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10 years agoMerge remote-tracking branch 'origin/master' into samual/weapons
Samual Lenks [Sun, 5 Jan 2014 03:36:30 +0000 (22:36 -0500)]
Merge remote-tracking branch 'origin/master' into samual/weapons

10 years agoAdd race times to hud_notify with notification system
Samual Lenks [Sat, 4 Jan 2014 17:41:20 +0000 (12:41 -0500)]
Add race times to hud_notify with notification system

10 years agoAlways ensure pixel accuracy instead of manually setting it
Samual Lenks [Sat, 4 Jan 2014 01:37:04 +0000 (20:37 -0500)]
Always ensure pixel accuracy instead of manually setting it

10 years agouse cvar_settemp for orthoview settings
Samual Lenks [Sat, 4 Jan 2014 01:23:24 +0000 (20:23 -0500)]
use cvar_settemp for orthoview settings

10 years agoTry working on shockwave a bit
Samual Lenks [Fri, 3 Jan 2014 20:29:35 +0000 (15:29 -0500)]
Try working on shockwave a bit

10 years agoFix ordering in notifications.qh file for weapons
Samual Lenks [Fri, 3 Jan 2014 18:40:24 +0000 (13:40 -0500)]
Fix ordering in notifications.qh file for weapons

10 years agoOther fixes for death messages
Samual Lenks [Fri, 3 Jan 2014 18:34:55 +0000 (13:34 -0500)]
Other fixes for death messages

10 years agoElectro doesn't use plasma anymore, remove it from death messages
Samual Lenks [Fri, 3 Jan 2014 18:28:17 +0000 (13:28 -0500)]
Electro doesn't use plasma anymore, remove it from death messages

10 years agoFix spacing in notifications.qh
Samual Lenks [Fri, 3 Jan 2014 18:25:40 +0000 (13:25 -0500)]
Fix spacing in notifications.qh

10 years agoFix for HUD weapon image usage
Samual Lenks [Fri, 3 Jan 2014 17:51:11 +0000 (12:51 -0500)]
Fix for HUD weapon image usage

10 years agoAdd weapon image specification to REGISTER_WEAPON
Samual Lenks [Fri, 3 Jan 2014 16:48:19 +0000 (11:48 -0500)]
Add weapon image specification to REGISTER_WEAPON

10 years agoMake these weapons use the proper refname
Samual Lenks [Fri, 3 Jan 2014 16:29:09 +0000 (11:29 -0500)]
Make these weapons use the proper refname

10 years agoFix compile
Samual Lenks [Fri, 3 Jan 2014 14:51:56 +0000 (09:51 -0500)]
Fix compile

10 years agoOn second thought, undo all that shit... this system is WAYYY too hacky to
Samual Lenks [Fri, 3 Jan 2014 14:49:28 +0000 (09:49 -0500)]
On second thought, undo all that shit... this system is WAYYY too hacky to
fix in this branch.

10 years agoAdd unique fields for this, because fuck doing it any other way
Samual Lenks [Fri, 3 Jan 2014 01:59:29 +0000 (20:59 -0500)]
Add unique fields for this, because fuck doing it any other way

10 years agoAdd reminder
Samual Lenks [Fri, 3 Jan 2014 00:53:26 +0000 (19:53 -0500)]
Add reminder

10 years agoStart fixing up weaponsystem.qc to handle new model settings
Samual Lenks [Fri, 3 Jan 2014 00:52:29 +0000 (19:52 -0500)]
Start fixing up weaponsystem.qc to handle new model settings

10 years agoNow make the weapon files use it
Samual Lenks [Fri, 3 Jan 2014 00:36:38 +0000 (19:36 -0500)]
Now make the weapon files use it

10 years agoBegin making weapon model specification part of REGISTER_WEAPON
Samual Lenks [Fri, 3 Jan 2014 00:15:44 +0000 (19:15 -0500)]
Begin making weapon model specification part of REGISTER_WEAPON

10 years agoRename our usage of model2 to wpmodel
Samual Lenks [Fri, 3 Jan 2014 00:05:31 +0000 (19:05 -0500)]
Rename our usage of model2 to wpmodel

10 years agoMake the declaration in weapons.qh match in weapons.qc
Samual Lenks [Thu, 2 Jan 2014 23:29:00 +0000 (18:29 -0500)]
Make the declaration in weapons.qh match in weapons.qc

10 years agocommit message goes here
Samual Lenks [Thu, 2 Jan 2014 23:12:34 +0000 (18:12 -0500)]
commit message goes here

10 years agoMore descriptive stuff, better naming
Samual Lenks [Thu, 2 Jan 2014 23:03:21 +0000 (18:03 -0500)]
More descriptive stuff, better naming

10 years agoReorganize the register_weapon function a little bit
Samual Lenks [Thu, 2 Jan 2014 21:49:12 +0000 (16:49 -0500)]
Reorganize the register_weapon function a little bit

10 years agoAdd TODO to crosshairs.cfg to fix crosshair rings later
Samual Lenks [Thu, 2 Jan 2014 21:42:11 +0000 (16:42 -0500)]
Add TODO to crosshairs.cfg to fix crosshair rings later

10 years agoFix spacing of register_weapon lists
Samual Lenks [Thu, 2 Jan 2014 21:39:55 +0000 (16:39 -0500)]
Fix spacing of register_weapon lists

10 years agoRemove per-weapon crosshairs from crosshairs.cfg
Samual Lenks [Thu, 2 Jan 2014 21:21:21 +0000 (16:21 -0500)]
Remove per-weapon crosshairs from crosshairs.cfg

10 years agoAdd multiplier for compat
Samual Lenks [Thu, 2 Jan 2014 21:14:24 +0000 (16:14 -0500)]
Add multiplier for compat

10 years agoBegin moving per-weapon crosshair selection as weapon specific info
Samual Lenks [Thu, 2 Jan 2014 21:07:40 +0000 (16:07 -0500)]
Begin moving per-weapon crosshair selection as weapon specific info

10 years agoRemove legacy .zym weapon models (we don't use these anymore, right?)
Samual Lenks [Thu, 2 Jan 2014 15:06:48 +0000 (10:06 -0500)]
Remove legacy .zym weapon models (we don't use these anymore, right?)

10 years agoUse WarpZone_findradius_dist for distance checking on blast cone trace
Samual Lenks [Thu, 2 Jan 2014 14:38:46 +0000 (09:38 -0500)]
Use WarpZone_findradius_dist for distance checking on blast cone trace

10 years agoLimit queue to MAX_SHOCKWAVE_HITS
Samual Lenks [Thu, 2 Jan 2014 13:33:37 +0000 (08:33 -0500)]
Limit queue to MAX_SHOCKWAVE_HITS

10 years agoSome fixes for queueing of damage with shockwave
Samual Lenks [Thu, 2 Jan 2014 13:31:31 +0000 (08:31 -0500)]
Some fixes for queueing of damage with shockwave

10 years agoAdd todo comment
Samual Lenks [Thu, 2 Jan 2014 13:21:17 +0000 (08:21 -0500)]
Add todo comment

10 years agoAdd define for MAX_SHOCKWAVE_HITS
Samual Lenks [Thu, 2 Jan 2014 13:19:43 +0000 (08:19 -0500)]
Add define for MAX_SHOCKWAVE_HITS

10 years agoClean up entity properties of weaponinfo
Samual Lenks [Thu, 2 Jan 2014 01:24:36 +0000 (20:24 -0500)]
Clean up entity properties of weaponinfo

10 years agoComments, clean up REGISTER_WEAPON naming
Samual Lenks [Thu, 2 Jan 2014 01:11:02 +0000 (20:11 -0500)]
Comments, clean up REGISTER_WEAPON naming

10 years agoUse macro for WEP_NAME as well (get rid of W_Name)
Samual Lenks [Thu, 2 Jan 2014 00:51:50 +0000 (19:51 -0500)]
Use macro for WEP_NAME as well (get rid of W_Name)

10 years agoRemove duplicate WEP_ prefix for WEP_AMMO usage
Samual Lenks [Thu, 2 Jan 2014 00:46:57 +0000 (19:46 -0500)]
Remove duplicate WEP_ prefix for WEP_AMMO usage

10 years agoRename AMMO_vAL to WEP_AMMO
Samual Lenks [Thu, 2 Jan 2014 00:43:41 +0000 (19:43 -0500)]
Rename AMMO_vAL to WEP_AMMO

10 years agoSome more cleanup
Samual Lenks [Thu, 2 Jan 2014 00:41:11 +0000 (19:41 -0500)]
Some more cleanup

10 years agoitems field is not used on weapon entities anymore
Samual Lenks [Thu, 2 Jan 2014 00:17:38 +0000 (19:17 -0500)]
items field is not used on weapon entities anymore

10 years agoBetter descriptions for weaponrequests
Samual Lenks [Wed, 1 Jan 2014 13:22:23 +0000 (08:22 -0500)]
Better descriptions for weaponrequests

10 years agolittle reorganization
Samual Lenks [Wed, 1 Jan 2014 13:12:28 +0000 (08:12 -0500)]
little reorganization

10 years agoMerge remote-tracking branch 'origin/master' into samual/weapons
Samual Lenks [Wed, 1 Jan 2014 13:11:17 +0000 (08:11 -0500)]
Merge remote-tracking branch 'origin/master' into samual/weapons

Conflicts:
mutator_new_toys.cfg
qcsrc/client/miscfunctions.qc
qcsrc/common/explosion_equation.qc
qcsrc/server/cl_weapons.qc
qcsrc/server/g_damage.qc
qcsrc/server/weapons/weaponsystem.qc

10 years agoDon't use direct cvar access for bot weapon logic
Samual Lenks [Wed, 1 Jan 2014 12:47:56 +0000 (07:47 -0500)]
Don't use direct cvar access for bot weapon logic

10 years agoRename final to [[last]]
Samual Lenks [Wed, 1 Jan 2014 11:45:53 +0000 (06:45 -0500)]
Rename final to [[last]]

10 years agoMerge remote-tracking branch 'origin/divVerent/ballistic2'
Rudolf Polzer [Wed, 1 Jan 2014 10:14:00 +0000 (11:14 +0100)]
Merge remote-tracking branch 'origin/divVerent/ballistic2'

* origin/divVerent/ballistic2:
  Oops. Fix rifle config.
  We DO need to detect double-hits, due to the weird engine tracing that happens sometimes at low angles.
  Always show DamageInfo, even when hitting the same player twice.
  Fix use of "self".
  fix some bugs
  Kill some cvars I forgot.
  cvar cleanup
  Kill zcurveparticles due to 0 users.
  Simplify a LOT.
  work on restructuring fireBallisticBullet

10 years agoOops. Fix rifle config.
Rudolf Polzer [Wed, 1 Jan 2014 09:55:58 +0000 (10:55 +0100)]
Oops. Fix rifle config.

10 years agoMerge branch 'master' into divVerent/ballistic2
Rudolf Polzer [Wed, 1 Jan 2014 09:49:30 +0000 (10:49 +0100)]
Merge branch 'master' into divVerent/ballistic2

10 years agoAdd the most obvious __VA_ARGS__ macro of all.
Rudolf Polzer [Wed, 1 Jan 2014 09:47:38 +0000 (10:47 +0100)]
Add the most obvious __VA_ARGS__ macro of all.

10 years agoFix terencehill's variable abuse. Unbreaks centerprint.
Rudolf Polzer [Wed, 1 Jan 2014 09:37:49 +0000 (10:37 +0100)]
Fix terencehill's variable abuse. Unbreaks centerprint.

WHY DID I LET THIS GO WHEN REVIEWING THIS STUFF.

10 years agoMove item constants to t_items.qh
Samual Lenks [Tue, 31 Dec 2013 22:41:46 +0000 (17:41 -0500)]
Move item constants to t_items.qh

10 years agoMake these declaration lists not suck as much
Samual Lenks [Tue, 31 Dec 2013 22:31:49 +0000 (17:31 -0500)]
Make these declaration lists not suck as much

10 years agoMore cleaning
Samual Lenks [Tue, 31 Dec 2013 19:40:18 +0000 (14:40 -0500)]
More cleaning

10 years agoMove WANT_CONST to the same place that it is actually USED :P Plus add comment explai...
Samual Lenks [Tue, 31 Dec 2013 19:26:31 +0000 (14:26 -0500)]
Move WANT_CONST to the same place that it is actually USED :P Plus add comment explaining why it exists

10 years agoUpdate ammo checking on HUD_AMMO and HUD_WEAPONS to new system
Samual Lenks [Tue, 31 Dec 2013 19:08:58 +0000 (14:08 -0500)]
Update ammo checking on HUD_AMMO and HUD_WEAPONS to new system

10 years agoProper naming for "ammo_field"
Samual Lenks [Tue, 31 Dec 2013 16:34:21 +0000 (11:34 -0500)]
Proper naming for "ammo_field"

10 years agoWhoops, left that in there by mistake
Samual Lenks [Tue, 31 Dec 2013 16:26:23 +0000 (11:26 -0500)]
Whoops, left that in there by mistake

10 years agoMake it so that weapon zoom reticles are in weapon code, not view code
Samual Lenks [Tue, 31 Dec 2013 16:25:35 +0000 (11:25 -0500)]
Make it so that weapon zoom reticles are in weapon code, not view code

10 years agoAnother unnecessary thing to be removed
Samual Lenks [Tue, 31 Dec 2013 14:17:08 +0000 (09:17 -0500)]
Another unnecessary thing to be removed

10 years agoRemove unused function from qh file
Samual Lenks [Tue, 31 Dec 2013 13:48:13 +0000 (08:48 -0500)]
Remove unused function from qh file

10 years agoThat doesn't belong here
Samual Lenks [Tue, 31 Dec 2013 13:42:11 +0000 (08:42 -0500)]
That doesn't belong here

10 years agoMove antilag_debug to where it belongs
Samual Lenks [Tue, 31 Dec 2013 13:32:23 +0000 (08:32 -0500)]
Move antilag_debug to where it belongs

10 years agoFinal cleanup of SetupProjVelocity stuff :)
Samual Lenks [Tue, 31 Dec 2013 13:29:49 +0000 (08:29 -0500)]
Final cleanup of SetupProjVelocity stuff :)

10 years agoRemove one of the WEAPONTODO's
Samual Lenks [Tue, 31 Dec 2013 13:25:23 +0000 (08:25 -0500)]
Remove one of the WEAPONTODO's

10 years agoEven more cleanup of SetupProjVelocity
Samual Lenks [Tue, 31 Dec 2013 13:24:47 +0000 (08:24 -0500)]
Even more cleanup of SetupProjVelocity

10 years agoRename the macros so that they're a little easier to understand
Samual Lenks [Tue, 31 Dec 2013 13:09:52 +0000 (08:09 -0500)]
Rename the macros so that they're a little easier to understand

10 years agoClean up SetupProjectileVelocity a little bit
Samual Lenks [Tue, 31 Dec 2013 12:46:35 +0000 (07:46 -0500)]
Clean up SetupProjectileVelocity a little bit

10 years agofix "hack" :P
Samual Lenks [Tue, 31 Dec 2013 12:30:42 +0000 (07:30 -0500)]
fix "hack" :P

10 years agoCleanup ammofield stuff some more, fix handling in mutator_nix
Samual Lenks [Mon, 30 Dec 2013 23:03:29 +0000 (18:03 -0500)]
Cleanup ammofield stuff some more, fix handling in mutator_nix

10 years agoActually, use a more simple comparison (looks cleaner, easier to understand)
Samual Lenks [Mon, 30 Dec 2013 19:01:18 +0000 (14:01 -0500)]
Actually, use a more simple comparison (looks cleaner, easier to understand)

10 years agoMerge remote-tracking branch 'origin/samual/makemulti_inverse'
Samual Lenks [Mon, 30 Dec 2013 18:51:18 +0000 (13:51 -0500)]
Merge remote-tracking branch 'origin/samual/makemulti_inverse'

* origin/samual/makemulti_inverse:
  Remove r_hidewater changes from this branch
  Add ability for makeMulti inverse cvars (for r_water_hideplayer switching)

10 years agoRemove r_hidewater changes from this branch
Samual Lenks [Mon, 30 Dec 2013 18:48:32 +0000 (13:48 -0500)]
Remove r_hidewater changes from this branch

10 years agoMerge remote-tracking branch 'origin/master' into samual/makemulti_inverse
Samual Lenks [Mon, 30 Dec 2013 18:34:55 +0000 (13:34 -0500)]
Merge remote-tracking branch 'origin/master' into samual/makemulti_inverse

10 years agoMerge remote-tracking branch 'origin/samual/orthoview'
Samual Lenks [Mon, 30 Dec 2013 17:54:49 +0000 (12:54 -0500)]
Merge remote-tracking branch 'origin/samual/orthoview'

* origin/samual/orthoview:
  Use vec3 and get rid of FL2VEC -- This function didn't exist when I first made orthoview :)
  Lets just set resolution via a cvar
  Fix issues with FL2VEC
  Fix remaining known issue with orthoview (on abyss, techassault)
  Add definition for orthoview accuracy, plus some final cleanup
  Clean up debug stuff
  Add "set" for orthoview cvars
  Add cvars to defaultXonotic.cfg
  Use r_drawfog 0 while in orthoview
  Fix center of map and distance setting
  On second thought, keep the override cvar
  Use center of world bbox instead of '0 0 0' origin, solves a bug :D
  Fix it so that fov adjusts properly too
  Clean up orthoview maths, add logic for handling r_nearclip and r_farclip
  Working on adding orthoview feature for map screenshots from above

10 years agoMerge remote-tracking branch 'origin/samual/fix_crosshair_hittest'
Samual Lenks [Mon, 30 Dec 2013 17:53:26 +0000 (12:53 -0500)]
Merge remote-tracking branch 'origin/samual/fix_crosshair_hittest'

* origin/samual/fix_crosshair_hittest:
  Fix spectating
  Fix crosshair_hittest_showimpact by using proper loc instead of vieworigin

10 years agoMerge remote-tracking branch 'origin/Mario/shownames_minalpha'
Samual Lenks [Mon, 30 Dec 2013 17:52:06 +0000 (12:52 -0500)]
Merge remote-tracking branch 'origin/Mario/shownames_minalpha'

# By Samual Lenks (3) and Mario (1)
* origin/Mario/shownames_minalpha:
  Multiply shownames alpha by player alpha
  Allow shownames to be seen with low alpha if they're the same team
  Clean some things up
  Hide player name if their alpha is below a limit

10 years agoTry fixing centerprint expiring.
Rudolf Polzer [Mon, 30 Dec 2013 13:29:36 +0000 (14:29 +0100)]
Try fixing centerprint expiring.

- Avoid drawing stuff at alpha 0.
- Simplify alpha calculation.

10 years agoRename uzi to machinegun
Mario [Mon, 30 Dec 2013 11:59:02 +0000 (22:59 +1100)]
Rename uzi to machinegun

10 years agoUpdate vortex function names
Mario [Mon, 30 Dec 2013 11:48:18 +0000 (22:48 +1100)]
Update vortex function names

10 years agoUpdate vaporizer function names
Mario [Mon, 30 Dec 2013 11:45:35 +0000 (22:45 +1100)]
Update vaporizer function names

10 years agoUpdate shotgun function names
Mario [Mon, 30 Dec 2013 11:44:10 +0000 (22:44 +1100)]
Update shotgun function names

10 years agoUpdate minelayer function names
Mario [Mon, 30 Dec 2013 11:39:20 +0000 (22:39 +1100)]
Update minelayer function names

10 years agoRename back to w_machinegun.qc
Mario [Mon, 30 Dec 2013 11:33:12 +0000 (22:33 +1100)]
Rename back to w_machinegun.qc

10 years agoRename w_machinegun.qc to w_uzi.qc
Mario [Mon, 30 Dec 2013 11:29:12 +0000 (22:29 +1100)]
Rename w_machinegun.qc to w_uzi.qc

10 years agoUpdate uzi function names
Mario [Mon, 30 Dec 2013 11:26:56 +0000 (22:26 +1100)]
Update uzi function names

10 years agoUpdate hook function names
Mario [Mon, 30 Dec 2013 11:18:12 +0000 (22:18 +1100)]
Update hook function names

10 years agoUpdate HLAC function names
Mario [Mon, 30 Dec 2013 11:16:24 +0000 (22:16 +1100)]
Update HLAC function names

10 years agoUpdate hagar function names
Mario [Mon, 30 Dec 2013 11:11:51 +0000 (22:11 +1100)]
Update hagar function names

10 years agoUpdate fireball function names
Mario [Mon, 30 Dec 2013 11:10:12 +0000 (22:10 +1100)]
Update fireball function names

10 years agoUpdate crylink function names
Mario [Mon, 30 Dec 2013 11:08:07 +0000 (22:08 +1100)]
Update crylink function names

10 years agoUpdate arc function names
Mario [Mon, 30 Dec 2013 11:05:38 +0000 (22:05 +1100)]
Update arc function names

10 years agoUpdate mortar function names
Mario [Mon, 30 Dec 2013 11:02:32 +0000 (22:02 +1100)]
Update mortar function names

10 years agoMerge remote-tracking branch 'origin/terencehill/color_picker_carets'
Samual Lenks [Sun, 29 Dec 2013 10:29:16 +0000 (05:29 -0500)]
Merge remote-tracking branch 'origin/terencehill/color_picker_carets'

# By terencehill
# Via terencehill
* origin/terencehill/color_picker_carets:
  Optimize a check
  If there's a caret before the cursor in the input box when clicking on the color picker, escape the caret so we can add a valid color code
  Improve detection of color codes when dragging the mouse in the color picker: color code isn't valid if caret is escaped (e.g. ^^x123)

10 years agoMultiply shownames alpha by player alpha
Samual Lenks [Sun, 29 Dec 2013 09:14:32 +0000 (04:14 -0500)]
Multiply shownames alpha by player alpha

10 years agoAllow shownames to be seen with low alpha if they're the same team
Samual Lenks [Sat, 28 Dec 2013 19:11:12 +0000 (14:11 -0500)]
Allow shownames to be seen with low alpha if they're the same team

10 years agoClean some things up
Samual Lenks [Sat, 28 Dec 2013 19:09:26 +0000 (14:09 -0500)]
Clean some things up

10 years agoMerge remote-tracking branch 'origin/master' into Mario/shownames_minalpha
Samual Lenks [Sat, 28 Dec 2013 19:00:11 +0000 (14:00 -0500)]
Merge remote-tracking branch 'origin/master' into Mario/shownames_minalpha

10 years agoUse vec3 and get rid of FL2VEC -- This function didn't exist when I first
Samual Lenks [Sat, 28 Dec 2013 18:50:06 +0000 (13:50 -0500)]
Use vec3 and get rid of FL2VEC -- This function didn't exist when I first
made orthoview :)