xonotic/xonotic-data.pk3dir.git
8 years agoRead-only mode. When enabled, no sandbox commands can be used, and objects cannot...
Mircea Kitsune [Sun, 6 Nov 2011 13:30:20 +0000 (15:30 +0200)]
Read-only mode. When enabled, no sandbox commands can be used, and objects cannot be spawned, removed, or edited. Useful if a server admin uses the sandbox to place objects on a map and modify gameplay, without wanting to recompile the map itself.

8 years agoFlood protection of object spawning and pasting. Defaulted to 1 second
Mircea Kitsune [Sun, 6 Nov 2011 13:17:21 +0000 (15:17 +0200)]
Flood protection of object spawning and pasting. Defaulted to 1 second

8 years agoCorrect a check for grabbing
Mircea Kitsune [Sun, 6 Nov 2011 12:57:14 +0000 (14:57 +0200)]
Correct a check for grabbing

8 years agoLastly, use the correct cvar for grabbing distance, and give it a lower value
Mircea Kitsune [Sun, 6 Nov 2011 12:15:09 +0000 (14:15 +0200)]
Lastly, use the correct cvar for grabbing distance, and give it a lower value

8 years agoIn order for the new grabbing to work, a sandbox object's owner must be set as an...
Mircea Kitsune [Sun, 6 Nov 2011 12:11:14 +0000 (14:11 +0200)]
In order for the new grabbing to work, a sandbox object's owner must be set as an entity too. Therefore, scan for players each frame... and if the player with the correct UID is present on the server, it is set as the owner. Otherwise, the owner is world

8 years agoMove non-cheat grabbing back into cheatfrae, so all code is in one place. Also remove...
Mircea Kitsune [Sun, 6 Nov 2011 11:45:51 +0000 (13:45 +0200)]
Move non-cheat grabbing back into cheatfrae, so all code is in one place. Also remove the sandbox dragging code

8 years agoRemove non-cheat grabbing from the sandbox code, and allow it to be used for other...
Mircea Kitsune [Sun, 6 Nov 2011 11:15:53 +0000 (13:15 +0200)]
Remove non-cheat grabbing from the sandbox code, and allow it to be used for other purposes too. Any object with the .drag value set to anything other than 0 will be possible to drag without cheats, regardless of the sandbox mode.

8 years agoMerge branch 'master' into mirceakitsune/sandbox
Mircea Kitsune [Sat, 5 Nov 2011 22:26:41 +0000 (00:26 +0200)]
Merge branch 'master' into mirceakitsune/sandbox

8 years agocl_announcer_maptime 3 in autocvars.qh
Samual [Fri, 4 Nov 2011 19:06:47 +0000 (15:06 -0400)]
cl_announcer_maptime 3 in autocvars.qh

8 years agoMerge remote branch 'origin/samual/balance'
Samual [Fri, 4 Nov 2011 19:06:05 +0000 (15:06 -0400)]
Merge remote branch 'origin/samual/balance'

8 years agoFix announcement/previous_announcement check -- should be good to go now :D
Samual [Fri, 4 Nov 2011 19:03:24 +0000 (15:03 -0400)]
Fix announcement/previous_announcement check -- should be good to go now :D

8 years agoMany fixes for announcer code, plus FINALLY fix the hagar "linkexplode" bug for conte...
Samual [Fri, 4 Nov 2011 06:30:42 +0000 (02:30 -0400)]
Many fixes for announcer code, plus FINALLY fix the hagar "linkexplode" bug for contents... very annoying, but glad it's gone now :D

8 years agoMerge remote branch 'origin/master' into samual/balance
Samual [Thu, 3 Nov 2011 17:20:54 +0000 (13:20 -0400)]
Merge remote branch 'origin/master' into samual/balance

8 years agoadd another checkfail
Rudolf Polzer [Wed, 2 Nov 2011 09:20:21 +0000 (10:20 +0100)]
add another checkfail

8 years agoget rid of the nextafter() hack now the engine has proper handling of this in setorigin()
Rudolf Polzer [Wed, 2 Nov 2011 08:21:05 +0000 (09:21 +0100)]
get rid of the nextafter() hack now the engine has proper handling of this in setorigin()

8 years agoAdd debug print
Samual [Tue, 1 Nov 2011 18:35:34 +0000 (14:35 -0400)]
Add debug print

8 years agoMerge remote branch 'origin/master' into samual/balance
Samual [Tue, 1 Nov 2011 18:17:21 +0000 (14:17 -0400)]
Merge remote branch 'origin/master' into samual/balance

8 years agorequest session locking
Rudolf Polzer [Tue, 1 Nov 2011 14:27:28 +0000 (15:27 +0100)]
request session locking

8 years agoMerge branch 'master' of http://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Tue, 1 Nov 2011 08:26:46 +0000 (09:26 +0100)]
Merge branch 'master' of de.git.xonotic.org/xonotic/xonotic-data.pk3dir

8 years agoadd a cvar "sessionid" to make progs.db unique across multiple servers using the...
Rudolf Polzer [Tue, 1 Nov 2011 08:26:06 +0000 (09:26 +0100)]
add a cvar "sessionid" to make progs.db unique across multiple servers using the same directory

8 years agofix warning
Rudolf Polzer [Mon, 31 Oct 2011 10:29:39 +0000 (11:29 +0100)]
fix warning

8 years agowarpzones: always make sure origin is changed
Rudolf Polzer [Mon, 31 Oct 2011 07:31:49 +0000 (08:31 +0100)]
warpzones: always make sure origin is changed

8 years agoremove the second touch handler hack for warpzones, let's see what breaks (we still...
Rudolf Polzer [Mon, 31 Oct 2011 07:27:49 +0000 (08:27 +0100)]
remove the second touch handler hack for warpzones, let's see what breaks (we still get the debug message)

8 years agoAdd menu button for object_claim, and colorize the info buttons to light yellow
Mircea Kitsune [Sun, 30 Oct 2011 11:33:22 +0000 (13:33 +0200)]
Add menu button for object_claim, and colorize the info buttons to light yellow

8 years agoAdd object_info attachments to the helper and menu
Mircea Kitsune [Sun, 30 Oct 2011 11:13:04 +0000 (13:13 +0200)]
Add object_info attachments to the helper and menu

8 years agoImprove object_info messages
Mircea Kitsune [Sun, 30 Oct 2011 11:04:38 +0000 (13:04 +0200)]
Improve object_info messages

8 years agoSpecify "no attachments" when the object had none, and fix a typo
Mircea Kitsune [Sun, 30 Oct 2011 10:52:03 +0000 (12:52 +0200)]
Specify "no attachments" when the object had none, and fix a typo

8 years agoAdd a new info command for printing information about attachments (object_info attach...
Mircea Kitsune [Sun, 30 Oct 2011 10:46:36 +0000 (12:46 +0200)]
Add a new info command for printing information about attachments (object_info attachments)

8 years agoDocument object_info updates in the helper, and fix some messages
Mircea Kitsune [Sun, 30 Oct 2011 10:25:41 +0000 (12:25 +0200)]
Document object_info updates in the helper, and fix some messages

8 years agoRe-arrange some buttons in the menu, and 'add object' info and 'mesh info' next to...
Mircea Kitsune [Sun, 30 Oct 2011 10:19:39 +0000 (12:19 +0200)]
Re-arrange some buttons in the menu, and 'add object' info and 'mesh info' next to each other

8 years agoDon't srzone message and message2 together, which was causing another bug. Object...
Mircea Kitsune [Sun, 30 Oct 2011 10:07:02 +0000 (12:07 +0200)]
Don't srzone message and message2 together, which was causing another bug. Object information should now be stored properly.

8 years agoFix another bug I forgot
Mircea Kitsune [Sun, 30 Oct 2011 09:59:44 +0000 (11:59 +0200)]
Fix another bug I forgot

8 years agoAdd the object_info object command, which will print all this information to the...
Mircea Kitsune [Sun, 30 Oct 2011 09:59:00 +0000 (11:59 +0200)]
Add the object_info object command, which will print all this information to the player asking for it

8 years agoOnly update owner name if necessary, and fix some silly bugs I left in
Mircea Kitsune [Sun, 30 Oct 2011 09:53:30 +0000 (11:53 +0200)]
Only update owner name if necessary, and fix some silly bugs I left in

8 years agoUpdate object owner nickname when using the object_claim command. This can also be...
Mircea Kitsune [Sun, 30 Oct 2011 09:46:21 +0000 (11:46 +0200)]
Update object owner nickname when using the object_claim command. This can also be used to update your name on an object if you already own it, but changed your nickname since creating it.

8 years agoStore object information about creation and owner. Objects can now report the name...
Mircea Kitsune [Sun, 30 Oct 2011 09:37:16 +0000 (11:37 +0200)]
Store object information about creation and owner. Objects can now report the name of their owner, their creation date, their last edit date, and the date the creator last went to the bathroom. Joking about the first three ;)

8 years agoDon't seta cl_sandbox_clipboard, as it doesn't seem to work well in some cases
Mircea Kitsune [Sat, 29 Oct 2011 21:36:15 +0000 (00:36 +0300)]
Don't seta cl_sandbox_clipboard, as it doesn't seem to work well in some cases

8 years agoRevert my last commit. I forgot you can edit one property of an object without changi...
Mircea Kitsune [Sat, 29 Oct 2011 21:16:22 +0000 (00:16 +0300)]
Revert my last commit. I forgot you can edit one property of an object without changing the other, so setDependent does not make sense and gets in the way

8 years agoMenu: Force can only be set as long as the object is physical
Mircea Kitsune [Sat, 29 Oct 2011 21:09:42 +0000 (00:09 +0300)]
Menu: Force can only be set as long as the object is physical

8 years agoShorter text, those buttons are quite small
Mircea Kitsune [Sat, 29 Oct 2011 21:02:33 +0000 (00:02 +0300)]
Shorter text, those buttons are quite small

8 years agoAdd a menu button for showing mesh info, including listing of all bones
Mircea Kitsune [Sat, 29 Oct 2011 21:00:31 +0000 (00:00 +0300)]
Add a menu button for showing mesh info, including listing of all bones

8 years agoFor now though, comment EF_SELECTABLE out. Don't want objects always turning bright...
Mircea Kitsune [Sat, 29 Oct 2011 20:56:07 +0000 (23:56 +0300)]
For now though, comment EF_SELECTABLE out. Don't want objects always turning bright when looking at them. Good for helper entities though, like bones

8 years agoUse EF_SELECTABLE on sandbox objects, making them turn bright when looking at them...
Mircea Kitsune [Sat, 29 Oct 2011 20:51:10 +0000 (23:51 +0300)]
Use EF_SELECTABLE on sandbox objects, making them turn bright when looking at them. Should also help with tracing in some cases

8 years agoTo make things even more fun, make the default clipboard cvar seta instead of set...
Mircea Kitsune [Sat, 29 Oct 2011 20:42:47 +0000 (23:42 +0300)]
To make things even more fun, make the default clipboard cvar seta instead of set. Now even if you restart Xonotic, you can paste your last copied object in the world :)

8 years agoDocument the new copying system in the helper
Mircea Kitsune [Sat, 29 Oct 2011 20:38:47 +0000 (23:38 +0300)]
Document the new copying system in the helper

8 years agoSecond part of my last commit, clipboard functional again. Objects are now pasted...
Mircea Kitsune [Sat, 29 Oct 2011 19:57:00 +0000 (22:57 +0300)]
Second part of my last commit, clipboard functional again. Objects are now pasted from the specified client cvar. For real men: You can also use the object_paste command to spawn an object from the console, by writing each property manually. I challenge your mental strength >:)

8 years agoAnd now for something a little different: No longer use a string for the clipboard...
Mircea Kitsune [Sat, 29 Oct 2011 19:51:44 +0000 (22:51 +0300)]
And now for something a little different: No longer use a string for the clipboard, but a client-side cvar. This offers many new possibilities... such as multiple clipboards, object presets and shortcuts, exporting objects and posting them online (forum, twitter, etc), and using the clipboard between servers. eg: Say you see an object you can copy, and wanna put it on your server. Just copy it from the Sandbox menu, disconnect, connect to your server, and paste. Your object will be there :)

8 years agoMerge remote branch 'origin/master' into samual/balance
Samual [Sat, 29 Oct 2011 18:45:18 +0000 (14:45 -0400)]
Merge remote branch 'origin/master' into samual/balance

8 years agoFix something I forgot, storage works again
Mircea Kitsune [Sat, 29 Oct 2011 16:18:15 +0000 (19:18 +0300)]
Fix something I forgot, storage works again

8 years agoSimplify physics saving code
Mircea Kitsune [Sat, 29 Oct 2011 16:11:41 +0000 (19:11 +0300)]
Simplify physics saving code

8 years agoRe-implement remembering of old movetype for objects, and also persist it in storage...
Mircea Kitsune [Sat, 29 Oct 2011 16:08:19 +0000 (19:08 +0300)]
Re-implement remembering of old movetype for objects, and also persist it in storage. For example: If you set an object to MOVETYPE_PHYSICAL, attach it to another object (during which it becomes MOVETYPE_FOLLOW), restart the server, then go back and detach the object, it will know to go back to MOVETYPE_PHYSICAL. This does not add any extra info, as movetype was already added to the storage for child objects, and was useless before this.

8 years agoDon't store origin and angles at all for child objects. Storage functional again...
Mircea Kitsune [Sat, 29 Oct 2011 15:44:23 +0000 (18:44 +0300)]
Don't store origin and angles at all for child objects. Storage functional again. Note that this breaks previous storages

8 years agoStorage: Only store attachment bone info for child objects, not parents. This current...
Mircea Kitsune [Sat, 29 Oct 2011 14:48:18 +0000 (17:48 +0300)]
Storage: Only store attachment bone info for child objects, not parents. This currently breaks the storage, as another change must follow

8 years agoGet and persist bone names properly. Objects attached to other object's bones will...
Mircea Kitsune [Sat, 29 Oct 2011 13:55:23 +0000 (16:55 +0300)]
Get and persist bone names properly. Objects attached to other object's bones will be now stored and loaded properly, for both clipboard and database.

8 years agoStorage save: Persist all strings between quotation marks. This allows models, materi...
Mircea Kitsune [Sat, 29 Oct 2011 13:35:24 +0000 (16:35 +0300)]
Storage save: Persist all strings between quotation marks. This allows models, materials, and bones with spaces in their names to be persisted properly

8 years agoStorage: Add support for persisting bones, and attaching back to them for objects...
Mircea Kitsune [Sat, 29 Oct 2011 13:29:46 +0000 (16:29 +0300)]
Storage: Add support for persisting bones, and attaching back to them for objects that are pasted and loaded to / from database. Not tested yet

8 years agoDetach objects at exactly the same origin, not the origin of the parent. Angles howev...
Mircea Kitsune [Sat, 29 Oct 2011 13:16:59 +0000 (16:16 +0300)]
Detach objects at exactly the same origin, not the origin of the parent. Angles however are reset to the parent's, so that detached objects don't spin or roll

8 years agoSandbox menu: Send all strings with quotation marks around them. This allows specifyi...
Mircea Kitsune [Sat, 29 Oct 2011 12:54:19 +0000 (15:54 +0300)]
Sandbox menu: Send all strings with quotation marks around them. This allows specifying spaces in them, such as the "bip01 r hand" bone

8 years agoFix menu bug again lol
Mircea Kitsune [Sat, 29 Oct 2011 11:23:37 +0000 (14:23 +0300)]
Fix menu bug again lol

8 years agoFix a menu bug using the wrong cvar for attachment bone
Mircea Kitsune [Sat, 29 Oct 2011 11:20:42 +0000 (14:20 +0300)]
Fix a menu bug using the wrong cvar for attachment bone

8 years agoAh, it seems tag counting should start from 1
Mircea Kitsune [Sat, 29 Oct 2011 11:14:07 +0000 (14:14 +0300)]
Ah, it seems tag counting should start from 1

8 years agoDocument object_info in the helper
Mircea Kitsune [Sat, 29 Oct 2011 11:10:54 +0000 (14:10 +0300)]
Document object_info in the helper

8 years agoedit rights = copy rights now for copying
Mircea Kitsune [Sat, 29 Oct 2011 11:08:27 +0000 (14:08 +0300)]
edit rights = copy rights now for copying

8 years agoNew functionality for g_sandbox_editor_free. 0 = players can only copy or edit their...
Mircea Kitsune [Sat, 29 Oct 2011 11:05:55 +0000 (14:05 +0300)]
New functionality for g_sandbox_editor_free. 0 = players can only copy or edit their own objects, 1 = players can copy but not edit other objects, 2 = players can copy and edit all object. Default is now 1 (you can duplicate other people's objects but not edit them).

8 years agoName the info command "mesh", and allow it to list both model, andimation frame,...
Mircea Kitsune [Sat, 29 Oct 2011 10:59:06 +0000 (13:59 +0300)]
Name the info command "mesh", and allow it to list both model, andimation frame, and tags. People can then know the model and frame of any object, which can be helpful with building

8 years agoAdd a command which allows printing tag information of a model to the player
Mircea Kitsune [Sat, 29 Oct 2011 10:48:51 +0000 (13:48 +0300)]
Add a command which allows printing tag information of a model to the player

8 years agoAdd an object_info command, which will print some information about the object later...
Mircea Kitsune [Sat, 29 Oct 2011 09:48:28 +0000 (12:48 +0300)]
Add an object_info command, which will print some information about the object later on. Also do some other code arrangements

8 years agoAdd a TODO for persisting bones, and code comments explaining how the array storage...
Mircea Kitsune [Fri, 28 Oct 2011 23:46:56 +0000 (02:46 +0300)]
Add a TODO for persisting bones, and code comments explaining how the array storage works

8 years agoGet storage loading to use arrays too. Attached objects will be saved in storage...
Mircea Kitsune [Fri, 28 Oct 2011 23:26:32 +0000 (02:26 +0300)]
Get storage loading to use arrays too. Attached objects will be saved in storage, but object can also be copied / pasted with their attachments now. Bones are not saved yet, and will be done tomorrow

8 years agoAt the expense of the developer's sanity, get the save system working with arrays...
Mircea Kitsune [Fri, 28 Oct 2011 23:09:41 +0000 (02:09 +0300)]
At the expense of the developer's sanity, get the save system working with arrays. Also fix a code typo that was always there, making the storage get saved each frame. By default, storage is saved every 5 seconds

8 years agosimplify bot-should-attack logic (PLEASE TEST)
Rudolf Polzer [Fri, 28 Oct 2011 21:45:19 +0000 (23:45 +0200)]
simplify bot-should-attack logic (PLEASE TEST)

8 years agoanother debug cvar
Rudolf Polzer [Fri, 28 Oct 2011 20:54:40 +0000 (22:54 +0200)]
another debug cvar

8 years agoAdd a code comment about how the string works. Clipboard and database seem to be...
Mircea Kitsune [Fri, 28 Oct 2011 20:54:39 +0000 (23:54 +0300)]
Add a code comment about how the string works. Clipboard and database seem to be fully functional now. divVerent won't let me tokenize tokens though, so I need to change implementation to something less hackish.

8 years agoFix the bug with multiple objects without a model being spawned from storage
Mircea Kitsune [Fri, 28 Oct 2011 20:47:13 +0000 (23:47 +0300)]
Fix the bug with multiple objects without a model being spawned from storage

8 years agoAttempt to make loaded child objects attached. Code is buggy any currently breaks...
Mircea Kitsune [Fri, 28 Oct 2011 20:30:12 +0000 (23:30 +0300)]
Attempt to make loaded child objects attached. Code is buggy any currently breaks storage, so switch to this commit only if you're ok with that

8 years agoTeach the loading code to load multiple objects from one line, by tokenizing the...
Mircea Kitsune [Fri, 28 Oct 2011 20:23:56 +0000 (23:23 +0300)]
Teach the loading code to load multiple objects from one line, by tokenizing the argument of another token. Objects aren't attached yet however

8 years agoAttempt to persist attached objects in storage and clipboard, part 1: Store child...
Mircea Kitsune [Fri, 28 Oct 2011 19:49:02 +0000 (22:49 +0300)]
Attempt to persist attached objects in storage and clipboard, part 1: Store child objects in the same line as their parent object. Objects are separated by the ; symbol.

8 years agohandle HTTP error 422: Unprocessable Entity by NOT retrying the send to a second...
Rudolf Polzer [Fri, 28 Oct 2011 19:33:15 +0000 (21:33 +0200)]
handle HTTP error 422: Unprocessable Entity by NOT retrying the send to a second receiving URL

8 years agoMerge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Fri, 28 Oct 2011 19:29:54 +0000 (21:29 +0200)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir

8 years agomore spam
Rudolf Polzer [Fri, 28 Oct 2011 19:29:48 +0000 (21:29 +0200)]
more spam

8 years agoDon't allow attaching to attachments, for obvious reasons. Also don't persist the...
Mircea Kitsune [Fri, 28 Oct 2011 19:09:34 +0000 (22:09 +0300)]
Don't allow attaching to attachments, for obvious reasons. Also don't persist the movetype of attachments, as it will not work with that I'm going to implement next (restore default physics when detaching an object)

8 years agoPrecache material sounds for objects that are loaded from database
Mircea Kitsune [Fri, 28 Oct 2011 16:11:08 +0000 (19:11 +0300)]
Precache material sounds for objects that are loaded from database

8 years agoPrint more information to the first line of the storage time, including the date...
Mircea Kitsune [Fri, 28 Oct 2011 16:04:32 +0000 (19:04 +0300)]
Print more information to the first line of the storage time, including the date and time when the file was last updated

8 years agoAdd a name cvar for storage. That way, people can select between multiple storages...
Mircea Kitsune [Fri, 28 Oct 2011 15:48:57 +0000 (18:48 +0300)]
Add a name cvar for storage. That way, people can select between multiple storages. If * is that cvar, storage files are named sandbox/storage_*_mapname.txt

8 years agoRename more functions, and add server notification messages for database loading
Mircea Kitsune [Fri, 28 Oct 2011 15:36:23 +0000 (18:36 +0300)]
Rename more functions, and add server notification messages for database loading

8 years agoActually, do update the database when there are no objects. Otherwise deleting all...
Mircea Kitsune [Fri, 28 Oct 2011 15:23:12 +0000 (18:23 +0300)]
Actually, do update the database when there are no objects. Otherwise deleting all objects would no longer update it

8 years agoRename several functions
Mircea Kitsune [Fri, 28 Oct 2011 15:21:42 +0000 (18:21 +0300)]
Rename several functions

8 years agoRemove an abandoned float
Mircea Kitsune [Fri, 28 Oct 2011 15:02:31 +0000 (18:02 +0300)]
Remove an abandoned float

8 years agoRemove debug code. Saving and loading from text files should be fully functional...
Mircea Kitsune [Fri, 28 Oct 2011 15:01:59 +0000 (18:01 +0300)]
Remove debug code. Saving and loading from text files should be fully functional now. When starting the same map, you will find your objects just as you left them :)

8 years agoStore empty properties as - in the clipboard. Otherwise stuff breaks, as tokenize_con...
Mircea Kitsune [Fri, 28 Oct 2011 14:58:42 +0000 (17:58 +0300)]
Store empty properties as - in the clipboard. Otherwise stuff breaks, as tokenize_console cannot read between two spaces

8 years agorace/cts: store UID2Name info prefixed with "/uid2name/" not "uid2name", to not clash...
Rudolf Polzer [Fri, 28 Oct 2011 14:15:23 +0000 (16:15 +0200)]
race/cts: store UID2Name info prefixed with "/uid2name/" not "uid2name", to not clash in case a map's name starts with "uid2name".

8 years agoApply the objects in the text file to the world. Partly works, but a few bugs still...
Mircea Kitsune [Fri, 28 Oct 2011 14:07:44 +0000 (17:07 +0300)]
Apply the objects in the text file to the world. Partly works, but a few bugs still exist.

8 years agoRemove object* at the beginning of each line. Hard to do the tokenizing / substringin...
Mircea Kitsune [Fri, 28 Oct 2011 13:57:11 +0000 (16:57 +0300)]
Remove object* at the beginning of each line. Hard to do the tokenizing / substringing for that, and it doesn't make any sense either

8 years agoBasic implementation for reading sandbox storage files. Currently, it just prints...
Mircea Kitsune [Fri, 28 Oct 2011 13:51:14 +0000 (16:51 +0300)]
Basic implementation for reading sandbox storage files. Currently, it just prints each line to the console. Also add an autoload cvar, which will make objects be automatically loaded at startup

8 years agoBegin each line with object*, where * is the number of the object. Databese saving...
Mircea Kitsune [Fri, 28 Oct 2011 13:22:56 +0000 (16:22 +0300)]
Begin each line with object*, where * is the number of the object. Databese saving can be considered complete. Next comes the reading

8 years agoAdd a comment line with information to the save file
Mircea Kitsune [Fri, 28 Oct 2011 13:16:37 +0000 (16:16 +0300)]
Add a comment line with information to the save file

8 years agoProperly store map name in the text file
Mircea Kitsune [Fri, 28 Oct 2011 13:09:22 +0000 (16:09 +0300)]
Properly store map name in the text file

8 years agoDon't persist attached objects for now. They would only be spawned at origin '0 0...
Mircea Kitsune [Fri, 28 Oct 2011 13:05:58 +0000 (16:05 +0300)]
Don't persist attached objects for now. They would only be spawned at origin '0 0 0' and wouldn't work. We must find some way to fix this eventually!

8 years agoFirst part of storing objects to text files, using the autosave feature. Not working...
Mircea Kitsune [Fri, 28 Oct 2011 12:58:27 +0000 (15:58 +0300)]
First part of storing objects to text files, using the autosave feature. Not working properly yet. I also don't know how I'm gonna store attachments to this =(

8 years agoMerge branch 'master' into mirceakitsune/sandbox
Mircea Kitsune [Fri, 28 Oct 2011 12:22:43 +0000 (15:22 +0300)]
Merge branch 'master' into mirceakitsune/sandbox