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11 years agoFull support for 3 and 4 teams in CA and Freezetag
terencehill [Sat, 22 Dec 2012 08:51:02 +0000 (09:51 +0100)]
Full support for 3 and 4 teams in CA and Freezetag

11 years agoround_handler: be sure to reset the countdown when warmup stage ends
terencehill [Wed, 19 Dec 2012 11:40:28 +0000 (12:40 +0100)]
round_handler: be sure to reset the countdown when warmup stage ends

11 years agoSome1 created ITEM_DAMAGE_NEEDKILL, why not use it? Also remove DEATH_FALL (shouldn...
terencehill [Tue, 18 Dec 2012 23:58:23 +0000 (00:58 +0100)]
Some1 created ITEM_DAMAGE_NEEDKILL, why not use it? Also remove DEATH_FALL (shouldn't have been added) and DEATH_DROWN (could be fun to revive a player under water)

11 years agoFreezetag: update HUD of spectators too (frozen gfx and revival progress info)
terencehill [Tue, 18 Dec 2012 23:46:29 +0000 (00:46 +0100)]
Freezetag: update HUD of spectators too (frozen gfx and revival progress info)

11 years agoFreezetag: finally enable rounds in warmup stage as now they work well there too...
terencehill [Tue, 18 Dec 2012 00:43:54 +0000 (01:43 +0100)]
Freezetag: finally enable rounds in warmup stage as now they work well there too, removing the auto-unfreeze after 5 seconds feature

11 years agoFreezetag: display message Waiting for players to join... when round can't start
terencehill [Tue, 18 Dec 2012 00:28:35 +0000 (01:28 +0100)]
Freezetag: display message Waiting for players to join... when round can't start

11 years agoCleanup
terencehill [Mon, 17 Dec 2012 19:12:15 +0000 (20:12 +0100)]
Cleanup

11 years agoNow I know: ANY
terencehill [Sun, 16 Dec 2012 13:12:30 +0000 (14:12 +0100)]
Now I know: ANY

11 years agoMerge branch 'master' into terencehill/ca_arena_freezetag_bugfixes
terencehill [Fri, 14 Dec 2012 22:03:33 +0000 (23:03 +0100)]
Merge branch 'master' into terencehill/ca_arena_freezetag_bugfixes

11 years agoProperly turn round_handler off and forbid reviving players if game is over
terencehill [Fri, 14 Dec 2012 18:45:55 +0000 (19:45 +0100)]
Properly turn round_handler off and forbid reviving players if game is over

11 years agoMerge branch 'master' of http://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Fri, 14 Dec 2012 10:16:30 +0000 (11:16 +0100)]
Merge branch 'master' of http://de.git.xonotic.org/xonotic/xonotic-data.pk3dir

11 years agolink to new/better playerstats response format idea
Rudolf Polzer [Fri, 14 Dec 2012 10:00:16 +0000 (11:00 +0100)]
link to new/better playerstats response format idea

11 years agoRemove "Respawning now..." from scoreboard respawn count (looks glitchy)
Samual Lenks [Fri, 14 Dec 2012 09:53:16 +0000 (04:53 -0500)]
Remove "Respawning now..." from scoreboard respawn count (looks glitchy)

11 years agoAllow players to still choose the visual gun position with g_shootfromeye
Samual Lenks [Fri, 14 Dec 2012 02:13:33 +0000 (21:13 -0500)]
Allow players to still choose the visual gun position with g_shootfromeye

11 years agoFreezetag: don't respawn immediately as frozen a player that dies for some particular...
terencehill [Wed, 12 Dec 2012 21:24:38 +0000 (22:24 +0100)]
Freezetag: don't respawn immediately as frozen a player that dies for some particular reasons, the killer player would see him suddenly disappear, not a very nice thing. Cases DEATH_TEAMCHANGE and DEATH_AUTOTEAMCHANGE are needed to fix a bug when you succeed changing team through the menu: you both really die (gibbing) and get frozen

11 years agoMerge remote-tracking branch 'origin/terencehill/directmenu_options'
Samual Lenks [Wed, 12 Dec 2012 21:59:22 +0000 (16:59 -0500)]
Merge remote-tracking branch 'origin/terencehill/directmenu_options'

11 years agoMerge remote-tracking branch 'origin/master' into terencehill/directmenu_options
Samual Lenks [Wed, 12 Dec 2012 21:57:22 +0000 (16:57 -0500)]
Merge remote-tracking branch 'origin/master' into terencehill/directmenu_options

11 years agoMerge remote-tracking branch 'origin/terencehill/cmd_fixes'
Samual Lenks [Wed, 12 Dec 2012 21:52:52 +0000 (16:52 -0500)]
Merge remote-tracking branch 'origin/terencehill/cmd_fixes'

Conflicts:
qcsrc/client/scoreboard.qc
qcsrc/server/g_world.qc

11 years agoMerge remote-tracking branch 'origin/terencehill/forced_intermission_eventchase'
Samual Lenks [Wed, 12 Dec 2012 21:44:46 +0000 (16:44 -0500)]
Merge remote-tracking branch 'origin/terencehill/forced_intermission_eventchase'

Conflicts:
qcsrc/client/View.qc

11 years agoMerge remote-tracking branch 'origin/terencehill/cursormode'
Samual Lenks [Tue, 11 Dec 2012 21:51:52 +0000 (16:51 -0500)]
Merge remote-tracking branch 'origin/terencehill/cursormode'

11 years agoDisplay win message to everyone, like for other messages. Also remove an unnecessary...
terencehill [Tue, 11 Dec 2012 15:03:35 +0000 (16:03 +0100)]
Display win message to everyone, like for other messages. Also remove an unnecessary check.

11 years agoRefactor round handling in freezetag because I couldn't find any way to fix some...
terencehill [Thu, 6 Dec 2012 15:51:47 +0000 (16:51 +0100)]
Refactor round handling in freezetag because I couldn't find any way to fix some issues keeping the previous messy code (even if already a lot simplified in my previous work). Freezetag code now uses methods of the new interface round_handler instead of the code previously shared with arena and CA.

What's changed:
Countdown doesn't start anymore after warmup stage or if g_start_delay is 0 at the beginning of the game when there aren't enough players
Countdown to round start is now stopped if there aren't enough players
Weapons can't be used anymore when the round ends (it avoids to add accuracy stats)

11 years agoAdd a way to disable cursormode (just in case)
Samual Lenks [Sat, 8 Dec 2012 03:09:54 +0000 (22:09 -0500)]
Add a way to disable cursormode (just in case)

11 years agoMerge remote-tracking branch 'origin/master' into terencehill/cursormode
Samual Lenks [Tue, 4 Dec 2012 20:44:39 +0000 (15:44 -0500)]
Merge remote-tracking branch 'origin/master' into terencehill/cursormode

11 years agoFreezetag: update player count before checking it, besides making the code more intui...
terencehill [Mon, 3 Dec 2012 23:20:20 +0000 (00:20 +0100)]
Freezetag: update player count before checking it, besides making the code more intuitive it prevents logic issues when multiple clients join/leave the game at once (bots case)

11 years agoMerge branch 'master' into terencehill/ca_arena_freezetag_bugfixes
terencehill [Mon, 3 Dec 2012 21:05:28 +0000 (22:05 +0100)]
Merge branch 'master' into terencehill/ca_arena_freezetag_bugfixes

11 years agoSmall cleanup
terencehill [Mon, 3 Dec 2012 17:36:53 +0000 (18:36 +0100)]
Small cleanup

11 years agoPausing health regen is better than fighting with it hehe
terencehill [Mon, 3 Dec 2012 17:35:00 +0000 (18:35 +0100)]
Pausing health regen is better than fighting with it hehe

11 years agoFix typo
terencehill [Mon, 3 Dec 2012 14:41:30 +0000 (15:41 +0100)]
Fix typo

11 years agoSmall cleanup
terencehill [Mon, 3 Dec 2012 00:14:37 +0000 (01:14 +0100)]
Small cleanup

11 years agoFreezetag: kill the player instead of freezing him if he dies before the game starts...
terencehill [Sun, 2 Dec 2012 23:54:05 +0000 (00:54 +0100)]
Freezetag: kill the player instead of freezing him if he dies before the game starts or waiting for next round to start. This avoids that a round starts with frozen players.

11 years agoFix this bug: if you die when the countdown to be spectator is active above your...
terencehill [Sun, 2 Dec 2012 21:54:59 +0000 (22:54 +0100)]
Fix this bug: if you die when the countdown to be spectator is active above your head then you respawn immediately as dead throwing gibs instead of become spectator

11 years agoMake the strings translatable, plus add a cvar for controlling the decimal
Samual Lenks [Sun, 2 Dec 2012 19:15:32 +0000 (14:15 -0500)]
Make the strings translatable, plus add a cvar for controlling the decimal
places to display (2 was too many, and just simply unnecessary)

11 years agoMerge remote-tracking branch 'origin/mirceakitsune/scoreboard_respawn_info'
Samual Lenks [Sun, 2 Dec 2012 18:57:06 +0000 (13:57 -0500)]
Merge remote-tracking branch 'origin/mirceakitsune/scoreboard_respawn_info'

11 years agoMerge remote-tracking branch 'origin/terencehill/scoring_fix'
Samual Lenks [Sun, 2 Dec 2012 18:51:36 +0000 (13:51 -0500)]
Merge remote-tracking branch 'origin/terencehill/scoring_fix'

11 years agoWhen needed recount alive players instead of adding/removing one to the current count...
terencehill [Sat, 1 Dec 2012 23:10:24 +0000 (00:10 +0100)]
When needed recount alive players instead of adding/removing one to the current count: it fixes problems changing team through the menu

11 years agoMake player code more generic by moving this part of code after we know that the...
terencehill [Sat, 1 Dec 2012 17:32:20 +0000 (18:32 +0100)]
Make player code more generic by moving this part of code after we know that the player is really dead, thing that never happens in freezetag

11 years agoMove addstat calls to freezetag_Initialize
terencehill [Sat, 1 Dec 2012 13:21:15 +0000 (14:21 +0100)]
Move addstat calls to freezetag_Initialize

11 years agoRemove a redundant check
terencehill [Sat, 1 Dec 2012 13:12:49 +0000 (14:12 +0100)]
Remove a redundant check

11 years agoFreezetag: don't regenerate armor respawning a player after death by DEATH_HURTTRIGGER
terencehill [Sat, 1 Dec 2012 13:00:48 +0000 (14:00 +0100)]
Freezetag: don't regenerate armor respawning a player after death by DEATH_HURTTRIGGER

11 years agoFreezetag, warmup stage: automatically unfreeze frozen players after 5 seconds, other...
terencehill [Sat, 1 Dec 2012 12:42:45 +0000 (13:42 +0100)]
Freezetag, warmup stage: automatically unfreeze frozen players after 5 seconds, otherwise once all players of a team are frozen they can't be revived anymore

11 years agoFreezetag: fix "Begin!" msg spam entering warmup stage in the first g_freezetag_warmu...
terencehill [Thu, 29 Nov 2012 18:52:31 +0000 (19:52 +0100)]
Freezetag: fix "Begin!" msg spam entering warmup stage in the first g_freezetag_warmup seconds of server time

11 years agoThere's no need to apply a delay entering warmup stage in CA
terencehill [Wed, 28 Nov 2012 23:01:42 +0000 (00:01 +0100)]
There's no need to apply a delay entering warmup stage in CA

11 years agoLess spammy warning msg
terencehill [Wed, 28 Nov 2012 16:30:17 +0000 (17:30 +0100)]
Less spammy warning msg

11 years agoCA: Fix missing "Begin!" message when countdown to round start ends normally
terencehill [Wed, 28 Nov 2012 15:49:52 +0000 (16:49 +0100)]
CA: Fix missing  "Begin!" message when countdown to round start ends normally

11 years agoCA: Cancel countdown to round start immediately if there aren't enough players
terencehill [Wed, 28 Nov 2012 15:38:36 +0000 (16:38 +0100)]
CA: Cancel countdown to round start immediately if there aren't enough players

11 years agoallowed_to_spawn is used only by the CA code
terencehill [Tue, 27 Nov 2012 23:51:44 +0000 (00:51 +0100)]
allowed_to_spawn is used only by the CA code

11 years agoPut the block of code that detects a push into the void before MUTATOR_CALLHOOK(Playe...
terencehill [Sun, 25 Nov 2012 19:01:27 +0000 (20:01 +0100)]
Put the block of code that detects a push into the void before MUTATOR_CALLHOOK(PlayerDamage_SplitHealthArmor), so that attacker is changed from trigger_hurt to the pusher player before PlayerDamage_SplitHealthArmor call. With this change playing with the vampire mutator, if you push someone into the void you also suck all his remaining health.

11 years agoCA: Fix "WARNING: adding score to unknown player" console error when a player falls...
terencehill [Sun, 25 Nov 2012 12:33:16 +0000 (13:33 +0100)]
CA: Fix "WARNING: adding score to unknown player" console error when a player falls into the void. Also, since player points are given based on inflicted damage, give points for killing someone by pushing him into the void too

11 years agoRemove unused autocvar_g_start_delay
terencehill [Fri, 23 Nov 2012 23:13:55 +0000 (00:13 +0100)]
Remove unused autocvar_g_start_delay

11 years agoAbort revival of frozen players when the game ends
terencehill [Fri, 23 Nov 2012 23:11:56 +0000 (00:11 +0100)]
Abort revival of frozen players when the game ends

11 years agoAdd proper checks to avoid executing code that other game types don't need
terencehill [Fri, 23 Nov 2012 15:37:00 +0000 (16:37 +0100)]
Add proper checks to avoid executing code that other game types don't need

11 years agoFix health regeneration starting when player is frozen, more easily noticeable settin...
terencehill [Tue, 20 Nov 2012 23:18:59 +0000 (00:18 +0100)]
Fix health regeneration starting when player is frozen, more easily noticeable setting g_balance_pause_health_regen to 1 instead of the default value 5

11 years agoDo not centerprint the msg "You spawned after the round started, you'll spawn as...
terencehill [Tue, 20 Nov 2012 21:45:28 +0000 (22:45 +0100)]
Do not centerprint the msg "You spawned after the round started, you'll spawn as frozen." when a player respawn after a death by DEATH_HURTTRIGGER. Also make the msg shorter

11 years agoMake player code more generic by detecting after the mutator hook PlayerDies if the...
terencehill [Tue, 20 Nov 2012 21:37:40 +0000 (22:37 +0100)]
Make player code more generic by detecting after the mutator hook PlayerDies if the player has been "resuscitated" (frozen player case)

11 years agoRestore correct handling of DEATH_HURTTRIGGER, now its code is moved into freezetag.qc
terencehill [Tue, 20 Nov 2012 14:40:08 +0000 (15:40 +0100)]
Restore correct handling of DEATH_HURTTRIGGER, now its code is moved into freezetag.qc

11 years agoReset alive stats right when a new round starts
terencehill [Tue, 20 Nov 2012 13:53:11 +0000 (14:53 +0100)]
Reset alive stats right when a new round starts

11 years agoCuriously the variable totalalive is unused, get rid of it
terencehill [Mon, 19 Nov 2012 23:42:22 +0000 (00:42 +0100)]
Curiously the variable totalalive is unused, get rid of it

11 years agoFreezetag: instead of counting alive players and changing the count temporarily at...
terencehill [Mon, 19 Nov 2012 19:22:54 +0000 (20:22 +0100)]
Freezetag: instead of counting alive players and changing the count temporarily at some events, make so that they are added and removed only at every possible event, not counting them each frame. Hopefully (NEED TESTING) this could fix the issue #229: Sometimes a round ends even though there are still unfrozen players on both teams.

11 years agoAvoid freezing the first player who joins the game in freezetag, there's no need
terencehill [Sat, 17 Nov 2012 22:40:38 +0000 (23:40 +0100)]
Avoid freezing the first player who joins the game in freezetag, there's no need

11 years agoAdd a few sanity checks
terencehill [Sat, 17 Nov 2012 21:59:41 +0000 (22:59 +0100)]
Add a few sanity checks

11 years agoProperly set game start delay in arena too (however arena logic was already good...
terencehill [Sat, 17 Nov 2012 15:45:25 +0000 (16:45 +0100)]
Properly set game start delay in arena too (however arena logic was already good to respect it even if it was bad initialized)

11 years agoBetter handling of the initial game delay in freezetag
terencehill [Sat, 17 Nov 2012 15:29:09 +0000 (16:29 +0100)]
Better handling of the initial game delay in freezetag

11 years agoFix for bug #1135: players receive no damage after a restart command called by a...
terencehill [Sat, 17 Nov 2012 14:35:38 +0000 (15:35 +0100)]
Fix for bug #1135: players receive no damage after a restart command called by a dedicated server with bots
Respecting initial game delay (cvar g_start_delay) in CA too seems to fix it

11 years agoMerge branch 'master' of http://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Thu, 1 Nov 2012 15:26:28 +0000 (16:26 +0100)]
Merge branch 'master' of http://de.git.xonotic.org/xonotic/xonotic-data.pk3dir

11 years agoadd an "animbench" server command to benchmark model animation
Rudolf Polzer [Thu, 1 Nov 2012 15:25:53 +0000 (16:25 +0100)]
add an "animbench" server command to benchmark model animation

11 years agoMerge remote-tracking branch 'origin/terencehill/not_resizable_panel_bugfix'
Samual Lenks [Wed, 24 Oct 2012 21:39:53 +0000 (17:39 -0400)]
Merge remote-tracking branch 'origin/terencehill/not_resizable_panel_bugfix'

11 years agoA @!#%'n Klein Bottle. Model by CuBeOwL ;)
Rudolf Polzer [Wed, 24 Oct 2012 11:06:01 +0000 (13:06 +0200)]
A @!#%'n Klein Bottle. Model by CuBeOwL ;)

Also, deleted old and now unused tuba sounds.

11 years agofix typo
Rudolf Polzer [Wed, 17 Oct 2012 14:36:51 +0000 (16:36 +0200)]
fix typo

11 years agobot_cmd sound: allow to specify channel, volume, attenuation
Rudolf Polzer [Wed, 17 Oct 2012 14:36:22 +0000 (16:36 +0200)]
bot_cmd sound: allow to specify channel, volume, attenuation

11 years agoscripting fix
Rudolf Polzer [Wed, 17 Oct 2012 11:36:05 +0000 (13:36 +0200)]
scripting fix

11 years agoFix bug where a panel resized to fullscreen cannot be resized anymore (with mouse...
terencehill [Sat, 13 Oct 2012 22:37:32 +0000 (00:37 +0200)]
Fix bug where a panel resized to fullscreen cannot be resized anymore (with mouse left button)

11 years agoadd "devmap" command for quake3 command line compatibility
Rudolf Polzer [Thu, 11 Oct 2012 14:13:04 +0000 (16:13 +0200)]
add "devmap" command for quake3 command line compatibility

11 years agofix a small func_vectormamamamam bug (wrong origin)
Rudolf Polzer [Thu, 11 Oct 2012 12:08:41 +0000 (14:08 +0200)]
fix a small func_vectormamamamam bug (wrong origin)

11 years agoUse a more correct code for the arena part. Old one worked well but this should be...
Mircea Kitsune [Sat, 6 Oct 2012 14:48:55 +0000 (17:48 +0300)]
Use a more correct code for the arena part. Old one worked well but this should be more consistent

11 years agoImprove last commit, and show a separate text while the server is working on respawni...
Mircea Kitsune [Sat, 6 Oct 2012 12:54:50 +0000 (15:54 +0300)]
Improve last commit, and show a separate text while the server is working on respawning the player

11 years agoDon't show a negative value while the server is respawning the player
Mircea Kitsune [Sat, 6 Oct 2012 12:44:37 +0000 (15:44 +0300)]
Don't show a negative value while the server is respawning the player

11 years agoUse ftos_decimals instead of foolshly bounding and substring-ing the value. Respawn...
Mircea Kitsune [Sat, 6 Oct 2012 11:57:39 +0000 (14:57 +0300)]
Use ftos_decimals instead of foolshly bounding and substring-ing the value. Respawn timer will now show values past 9.99

11 years agoOnly show when the player is allowed to spawn, not during rounds in Arena or Clan...
Mircea Kitsune [Sat, 6 Oct 2012 11:48:37 +0000 (14:48 +0300)]
Only show when the player is allowed to spawn, not during rounds in Arena or Clan Arena

11 years agoBetter text colors
Mircea Kitsune [Sat, 6 Oct 2012 10:54:10 +0000 (13:54 +0300)]
Better text colors

11 years agoCopy stat_respawn_time for spectated players
Mircea Kitsune [Sat, 6 Oct 2012 10:39:48 +0000 (13:39 +0300)]
Copy stat_respawn_time for spectated players

11 years agoCode cleanup
Mircea Kitsune [Sat, 6 Oct 2012 10:36:11 +0000 (13:36 +0300)]
Code cleanup

11 years agoBound timer to 9.999999 seconds... no one should set a spawn timer longer than 10...
Mircea Kitsune [Sat, 6 Oct 2012 00:02:32 +0000 (03:02 +0300)]
Bound timer to 9.999999 seconds... no one should set a spawn timer longer than 10 either way

11 years agoLimit seconds to 4 characters (eg: 1.23 instead of 1.234567)
Mircea Kitsune [Fri, 5 Oct 2012 23:51:29 +0000 (02:51 +0300)]
Limit seconds to 4 characters (eg: 1.23 instead of 1.234567)

11 years agoShow key name when indicating the player how to respawn. Not that it's needed, but...
Mircea Kitsune [Fri, 5 Oct 2012 23:41:29 +0000 (02:41 +0300)]
Show key name when indicating the player how to respawn. Not that it's needed, but if we're doing it let's do it right :P

11 years agoColorize seconds in yellow
Mircea Kitsune [Fri, 5 Oct 2012 23:34:55 +0000 (02:34 +0300)]
Colorize seconds in yellow

11 years agoProperly draw respawn info on a new line
Mircea Kitsune [Fri, 5 Oct 2012 23:31:02 +0000 (02:31 +0300)]
Properly draw respawn info on a new line

11 years agoShow respawn information below the scoreboard when dead. Useful to know if you've...
Mircea Kitsune [Fri, 5 Oct 2012 23:18:50 +0000 (02:18 +0300)]
Show respawn information below the scoreboard when dead. Useful to know if you've already triggered a respawn, or how long you have to wait until you can spawn back. Uses a single extra stat for all info

11 years agomore accurate accuracy sending
Rudolf Polzer [Mon, 1 Oct 2012 12:40:42 +0000 (14:40 +0200)]
more accurate accuracy sending

11 years agosort the stats list again
Rudolf Polzer [Mon, 1 Oct 2012 11:17:25 +0000 (13:17 +0200)]
sort the stats list again

11 years agoa new cheat for devs
Rudolf Polzer [Mon, 1 Oct 2012 10:54:52 +0000 (12:54 +0200)]
a new cheat for devs

developer_csqcentities

11 years agomake sv_cheats code more regular: move sv_cheats 3 mode to sv_cheats 2 too
Rudolf Polzer [Thu, 27 Sep 2012 09:25:19 +0000 (11:25 +0200)]
make sv_cheats code more regular: move sv_cheats 3 mode to sv_cheats 2 too

Now sv_cheats 2 means in general "even allow cheats if these may crash
the server or whatever"

11 years agosv_cheats 3: allow spectators to cheat too
Rudolf Polzer [Wed, 26 Sep 2012 19:16:28 +0000 (21:16 +0200)]
sv_cheats 3: allow spectators to cheat too

11 years agomake the cpp hack for ACCUMULATE_FUNCTION optional
Rudolf Polzer [Wed, 26 Sep 2012 07:32:14 +0000 (09:32 +0200)]
make the cpp hack for ACCUMULATE_FUNCTION optional

I had found a way to achieve the same using DP_QC_ENTITYDATA,
FRIK_FILE string handling, and DP_QC_ENTITYSTRING.

11 years agofix fteqcc warning
Rudolf Polzer [Tue, 25 Sep 2012 11:52:39 +0000 (13:52 +0200)]
fix fteqcc warning

11 years agoMerge branch 'master' of http://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Tue, 25 Sep 2012 11:22:57 +0000 (13:22 +0200)]
Merge branch 'master' of http://de.git.xonotic.org/xonotic/xonotic-data.pk3dir

11 years agoallow overriding mins/maxs in triggers
Rudolf Polzer [Tue, 25 Sep 2012 11:22:28 +0000 (13:22 +0200)]
allow overriding mins/maxs in triggers

11 years agoMerge branch 'master' of http://nl.git.xonotic.org/xonotic/xonotic-data.pk3dir
Samual Lenks [Mon, 24 Sep 2012 18:58:23 +0000 (14:58 -0400)]
Merge branch 'master' of http://nl.git.xonotic.org/xonotic/xonotic-data.pk3dir

11 years agoFix unban command to accept all kinds of syntaxes
Samual Lenks [Mon, 24 Sep 2012 18:57:23 +0000 (14:57 -0400)]
Fix unban command to accept all kinds of syntaxes

11 years agomore bot fixes :)
Rudolf Polzer [Mon, 24 Sep 2012 09:55:00 +0000 (11:55 +0200)]
more bot fixes :)