xonotic/xonotic-data.pk3dir.git
4 years agoDarkPlaces and GMQCC are names, not translatable
Mario [Fri, 15 Jan 2016 14:14:49 +0000 (00:14 +1000)]
DarkPlaces and GMQCC are names, not translatable

4 years agoReplace medic's teamshoot healing ability with a nearby player healing function
Mario [Fri, 15 Jan 2016 14:13:55 +0000 (00:13 +1000)]
Replace medic's teamshoot healing ability with a nearby player healing function

4 years agopk3 csprogs: fix logic error when switching to csprogs that aren't in any pk3
TimePath [Fri, 15 Jan 2016 05:21:52 +0000 (16:21 +1100)]
pk3 csprogs: fix logic error when switching to csprogs that aren't in any pk3

4 years agoHopefully temporarily fix player sounds issue
Mario [Thu, 14 Jan 2016 14:45:25 +0000 (00:45 +1000)]
Hopefully temporarily fix player sounds issue

4 years agoAccept new serverbench outcome
TimePath [Thu, 14 Jan 2016 12:35:38 +0000 (12:35 +0000)]
Accept new serverbench outcome

4 years agoFix prediction of shotgun melee, but break nade slapping
Mario [Thu, 14 Jan 2016 06:54:54 +0000 (16:54 +1000)]
Fix prediction of shotgun melee, but break nade slapping

4 years agoRevert fs_rescan on listen servers
TimePath [Tue, 12 Jan 2016 01:52:28 +0000 (12:52 +1100)]
Revert fs_rescan on listen servers

4 years agoSupress a warning
Mario [Mon, 11 Jan 2016 11:11:37 +0000 (21:11 +1000)]
Supress a warning

4 years agoFix it properly (hopefully)
Mario [Sat, 9 Jan 2016 15:16:53 +0000 (01:16 +1000)]
Fix it properly (hopefully)

4 years agoPotential fix for a crash
Mario [Sat, 9 Jan 2016 14:43:41 +0000 (00:43 +1000)]
Potential fix for a crash

4 years agoProbable fix for the annoying player bending issue
Mario [Sat, 9 Jan 2016 13:53:52 +0000 (23:53 +1000)]
Probable fix for the annoying player bending issue

4 years agolegacy networking: bring glowmod back, accidentally it
TimePath [Sat, 9 Jan 2016 10:57:04 +0000 (21:57 +1100)]
legacy networking: bring glowmod back, accidentally it

4 years agoRevert accidental comment modification
TimePath [Sat, 9 Jan 2016 06:52:18 +0000 (17:52 +1100)]
Revert accidental comment modification

4 years agoqcsrc/tmp: relocate
TimePath [Sat, 9 Jan 2016 06:48:12 +0000 (17:48 +1100)]
qcsrc/tmp: relocate

4 years agocsqc_progname: reset when starting a listen server, not when unloading csqc
TimePath [Sat, 9 Jan 2016 06:22:19 +0000 (17:22 +1100)]
csqc_progname: reset when starting a listen server, not when unloading csqc

4 years agocsqc_progname: make reset optional
TimePath [Sat, 9 Jan 2016 05:56:53 +0000 (16:56 +1100)]
csqc_progname: make reset optional

4 years agoGeneric command: version
TimePath [Sat, 9 Jan 2016 05:51:38 +0000 (16:51 +1100)]
Generic command: version

4 years agocsqc_progname: only reset if it matches the current progname
TimePath [Fri, 8 Jan 2016 11:15:29 +0000 (22:15 +1100)]
csqc_progname: only reset if it matches the current progname

4 years agocsprogs: more pk3 support
TimePath [Fri, 8 Jan 2016 05:50:31 +0000 (16:50 +1100)]
csprogs: more pk3 support

4 years agoMakefile: allow custom output directory
TimePath [Thu, 7 Jan 2016 23:16:12 +0000 (10:16 +1100)]
Makefile: allow custom output directory

4 years agoPurge self from CopyBody, fix a potential animation leak with monsters
Mario [Thu, 7 Jan 2016 17:46:34 +0000 (03:46 +1000)]
Purge self from CopyBody, fix a potential animation leak with monsters

4 years agoIter: improve findchain safety
TimePath [Thu, 7 Jan 2016 08:25:24 +0000 (19:25 +1100)]
Iter: improve findchain safety

4 years agoCI: run serverbench
TimePath [Thu, 7 Jan 2016 05:55:43 +0000 (16:55 +1100)]
CI: run serverbench

4 years agocsprogs pk3 support
TimePath [Thu, 7 Jan 2016 04:48:04 +0000 (15:48 +1100)]
csprogs pk3 support

4 years agoSound_fixpath: reduce server load
TimePath [Wed, 6 Jan 2016 21:53:51 +0000 (08:53 +1100)]
Sound_fixpath: reduce server load

4 years agoRevert "Use old style sound names (fixes heavy server lag when triggering target_item...
TimePath [Wed, 6 Jan 2016 21:47:23 +0000 (08:47 +1100)]
Revert "Use old style sound names (fixes heavy server lag when triggering target_items a lot)"

This reverts commit 21c17a318d073ca766e8661643c8176aecf7bd14.

4 years agoUse old style sound names (fixes heavy server lag when triggering target_items a...
Mario [Wed, 6 Jan 2016 14:35:19 +0000 (00:35 +1000)]
Use old style sound names (fixes heavy server lag when triggering target_items a lot)

4 years agoRe-enable for now, just incase it potentially breaks maps
Mario [Wed, 6 Jan 2016 13:58:21 +0000 (23:58 +1000)]
Re-enable for now, just incase it potentially breaks maps

4 years agoDon't call EXACTTRIGGER_TOUCH when it's not needed (possible fix for heavy packet...
Mario [Wed, 6 Jan 2016 13:42:02 +0000 (23:42 +1000)]
Don't call EXACTTRIGGER_TOUCH when it's not needed (possible fix for heavy packet loss when touching item triggers)

4 years agoCI: publish doxygen to github pages
TimePath [Wed, 6 Jan 2016 09:23:39 +0000 (20:23 +1100)]
CI: publish doxygen to github pages

4 years agoMake sure smoke effects can't be spammed too much
Mario [Wed, 6 Jan 2016 06:50:35 +0000 (16:50 +1000)]
Make sure smoke effects can't be spammed too much

4 years agoRemove the CSQC model hook macros (we use a parameter in them now that may cause...
Mario [Wed, 6 Jan 2016 05:11:35 +0000 (15:11 +1000)]
Remove the CSQC model hook macros (we use a parameter in them now that may cause issues)

4 years agoPurge self from PlayerDies
Mario [Wed, 6 Jan 2016 04:27:30 +0000 (14:27 +1000)]
Purge self from PlayerDies

4 years agoFix odd angles on respawn (hopefully)
Mario [Wed, 6 Jan 2016 03:57:35 +0000 (13:57 +1000)]
Fix odd angles on respawn (hopefully)

4 years agoCI: remove build artifacts
TimePath [Wed, 6 Jan 2016 01:44:48 +0000 (12:44 +1100)]
CI: remove build artifacts

4 years agoCI: disable pages publishing until gitlab allows pages to exceed 100MiB
TimePath [Wed, 6 Jan 2016 01:28:29 +0000 (12:28 +1100)]
CI: disable pages publishing until gitlab allows pages to exceed 100MiB

4 years agoMake item team setting use new loops
Mario [Tue, 5 Jan 2016 12:43:00 +0000 (22:43 +1000)]
Make item team setting use new loops

4 years agoCI: doxygen >/dev/null
TimePath [Tue, 5 Jan 2016 08:42:06 +0000 (19:42 +1100)]
CI: doxygen >/dev/null

4 years agoCI: artifact upload
TimePath [Tue, 5 Jan 2016 07:15:30 +0000 (18:15 +1100)]
CI: artifact upload

4 years agoFix crash
Mario [Mon, 4 Jan 2016 17:45:23 +0000 (03:45 +1000)]
Fix crash

4 years agoOops, fix vehicle entering
Mario [Mon, 4 Jan 2016 17:03:46 +0000 (03:03 +1000)]
Oops, fix vehicle entering

4 years agoMerge branch 'terencehill/lms_itemtimes_fix' into 'master'
Mario [Mon, 4 Jan 2016 12:00:21 +0000 (12:00 +0000)]
Merge branch 'terencehill/lms_itemtimes_fix' into 'master'

LMS itemtimes fix

See merge request !266

4 years agoMerge branch 'terencehill/menu_fixes' into 'master'
Mario [Mon, 4 Jan 2016 11:51:32 +0000 (11:51 +0000)]
Merge branch 'terencehill/menu_fixes' into 'master'

Menu fixes

Misc bug fixes, most notable ones are in the first 2 commits:
* Increase number of rows of Game Settings tabs so they match Settings tab rows and add back items that long time ago got removed when nested tabs were introduced
* Add back a few Apply buttons and update/fix their commands

See merge request !264

4 years agoMerge branch 'terencehill/menu_optimization' into 'master'
Mario [Mon, 4 Jan 2016 11:48:46 +0000 (11:48 +0000)]
Merge branch 'terencehill/menu_optimization' into 'master'

Menu optimization

List of demos, screenshots, music tracks and player models (current player model image too) are now loaded on display, previously both on start (2 times due to a bug) and on display

List of cvars and keybinds are now loaded only on display (previously only on start)

Implementation changes:
* Removed an unnecessary showNotify call for every item when building up the menu (caused to load many file lists twice)
* Added SUPER(XonoticCvarsDialog).showNotify(me); in the implementation of showNotify for dialogs so that showNotify gets called for every item in the dialog (e.g. for the cvarlist in the "Advanced Settings" dialog)

See merge request !263

4 years agoTesting: improve macros
TimePath [Mon, 4 Jan 2016 09:18:46 +0000 (20:18 +1100)]
Testing: improve macros

4 years agoCheck for IS_CLIENT (we don't need to be sure this isn't a real client)
Mario [Mon, 4 Jan 2016 07:07:09 +0000 (17:07 +1000)]
Check for IS_CLIENT (we don't need to be sure this isn't a real client)

4 years agoMinor maths improvements
Mario [Mon, 4 Jan 2016 06:53:56 +0000 (16:53 +1000)]
Minor maths improvements

4 years agoTEST: improve macro
TimePath [Mon, 4 Jan 2016 06:28:21 +0000 (17:28 +1100)]
TEST: improve macro

4 years agogitlab-ci: fail if any test fails
TimePath [Mon, 4 Jan 2016 05:22:23 +0000 (16:22 +1100)]
gitlab-ci: fail if any test fails

4 years agoFix prediction of SOLID_NOT on triggers (also fixes projectiles bouncing in corners...
Mario [Mon, 4 Jan 2016 06:34:27 +0000 (16:34 +1000)]
Fix prediction of SOLID_NOT on triggers (also fixes projectiles bouncing in corners), also optimize WarpZone_StartFrame

4 years agoSimplify maths for most vlen cases
Mario [Mon, 4 Jan 2016 05:41:51 +0000 (15:41 +1000)]
Simplify maths for most vlen cases

4 years agogitlab-ci: run unit tests
TimePath [Mon, 4 Jan 2016 04:58:52 +0000 (15:58 +1100)]
gitlab-ci: run unit tests

4 years agoSelf: purge
TimePath [Mon, 4 Jan 2016 03:52:52 +0000 (14:52 +1100)]
Self: purge

4 years agoAdd .gitlab-ci.yml
TimePath [Mon, 4 Jan 2016 03:21:59 +0000 (14:21 +1100)]
Add .gitlab-ci.yml

4 years agoRemove self (we have the technology)
Mario [Sun, 3 Jan 2016 17:12:19 +0000 (03:12 +1000)]
Remove self (we have the technology)

4 years agoDon't remove self (probable cause of an annoying crash)
Mario [Sun, 3 Jan 2016 16:49:47 +0000 (02:49 +1000)]
Don't remove self (probable cause of an annoying crash)

4 years agoHopefully fix a potential crash
Mario [Sun, 3 Jan 2016 15:50:00 +0000 (01:50 +1000)]
Hopefully fix a potential crash

4 years agoUndo last commit (causes a segmentation fault)
Mario [Sun, 3 Jan 2016 15:35:07 +0000 (01:35 +1000)]
Undo last commit (causes a segmentation fault)

4 years agoFix the only remaining cases of self in CSQC model lib
Mario [Sun, 3 Jan 2016 15:29:38 +0000 (01:29 +1000)]
Fix the only remaining cases of self in CSQC model lib

4 years agoBring back LAMBDA incase it actually does something here
Mario [Sun, 3 Jan 2016 15:17:22 +0000 (01:17 +1000)]
Bring back LAMBDA incase it actually does something here

4 years agoFix use of self in .draw
Mario [Sun, 3 Jan 2016 15:16:27 +0000 (01:16 +1000)]
Fix use of self in .draw

4 years agoDon't depend on self for draw2d
Mario [Sun, 3 Jan 2016 14:57:57 +0000 (00:57 +1000)]
Don't depend on self for draw2d

4 years agoFix even more cases of self
Mario [Sun, 3 Jan 2016 14:53:52 +0000 (00:53 +1000)]
Fix even more cases of self

4 years agoAdd a hack to fix the use of self in .predraw functions
Mario [Sun, 3 Jan 2016 14:45:04 +0000 (00:45 +1000)]
Add a hack to fix the use of self in .predraw functions

4 years agoMake sure it can't be null
Mario [Sun, 3 Jan 2016 14:30:53 +0000 (00:30 +1000)]
Make sure it can't be null

4 years agoUse the CSQC player for checking viewloc (possibly more reliable than engine's view...
Mario [Sun, 3 Jan 2016 14:30:08 +0000 (00:30 +1000)]
Use the CSQC player for checking viewloc (possibly more reliable than engine's view entity)

4 years agoRename some comments to be less annoying
Mario [Sun, 3 Jan 2016 14:02:33 +0000 (00:02 +1000)]
Rename some comments to be less annoying

4 years agoClean some more self uses
Mario [Sun, 3 Jan 2016 14:02:00 +0000 (00:02 +1000)]
Clean some more self uses

4 years agoPurge most cases of self from the client folder
Mario [Sun, 3 Jan 2016 13:57:20 +0000 (23:57 +1000)]
Purge most cases of self from the client folder

4 years agoFix self usage in midair mutator's PlayerDamage hook
Mario [Sun, 3 Jan 2016 13:16:00 +0000 (23:16 +1000)]
Fix self usage in midair mutator's PlayerDamage hook

4 years agoPurge self from event_damage
Mario [Sun, 3 Jan 2016 13:12:22 +0000 (23:12 +1000)]
Purge self from event_damage

4 years agoGib monsters at -50 health, so they can be gibbed when killed
Mario [Sun, 3 Jan 2016 12:21:48 +0000 (22:21 +1000)]
Gib monsters at -50 health, so they can be gibbed when killed

4 years agoPurge self from most of the monster code
Mario [Sun, 3 Jan 2016 12:13:40 +0000 (22:13 +1000)]
Purge self from most of the monster code

4 years agoTurrets: propagate self
TimePath [Sun, 3 Jan 2016 10:55:21 +0000 (21:55 +1100)]
Turrets: propagate self

4 years agoVehicles: propagate self
TimePath [Sun, 3 Jan 2016 10:39:46 +0000 (21:39 +1100)]
Vehicles: propagate self

4 years agoTest: fix TEST_Fail
TimePath [Sun, 3 Jan 2016 10:24:39 +0000 (21:24 +1100)]
Test: fix TEST_Fail

4 years agoKill some uses of self in the vehicle code
Mario [Sun, 3 Jan 2016 09:44:28 +0000 (19:44 +1000)]
Kill some uses of self in the vehicle code

4 years agoRemove a useless comment
Mario [Sat, 2 Jan 2016 14:00:04 +0000 (00:00 +1000)]
Remove a useless comment

4 years agoKill get_vehicleinfo
Mario [Sat, 2 Jan 2016 08:45:03 +0000 (18:45 +1000)]
Kill get_vehicleinfo

4 years agoMake view offset and view height attributes to vehicles
Mario [Sat, 2 Jan 2016 08:37:52 +0000 (18:37 +1000)]
Make view offset and view height attributes to vehicles

4 years agoVehicles: always show smoke when low on health, even when empty
Mario [Sat, 2 Jan 2016 07:46:56 +0000 (17:46 +1000)]
Vehicles: always show smoke when low on health, even when empty

4 years agoDon't override alpha to 1 if warpzones exist, fixes solid black items
Mario [Sat, 2 Jan 2016 02:58:40 +0000 (12:58 +1000)]
Don't override alpha to 1 if warpzones exist, fixes solid black items

4 years agoqcc.sh: fix read-only `sed -i`
TimePath [Sat, 2 Jan 2016 02:06:35 +0000 (02:06 +0000)]
qcc.sh: fix read-only `sed -i`

4 years agoMerge branch 'master' into terencehill/lms_itemtimes_fix 266/head
terencehill [Fri, 1 Jan 2016 22:16:25 +0000 (23:16 +0100)]
Merge branch 'master' into terencehill/lms_itemtimes_fix

Conflicts:
qcsrc/server/mutators/mutator/gamemode_lms.qc

4 years agoTeleporter: support random teleportation sounds
Mario [Fri, 1 Jan 2016 13:06:04 +0000 (23:06 +1000)]
Teleporter: support random teleportation sounds

4 years agoFix compile
Mario [Fri, 1 Jan 2016 12:57:01 +0000 (22:57 +1000)]
Fix compile

4 years agoIf teleporter has .noise set, use that sound instead
Mario [Fri, 1 Jan 2016 12:52:44 +0000 (22:52 +1000)]
If teleporter has .noise set, use that sound instead

4 years agoUse IS_DEAD where possible, also fix vehicles targeting frozen enemies
Mario [Fri, 1 Jan 2016 11:20:54 +0000 (21:20 +1000)]
Use IS_DEAD where possible, also fix vehicles targeting frozen enemies

4 years agoUse STAT(FROZEN, e) instead of e.frozen
Mario [Fri, 1 Jan 2016 11:15:28 +0000 (21:15 +1000)]
Use STAT(FROZEN, e) instead of e.frozen

4 years agoRemove qcc.cfg (we no longer support FTEQCC)
Mario [Fri, 1 Jan 2016 11:06:25 +0000 (21:06 +1000)]
Remove qcc.cfg (we no longer support FTEQCC)

4 years agoMore loops
Mario [Fri, 1 Jan 2016 11:05:01 +0000 (21:05 +1000)]
More loops

4 years agoUse new loop to kill notifications
Mario [Fri, 1 Jan 2016 10:56:44 +0000 (20:56 +1000)]
Use new loop to kill notifications

4 years agoUse loop to kill hooks attached to nade
Mario [Fri, 1 Jan 2016 10:54:52 +0000 (20:54 +1000)]
Use loop to kill hooks attached to nade

4 years agoUse loop on race checkpoints
Mario [Fri, 1 Jan 2016 10:46:16 +0000 (20:46 +1000)]
Use loop on race checkpoints

4 years agoUse new loop for finding player's placed mines
Mario [Fri, 1 Jan 2016 10:42:21 +0000 (20:42 +1000)]
Use new loop for finding player's placed mines

4 years agoIt should be safe to remove this safety check
Mario [Fri, 1 Jan 2016 08:34:17 +0000 (18:34 +1000)]
It should be safe to remove this safety check

4 years agoDeprecate FOR_EACH_CLIENT and FOR_EACH_CLIENTSLOT
Mario [Thu, 31 Dec 2015 22:21:52 +0000 (08:21 +1000)]
Deprecate FOR_EACH_CLIENT and FOR_EACH_CLIENTSLOT

4 years agoUse IS_DEAD everywhere
Mario [Thu, 31 Dec 2015 19:59:05 +0000 (05:59 +1000)]
Use IS_DEAD everywhere

4 years agoRename PHYS_DEAD to IS_DEAD and make it usable outside of player physics
Mario [Thu, 31 Dec 2015 19:35:48 +0000 (05:35 +1000)]
Rename PHYS_DEAD to IS_DEAD and make it usable outside of player physics

4 years agoUse the constant string for player classname where loop macros can't be used
Mario [Thu, 31 Dec 2015 19:27:46 +0000 (05:27 +1000)]
Use the constant string for player classname where loop macros can't be used