 1 Mar 2014 11:32:37 +0000 (12:32 +0100)]
For convenience, provide bezier curve functions globally.

10 years agoSlightly more cleanup of Shockwave draw code
Samual Lenks [Fri, 28 Feb 2014 22:57:41 +0000 (17:57 -0500)]
Slightly more cleanup of Shockwave draw code

10 years agoClean up the shockwave drawing code
Samual Lenks [Fri, 28 Feb 2014 22:45:15 +0000 (17:45 -0500)]
Clean up the shockwave drawing code

10 years agoDisable usage of WR_IMPACTEFFECT
Samual Lenks [Fri, 28 Feb 2014 22:13:03 +0000 (17:13 -0500)]
Disable usage of WR_IMPACTEFFECT

10 years agoMove Shockwave visual effect to the w_shockwave.qc file
Samual Lenks [Fri, 28 Feb 2014 19:21:50 +0000 (14:21 -0500)]
Move Shockwave visual effect to the w_shockwave.qc file

10 years agoStart working on Shockwave visual effect again
Samual Lenks [Fri, 28 Feb 2014 19:15:03 +0000 (14:15 -0500)]
Start working on Shockwave visual effect again

10 years agoWorking on muzzleflash, cleanup a bit
Samual Lenks [Fri, 28 Feb 2014 01:25:56 +0000 (20:25 -0500)]
Working on muzzleflash, cleanup a bit

10 years agoTurns out, yes, that was needed.. fixes a bug with firing
Samual Lenks [Thu, 27 Feb 2014 04:38:32 +0000 (23:38 -0500)]
Turns out, yes, that was needed.. fixes a bug with firing

10 years agoPrecache the sound on the client as well
Samual Lenks [Thu, 27 Feb 2014 03:48:41 +0000 (22:48 -0500)]
Precache the sound on the client as well

10 years agoMove the declarations to the proper place
Samual Lenks [Thu, 27 Feb 2014 03:33:48 +0000 (22:33 -0500)]
Move the declarations to the proper place

10 years agoRename shothitpos to end_pos
Samual Lenks [Thu, 27 Feb 2014 03:21:53 +0000 (22:21 -0500)]
Rename shothitpos to end_pos

10 years agoFix precaching on server for Arc attack sound
Samual Lenks [Thu, 27 Feb 2014 03:15:05 +0000 (22:15 -0500)]
Fix precaching on server for Arc attack sound

10 years agoAdd names for the sendflags bits
Samual Lenks [Thu, 27 Feb 2014 03:11:49 +0000 (22:11 -0500)]
Add names for the sendflags bits

10 years agoEVEN MORE CLEANUP... MWAHAHAHAHAHAHAHA
Samual Lenks [Thu, 27 Feb 2014 03:03:10 +0000 (22:03 -0500)]
EVEN MORE CLEANUP... MWAHAHAHAHAHAHAHA

10 years agoMove the Draw_ArcBeam code to w_arc.qc
Samual Lenks [Thu, 27 Feb 2014 02:30:54 +0000 (21:30 -0500)]
Move the Draw_ArcBeam code to w_arc.qc

10 years agoEnable calculation of segment counts on client now
Samual Lenks [Thu, 27 Feb 2014 02:13:31 +0000 (21:13 -0500)]
Enable calculation of segment counts on client now

10 years agoUse bound for degreespersegment
Samual Lenks [Thu, 27 Feb 2014 01:23:01 +0000 (20:23 -0500)]
Use bound for degreespersegment

10 years agoFix some various issues with angle blending
Samual Lenks [Thu, 27 Feb 2014 01:11:15 +0000 (20:11 -0500)]
Fix some various issues with angle blending

10 years agoWorking on more code cleanup
Samual Lenks [Thu, 27 Feb 2014 00:35:20 +0000 (19:35 -0500)]
Working on more code cleanup

10 years agoSwitch back to previous last origin method
Samual Lenks [Wed, 26 Feb 2014 23:39:26 +0000 (18:39 -0500)]
Switch back to previous last origin method

10 years agoClean up effects and a few more things
Samual Lenks [Wed, 26 Feb 2014 23:14:49 +0000 (18:14 -0500)]
Clean up effects and a few more things

10 years agoSome cleanup, add comment for draw collision todo
Samual Lenks [Wed, 26 Feb 2014 22:58:51 +0000 (17:58 -0500)]
Some cleanup, add comment for draw collision todo

10 years agoOnly interpolate when not local beam
Samual Lenks [Wed, 26 Feb 2014 22:50:30 +0000 (17:50 -0500)]
Only interpolate when not local beam

10 years agoAdd _hitlight and _muzzlelight functionality, rename muzzleflash
Samual Lenks [Wed, 26 Feb 2014 22:27:27 +0000 (17:27 -0500)]
Add _hitlight and _muzzlelight functionality, rename muzzleflash

10 years agoMerge remote-tracking branch 'origin/master' into samual/weapons
Samual Lenks [Wed, 26 Feb 2014 21:00:14 +0000 (16:00 -0500)]
Merge remote-tracking branch 'origin/master' into samual/weapons

Conflicts:
mutators.cfg
qcsrc/common/items.qh

10 years agoMerge remote-tracking branch 'origin/Mario/train_fix'
Samual Lenks [Wed, 26 Feb 2014 20:46:01 +0000 (15:46 -0500)]
Merge remote-tracking branch 'origin/Mario/train_fix'

# By Mario
# Via Mario
* origin/Mario/train_fix:
  Set view_ofs after initializing the brush, so mins is the correct value

10 years agoMerge remote-tracking branch 'origin/terencehill/hud_code_cleanup'
Samual Lenks [Wed, 26 Feb 2014 20:42:56 +0000 (15:42 -0500)]
Merge remote-tracking branch 'origin/terencehill/hud_code_cleanup'

10 years agoMerge remote-tracking branch 'origin/Mario/teams_override'
Samual Lenks [Wed, 26 Feb 2014 20:38:55 +0000 (15:38 -0500)]
Merge remote-tracking branch 'origin/Mario/teams_override'

# By Mario
# Via Mario
* origin/Mario/teams_override:
  Remove keepaway team cvars from config

10 years agoMerge remote-tracking branch 'origin/Mario/nade_drop'
Samual Lenks [Wed, 26 Feb 2014 20:34:31 +0000 (15:34 -0500)]
Merge remote-tracking branch 'origin/Mario/nade_drop'

# By Mario
# Via Mario
* origin/Mario/nade_drop:
  Remove an old comment
  Limit max angle so player can look backwards & throw nade
  Drop nade if the player is looking down when they toss, rather than crouching

10 years agoMerge remote-tracking branch 'origin/Mario/spawnsystem_mutator'
Samual Lenks [Wed, 26 Feb 2014 20:33:35 +0000 (15:33 -0500)]
Merge remote-tracking branch 'origin/Mario/spawnsystem_mutator'

# By Mario
# Via Mario
* origin/Mario/spawnsystem_mutator:
  Fix compile error
  Merge spawnsystem into the existing mutator
  Move overkill's spawn system into a separate mutator

10 years agoMerge remote-tracking branch 'origin/sev/waypointarrow'
Samual Lenks [Wed, 26 Feb 2014 20:30:28 +0000 (15:30 -0500)]
Merge remote-tracking branch 'origin/sev/waypointarrow'

# By Severin Meyer
# Via Severin Meyer
* origin/sev/waypointarrow:
  Change waypoint arrow to a clean triangle shape. Prevent shadow from overshooting the origin and getting cut off at screen edge

10 years agoMerge remote-tracking branch 'origin/terencehill/hud_fixes'
Samual Lenks [Wed, 26 Feb 2014 20:28:44 +0000 (15:28 -0500)]
Merge remote-tracking branch 'origin/terencehill/hud_fixes'

# By terencehill
# Via terencehill
* origin/terencehill/hud_fixes:
  HUD config: release mouse buttons and reset modifier keys on menu open
  HUD config: when a menu dialog is opened don't block mousepos read as it leads to cursor jumps in the interaction with the menu
  Weapons panel in onlyowned mode: enlarge weapon_size to match desired aspect ratio (hud_panel_weapons_aspect) in order to capitalize on panel space

10 years agoMerge remote-tracking branch 'origin/terencehill/moveplayer_fix'
Samual Lenks [Wed, 26 Feb 2014 20:27:08 +0000 (15:27 -0500)]
Merge remote-tracking branch 'origin/terencehill/moveplayer_fix'

# By terencehill
# Via terencehill
* origin/terencehill/moveplayer_fix:
  CheckAllowedTeams must be called before FindSmallestTeam

10 years agoAAAAAAAAAAAGHGHGHGHGHAHGHAHGHGHHHGHH
Samual Lenks [Fri, 21 Feb 2014 03:24:29 +0000 (22:24 -0500)]
AAAAAAAAAAAGHGHGHGHGHAHGHAHGHGHHHGHH

10 years agoCheckAllowedTeams must be called before FindSmallestTeam
terencehill [Thu, 20 Feb 2014 23:22:13 +0000 (00:22 +0100)]
CheckAllowedTeams must be called before FindSmallestTeam

10 years agoMore minor cleanups
Samual Lenks [Thu, 20 Feb 2014 21:53:48 +0000 (16:53 -0500)]
More minor cleanups

10 years agoRemove some useless comments
Samual Lenks [Thu, 20 Feb 2014 20:49:59 +0000 (15:49 -0500)]
Remove some useless comments

10 years agoMinor cleanups
Samual Lenks [Thu, 20 Feb 2014 20:49:13 +0000 (15:49 -0500)]
Minor cleanups

10 years agoFix ammo checks, auto switch when unable to fire again
Samual Lenks [Thu, 20 Feb 2014 20:44:47 +0000 (15:44 -0500)]
Fix ammo checks, auto switch when unable to fire again

10 years agoWorking on fixing a bug with ammo.. currently broken
Samual Lenks [Thu, 20 Feb 2014 06:23:11 +0000 (01:23 -0500)]
Working on fixing a bug with ammo.. currently broken

10 years agoAdd burst ammo control
Samual Lenks [Thu, 20 Feb 2014 05:47:14 +0000 (00:47 -0500)]
Add burst ammo control

10 years agoAdd comment for velocity accomodation idea
Samual Lenks [Thu, 20 Feb 2014 05:39:57 +0000 (00:39 -0500)]
Add comment for velocity accomodation idea

10 years agoAdd functionality to "lock in" attack once starting a burst
Samual Lenks [Thu, 20 Feb 2014 05:17:02 +0000 (00:17 -0500)]
Add functionality to "lock in" attack once starting a burst

10 years agoRemove the separate function for arc init
Samual Lenks [Thu, 20 Feb 2014 04:15:33 +0000 (23:15 -0500)]
Remove the separate function for arc init

10 years agoDon't duplicate WR_INIT requests
Samual Lenks [Wed, 19 Feb 2014 22:02:30 +0000 (17:02 -0500)]
Don't duplicate WR_INIT requests

10 years agoAdd healing logic, add burst_damage
Samual Lenks [Wed, 19 Feb 2014 19:49:10 +0000 (14:49 -0500)]
Add healing logic, add burst_damage

10 years agoExperiment with beam_traileffect and add comment for beam_hitlight /
Samual Lenks [Wed, 19 Feb 2014 06:36:17 +0000 (01:36 -0500)]
Experiment with beam_traileffect and add comment for beam_hitlight /
beam_muzzlelight

10 years agoMore cleanup and comments
Samual Lenks [Wed, 19 Feb 2014 06:00:48 +0000 (01:00 -0500)]
More cleanup and comments

10 years agoAdd some comments explaining issues/todo's with the implementation
Samual Lenks [Wed, 19 Feb 2014 05:45:04 +0000 (00:45 -0500)]
Add some comments explaining issues/todo's with the implementation

10 years agoCleanup, fix an issue with knowing origin
Samual Lenks [Wed, 19 Feb 2014 05:12:41 +0000 (00:12 -0500)]
Cleanup, fix an issue with knowing origin

10 years agoBegin adding muzzle model support
Samual Lenks [Wed, 19 Feb 2014 04:37:30 +0000 (23:37 -0500)]
Begin adding muzzle model support

10 years agoAdd an elasticity setting, beam "tightness"
Samual Lenks [Wed, 19 Feb 2014 03:00:42 +0000 (22:00 -0500)]
Add an elasticity setting, beam "tightness"

10 years agoRemove the teleporttime stuff, that was useless
Samual Lenks [Wed, 19 Feb 2014 02:45:17 +0000 (21:45 -0500)]
Remove the teleporttime stuff, that was useless

10 years agoSome cleanup
Samual Lenks [Wed, 19 Feb 2014 02:40:25 +0000 (21:40 -0500)]
Some cleanup

10 years agoRename beam_rgb to beam_color
Samual Lenks [Wed, 19 Feb 2014 02:38:15 +0000 (21:38 -0500)]
Rename beam_rgb to beam_color

10 years agoPreparation for other visual improvements to the beam
Samual Lenks [Wed, 19 Feb 2014 02:37:00 +0000 (21:37 -0500)]
Preparation for other visual improvements to the beam

10 years agoWorking on visual effects for Arc some more
Samual Lenks [Wed, 19 Feb 2014 02:32:14 +0000 (21:32 -0500)]
Working on visual effects for Arc some more

10 years agoSet maxthickness based on beam type
Samual Lenks [Wed, 19 Feb 2014 01:46:04 +0000 (20:46 -0500)]
Set maxthickness based on beam type

10 years agoNo need to figure out beam type settings every frame, do it upon changes
Samual Lenks [Wed, 19 Feb 2014 01:23:08 +0000 (20:23 -0500)]
No need to figure out beam type settings every frame, do it upon changes

10 years agoAdd some additional functionality to beam type effect selection
Samual Lenks [Wed, 19 Feb 2014 00:53:20 +0000 (19:53 -0500)]
Add some additional functionality to beam type effect selection

10 years agoClient code already knows g_trueaim_minrange, use that global
Samual Lenks [Tue, 18 Feb 2014 23:37:44 +0000 (18:37 -0500)]
Client code already knows g_trueaim_minrange, use that global

10 years agoAlso network maxangle and returnspeed
Samual Lenks [Tue, 18 Feb 2014 23:36:55 +0000 (18:36 -0500)]
Also network maxangle and returnspeed

10 years agoNetwork settings information instead of using local cvar checking
Samual Lenks [Tue, 18 Feb 2014 23:31:16 +0000 (18:31 -0500)]
Network settings information instead of using local cvar checking

10 years agoClean up quite a lot of code in w_arc.qc
Samual Lenks [Tue, 18 Feb 2014 23:16:57 +0000 (18:16 -0500)]
Clean up quite a lot of code in w_arc.qc

10 years agoAlso check to make sure that the client is really a spectator
Samual Lenks [Tue, 18 Feb 2014 23:10:33 +0000 (18:10 -0500)]
Also check to make sure that the client is really a spectator

10 years agoBegin adding special effects for each beam type
Samual Lenks [Tue, 18 Feb 2014 23:08:42 +0000 (18:08 -0500)]
Begin adding special effects for each beam type

10 years agoDirectly handle thickness of particle beam, properly check takedamage,
Samual Lenks [Tue, 18 Feb 2014 22:24:09 +0000 (17:24 -0500)]
Directly handle thickness of particle beam, properly check takedamage,
attempt handling spectators properly

10 years agoyayyyy the client side tracing now works quite decently! :D
Samual Lenks [Tue, 18 Feb 2014 21:30:28 +0000 (16:30 -0500)]
yayyyy the client side tracing now works quite decently! :D

10 years agoBuild new drawing method into client code for Arc effects
Samual Lenks [Tue, 18 Feb 2014 05:36:13 +0000 (00:36 -0500)]
Build new drawing method into client code for Arc effects
Note that this is NOT the larger change I intend to do at a later point,
but just a "temporary" one which draws a visual effect for the gun for
now.

10 years agoSome cleanup
Samual Lenks [Mon, 17 Feb 2014 22:03:34 +0000 (17:03 -0500)]
Some cleanup

10 years agoRename primary to beam for Arc gun cvars/settings
Samual Lenks [Mon, 17 Feb 2014 21:50:36 +0000 (16:50 -0500)]
Rename primary to beam for Arc gun cvars/settings

10 years agoIncrease delay for lgbeam_fire sound
Samual Lenks [Mon, 17 Feb 2014 21:45:17 +0000 (16:45 -0500)]
Increase delay for lgbeam_fire sound

10 years agoBegin adding burst/secondary support
Samual Lenks [Mon, 17 Feb 2014 21:44:45 +0000 (16:44 -0500)]
Begin adding burst/secondary support

10 years agoMany updates, add nonplayerdamage handling, etc
Samual Lenks [Mon, 17 Feb 2014 21:11:28 +0000 (16:11 -0500)]
Many updates, add nonplayerdamage handling, etc