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12 years agoFix a menu bug using the wrong cvar for attachment bone
Mircea Kitsune [Sat, 29 Oct 2011 11:20:42 +0000 (14:20 +0300)]
Fix a menu bug using the wrong cvar for attachment bone

12 years agoAh, it seems tag counting should start from 1
Mircea Kitsune [Sat, 29 Oct 2011 11:14:07 +0000 (14:14 +0300)]
Ah, it seems tag counting should start from 1

12 years agoDocument object_info in the helper
Mircea Kitsune [Sat, 29 Oct 2011 11:10:54 +0000 (14:10 +0300)]
Document object_info in the helper

12 years agoedit rights = copy rights now for copying
Mircea Kitsune [Sat, 29 Oct 2011 11:08:27 +0000 (14:08 +0300)]
edit rights = copy rights now for copying

12 years agoNew functionality for g_sandbox_editor_free. 0 = players can only copy or edit their...
Mircea Kitsune [Sat, 29 Oct 2011 11:05:55 +0000 (14:05 +0300)]
New functionality for g_sandbox_editor_free. 0 = players can only copy or edit their own objects, 1 = players can copy but not edit other objects, 2 = players can copy and edit all object. Default is now 1 (you can duplicate other people's objects but not edit them).

12 years agoName the info command "mesh", and allow it to list both model, andimation frame,...
Mircea Kitsune [Sat, 29 Oct 2011 10:59:06 +0000 (13:59 +0300)]
Name the info command "mesh", and allow it to list both model, andimation frame, and tags. People can then know the model and frame of any object, which can be helpful with building

12 years agoAdd a command which allows printing tag information of a model to the player
Mircea Kitsune [Sat, 29 Oct 2011 10:48:51 +0000 (13:48 +0300)]
Add a command which allows printing tag information of a model to the player

12 years agoAdd an object_info command, which will print some information about the object later...
Mircea Kitsune [Sat, 29 Oct 2011 09:48:28 +0000 (12:48 +0300)]
Add an object_info command, which will print some information about the object later on. Also do some other code arrangements

12 years agoAdd a TODO for persisting bones, and code comments explaining how the array storage...
Mircea Kitsune [Fri, 28 Oct 2011 23:46:56 +0000 (02:46 +0300)]
Add a TODO for persisting bones, and code comments explaining how the array storage works

12 years agoGet storage loading to use arrays too. Attached objects will be saved in storage...
Mircea Kitsune [Fri, 28 Oct 2011 23:26:32 +0000 (02:26 +0300)]
Get storage loading to use arrays too. Attached objects will be saved in storage, but object can also be copied / pasted with their attachments now. Bones are not saved yet, and will be done tomorrow

12 years agoAt the expense of the developer's sanity, get the save system working with arrays...
Mircea Kitsune [Fri, 28 Oct 2011 23:09:41 +0000 (02:09 +0300)]
At the expense of the developer's sanity, get the save system working with arrays. Also fix a code typo that was always there, making the storage get saved each frame. By default, storage is saved every 5 seconds

12 years agoAdd a code comment about how the string works. Clipboard and database seem to be...
Mircea Kitsune [Fri, 28 Oct 2011 20:54:39 +0000 (23:54 +0300)]
Add a code comment about how the string works. Clipboard and database seem to be fully functional now. divVerent won't let me tokenize tokens though, so I need to change implementation to something less hackish.

12 years agoFix the bug with multiple objects without a model being spawned from storage
Mircea Kitsune [Fri, 28 Oct 2011 20:47:13 +0000 (23:47 +0300)]
Fix the bug with multiple objects without a model being spawned from storage

12 years agoAttempt to make loaded child objects attached. Code is buggy any currently breaks...
Mircea Kitsune [Fri, 28 Oct 2011 20:30:12 +0000 (23:30 +0300)]
Attempt to make loaded child objects attached. Code is buggy any currently breaks storage, so switch to this commit only if you're ok with that

12 years agoTeach the loading code to load multiple objects from one line, by tokenizing the...
Mircea Kitsune [Fri, 28 Oct 2011 20:23:56 +0000 (23:23 +0300)]
Teach the loading code to load multiple objects from one line, by tokenizing the argument of another token. Objects aren't attached yet however

12 years agoAttempt to persist attached objects in storage and clipboard, part 1: Store child...
Mircea Kitsune [Fri, 28 Oct 2011 19:49:02 +0000 (22:49 +0300)]
Attempt to persist attached objects in storage and clipboard, part 1: Store child objects in the same line as their parent object. Objects are separated by the ; symbol.

12 years agoDon't allow attaching to attachments, for obvious reasons. Also don't persist the...
Mircea Kitsune [Fri, 28 Oct 2011 19:09:34 +0000 (22:09 +0300)]
Don't allow attaching to attachments, for obvious reasons. Also don't persist the movetype of attachments, as it will not work with that I'm going to implement next (restore default physics when detaching an object)

12 years agoPrecache material sounds for objects that are loaded from database
Mircea Kitsune [Fri, 28 Oct 2011 16:11:08 +0000 (19:11 +0300)]
Precache material sounds for objects that are loaded from database

12 years agoPrint more information to the first line of the storage time, including the date...
Mircea Kitsune [Fri, 28 Oct 2011 16:04:32 +0000 (19:04 +0300)]
Print more information to the first line of the storage time, including the date and time when the file was last updated

12 years agoAdd a name cvar for storage. That way, people can select between multiple storages...
Mircea Kitsune [Fri, 28 Oct 2011 15:48:57 +0000 (18:48 +0300)]
Add a name cvar for storage. That way, people can select between multiple storages. If * is that cvar, storage files are named sandbox/storage_*_mapname.txt

12 years agoRename more functions, and add server notification messages for database loading
Mircea Kitsune [Fri, 28 Oct 2011 15:36:23 +0000 (18:36 +0300)]
Rename more functions, and add server notification messages for database loading

12 years agoActually, do update the database when there are no objects. Otherwise deleting all...
Mircea Kitsune [Fri, 28 Oct 2011 15:23:12 +0000 (18:23 +0300)]
Actually, do update the database when there are no objects. Otherwise deleting all objects would no longer update it

12 years agoRename several functions
Mircea Kitsune [Fri, 28 Oct 2011 15:21:42 +0000 (18:21 +0300)]
Rename several functions

12 years agoRemove an abandoned float
Mircea Kitsune [Fri, 28 Oct 2011 15:02:31 +0000 (18:02 +0300)]
Remove an abandoned float

12 years agoRemove debug code. Saving and loading from text files should be fully functional...
Mircea Kitsune [Fri, 28 Oct 2011 15:01:59 +0000 (18:01 +0300)]
Remove debug code. Saving and loading from text files should be fully functional now. When starting the same map, you will find your objects just as you left them :)

12 years agoStore empty properties as - in the clipboard. Otherwise stuff breaks, as tokenize_con...
Mircea Kitsune [Fri, 28 Oct 2011 14:58:42 +0000 (17:58 +0300)]
Store empty properties as - in the clipboard. Otherwise stuff breaks, as tokenize_console cannot read between two spaces

12 years agoApply the objects in the text file to the world. Partly works, but a few bugs still...
Mircea Kitsune [Fri, 28 Oct 2011 14:07:44 +0000 (17:07 +0300)]
Apply the objects in the text file to the world. Partly works, but a few bugs still exist.

12 years agoRemove object* at the beginning of each line. Hard to do the tokenizing / substringin...
Mircea Kitsune [Fri, 28 Oct 2011 13:57:11 +0000 (16:57 +0300)]
Remove object* at the beginning of each line. Hard to do the tokenizing / substringing for that, and it doesn't make any sense either

12 years agoBasic implementation for reading sandbox storage files. Currently, it just prints...
Mircea Kitsune [Fri, 28 Oct 2011 13:51:14 +0000 (16:51 +0300)]
Basic implementation for reading sandbox storage files. Currently, it just prints each line to the console. Also add an autoload cvar, which will make objects be automatically loaded at startup

12 years agoBegin each line with object*, where * is the number of the object. Databese saving...
Mircea Kitsune [Fri, 28 Oct 2011 13:22:56 +0000 (16:22 +0300)]
Begin each line with object*, where * is the number of the object. Databese saving can be considered complete. Next comes the reading

12 years agoAdd a comment line with information to the save file
Mircea Kitsune [Fri, 28 Oct 2011 13:16:37 +0000 (16:16 +0300)]
Add a comment line with information to the save file

12 years agoProperly store map name in the text file
Mircea Kitsune [Fri, 28 Oct 2011 13:09:22 +0000 (16:09 +0300)]
Properly store map name in the text file

12 years agoDon't persist attached objects for now. They would only be spawned at origin '0 0...
Mircea Kitsune [Fri, 28 Oct 2011 13:05:58 +0000 (16:05 +0300)]
Don't persist attached objects for now. They would only be spawned at origin '0 0 0' and wouldn't work. We must find some way to fix this eventually!

12 years agoFirst part of storing objects to text files, using the autosave feature. Not working...
Mircea Kitsune [Fri, 28 Oct 2011 12:58:27 +0000 (15:58 +0300)]
First part of storing objects to text files, using the autosave feature. Not working properly yet. I also don't know how I'm gonna store attachments to this =(

12 years agoMerge branch 'master' into mirceakitsune/sandbox
Mircea Kitsune [Fri, 28 Oct 2011 12:22:43 +0000 (15:22 +0300)]
Merge branch 'master' into mirceakitsune/sandbox

12 years agoAdd cvars for autosave, which will be used by the upcoming storage system
Mircea Kitsune [Fri, 28 Oct 2011 12:22:00 +0000 (15:22 +0300)]
Add cvars for autosave, which will be used by the upcoming storage system

12 years agoNew mutator hook SV_StartFrame, executing globally each server frame. Will be used...
Mircea Kitsune [Fri, 28 Oct 2011 12:21:22 +0000 (15:21 +0300)]
New mutator hook SV_StartFrame, executing globally each server frame. Will be used later on by the sandbox code

12 years agoAlso print information about attaching and detaching objects when g_sandbox_info > 1
Mircea Kitsune [Thu, 27 Oct 2011 22:28:51 +0000 (01:28 +0300)]
Also print information about attaching and detaching objects when g_sandbox_info > 1

12 years agoAdd a help button to the menu, and size the menu properly
Mircea Kitsune [Thu, 27 Oct 2011 22:19:03 +0000 (01:19 +0300)]
Add a help button to the menu, and size the menu properly

12 years agoRemove a useless spacing. IT DIDN'T LOOK PERFECT, THE CODE WAS FLAWED!
Mircea Kitsune [Thu, 27 Oct 2011 22:03:25 +0000 (01:03 +0300)]
Remove a useless spacing. IT DIDN'T LOOK PERFECT, THE CODE WAS FLAWED!

12 years agoRemove code for spawning items. I didn't like its implementation, it would only work...
Mircea Kitsune [Thu, 27 Oct 2011 22:00:26 +0000 (01:00 +0300)]
Remove code for spawning items. I didn't like its implementation, it would only work for weapons, and the focus of the sandbox is currently on objects

12 years agog_sandbox_info - Print information about spawned / removed objects when 1, and also...
Mircea Kitsune [Thu, 27 Oct 2011 21:58:25 +0000 (00:58 +0300)]
g_sandbox_info - Print information about spawned / removed objects when 1, and also about edited objects when 2

12 years agoDivide sandbox messages in three categories, and color each accordingly: INFO (tells...
Mircea Kitsune [Thu, 27 Oct 2011 21:47:28 +0000 (00:47 +0300)]
Divide sandbox messages in three categories, and color each accordingly: INFO (tells unimportant stuff to the player), WARNING (tells important stuff to the player) and server (information about spawned objects printed to the server when g_sandbox_info is enabled)

12 years agoIf removing an object that contains attachments, detach child objects first
Mircea Kitsune [Thu, 27 Oct 2011 21:32:17 +0000 (00:32 +0300)]
If removing an object that contains attachments, detach child objects first

12 years agoRename action_object commands to object_action, because that's more correct
Mircea Kitsune [Thu, 27 Oct 2011 21:28:12 +0000 (00:28 +0300)]
Rename action_object commands to object_action, because that's more correct

12 years agoMerge duplicate_object_copy and duplicate_object_paste into a single duplicate_object...
Mircea Kitsune [Thu, 27 Oct 2011 21:22:14 +0000 (00:22 +0300)]
Merge duplicate_object_copy and duplicate_object_paste into a single duplicate_object command, with copy and paste as arguments

12 years agoNew command: claim_object. If the player has edit rights over an object (either free...
Mircea Kitsune [Thu, 27 Oct 2011 21:09:09 +0000 (00:09 +0300)]
New command: claim_object. If the player has edit rights over an object (either free editing is enabled, or the object was spawned by a player without an UID), the player can claim the object as his with this command.

12 years agoUnfortunately, my previous change makes it impossible to track the object count of...
Mircea Kitsune [Thu, 27 Oct 2011 20:52:22 +0000 (23:52 +0300)]
Unfortunately, my previous change makes it impossible to track the object count of each player. Therefore, turn the object limit into a global float, and default it to 1000. My only concern about this is that a griefer can spawn objects up to the limit, and prevent other players from building on the server due to that. Not an urgent problem, but to be given thought.

12 years agoSince objects are going to be persisted, no longer set the owner as an entity. Object...
Mircea Kitsune [Thu, 27 Oct 2011 20:46:01 +0000 (23:46 +0300)]
Since objects are going to be persisted, no longer set the owner as an entity. Object owner is set via player UID (key_0.d0si file). If the player does not have a valid UID, his objects are spawned without an owner, and therefore can be edited by anyone (even if g_sandbox_editor_free is disabled).

12 years agoRemove forgotten code from old material system
Mircea Kitsune [Thu, 27 Oct 2011 20:18:11 +0000 (23:18 +0300)]
Remove forgotten code from old material system

12 years agoFix a material bug in the clipboard
Mircea Kitsune [Thu, 27 Oct 2011 20:07:10 +0000 (23:07 +0300)]
Fix a material bug in the clipboard

12 years agoAllow the menu to specify material as a text string
Mircea Kitsune [Thu, 27 Oct 2011 20:01:25 +0000 (23:01 +0300)]
Allow the menu to specify material as a text string

12 years agoAllow the edit_object command to receive a property without a value, as we now use...
Mircea Kitsune [Thu, 27 Oct 2011 19:56:37 +0000 (22:56 +0300)]
Allow the edit_object command to receive a property without a value, as we now use that to set no material

12 years agoGet the new material system working. The material slider in the menu will not work...
Mircea Kitsune [Thu, 27 Oct 2011 19:54:41 +0000 (22:54 +0300)]
Get the new material system working. The material slider in the menu will not work for now.

12 years agoDon't hard code materials. This will allow server admins to create their own material...
Mircea Kitsune [Thu, 27 Oct 2011 19:38:48 +0000 (22:38 +0300)]
Don't hard code materials. This will allow server admins to create their own materials only by adding particles and sounds, without having to recompile the code. This commit breaks functionality for now

12 years agoRename cvars for object limits and free editing
Mircea Kitsune [Thu, 27 Oct 2011 17:19:41 +0000 (20:19 +0300)]
Rename cvars for object limits and free editing

12 years agoOnly being allowed to edit your own objects is now a default behavior
Mircea Kitsune [Thu, 27 Oct 2011 17:17:07 +0000 (20:17 +0300)]
Only being allowed to edit your own objects is now a default behavior

12 years agoAdd a cvar which allows players to edit each other's objects. Disabled by default...
Mircea Kitsune [Thu, 27 Oct 2011 17:15:11 +0000 (20:15 +0300)]
Add a cvar which allows players to edit each other's objects. Disabled by default, and only to be used on servers where the people know each other.

12 years agoIncrease / decrease the object count of the owner, not of the person spawning / remov...
Mircea Kitsune [Thu, 27 Oct 2011 17:07:26 +0000 (20:07 +0300)]
Increase / decrease the object count of the owner, not of the person spawning / removing objects. As later on, we might have support for removing objects using other means.

12 years agoAdd a maximum number of objects each player can place at a time. By default, players...
Mircea Kitsune [Thu, 27 Oct 2011 17:00:56 +0000 (20:00 +0300)]
Add a maximum number of objects each player can place at a time. By default, players may have up to 100 objects

12 years agoSandbox menu: Address the object the player is looking at as *, which should make...
Mircea Kitsune [Thu, 27 Oct 2011 14:44:44 +0000 (17:44 +0300)]
Sandbox menu: Address the object the player is looking at as *, which should make things easier to understand

12 years agoMake the attachment functions in the menu a bit more clear
Mircea Kitsune [Thu, 27 Oct 2011 14:39:30 +0000 (17:39 +0300)]
Make the attachment functions in the menu a bit more clear

12 years agoFix a code typo
Mircea Kitsune [Thu, 27 Oct 2011 14:32:08 +0000 (17:32 +0300)]
Fix a code typo

12 years agoAdd attachment tools to the sandbox menu
Mircea Kitsune [Thu, 27 Oct 2011 14:30:45 +0000 (17:30 +0300)]
Add attachment tools to the sandbox menu

12 years agoDocument attachments in the help system
Mircea Kitsune [Thu, 27 Oct 2011 14:19:11 +0000 (17:19 +0300)]
Document attachments in the help system

12 years agoApply the previous physics of the object once it's detached, instead of reverting...
Mircea Kitsune [Thu, 27 Oct 2011 14:12:36 +0000 (17:12 +0300)]
Apply the previous physics of the object once it's detached, instead of reverting to default MOVETYPE_TOSS

12 years agoChange some things in the attachment system
Mircea Kitsune [Thu, 27 Oct 2011 14:02:18 +0000 (17:02 +0300)]
Change some things in the attachment system

12 years agoAdd information messages to the remove command as well
Mircea Kitsune [Thu, 27 Oct 2011 13:45:20 +0000 (16:45 +0300)]
Add information messages to the remove command as well

12 years agoIf the object was attached, no longer keep it scheduled for attachment
Mircea Kitsune [Thu, 27 Oct 2011 13:42:44 +0000 (16:42 +0300)]
If the object was attached, no longer keep it scheduled for attachment

12 years agoAdd basic warnings and preventions to the attachment commands
Mircea Kitsune [Thu, 27 Oct 2011 13:41:00 +0000 (16:41 +0300)]
Add basic warnings and preventions to the attachment commands

12 years agoFix detaching of objects. Attached objects are no longer traced (and would be impossi...
Mircea Kitsune [Thu, 27 Oct 2011 13:23:33 +0000 (16:23 +0300)]
Fix detaching of objects. Attached objects are no longer traced (and would be impossible to edit), so the detach function addresses the parent instead. When used, all objects attached to it get detached.

12 years agoGet object attachment working for the most part
Mircea Kitsune [Thu, 27 Oct 2011 13:11:14 +0000 (16:11 +0300)]
Get object attachment working for the most part

12 years agoFirst step in implementing object to object attachment. Only partly working and buggy...
Mircea Kitsune [Thu, 27 Oct 2011 12:47:35 +0000 (15:47 +0300)]
First step in implementing object to object attachment. Only partly working and buggy so far

12 years agoCalculate impact speed starting from minimum velocity, not actual velocity. Also...
Mircea Kitsune [Thu, 27 Oct 2011 12:13:48 +0000 (15:13 +0300)]
Calculate impact speed starting from minimum velocity, not actual velocity. Also fix particles so that their count is reduced / increased properly.

12 years agoChange the way material intensity is calculated, to account the velocity of the objec...
Mircea Kitsune [Thu, 27 Oct 2011 11:57:13 +0000 (14:57 +0300)]
Change the way material intensity is calculated, to account the velocity of the object hitting it as well and simplify the code

12 years agofix missing strzoning in menu_cmd curl --cvar
Rudolf Polzer [Thu, 27 Oct 2011 11:32:43 +0000 (13:32 +0200)]
fix missing strzoning in menu_cmd curl --cvar

12 years agoParticle count should always be a whole number. Also add a code comment
Mircea Kitsune [Thu, 27 Oct 2011 10:54:57 +0000 (13:54 +0300)]
Particle count should always be a whole number. Also add a code comment

12 years agoMake particle count and intensity of impact sound depend on the impact speed
Mircea Kitsune [Thu, 27 Oct 2011 10:48:31 +0000 (13:48 +0300)]
Make particle count and intensity of impact sound depend on the impact speed

12 years agoParticles for wood and flesh impacts
Mircea Kitsune [Thu, 27 Oct 2011 10:30:39 +0000 (13:30 +0300)]
Particles for wood and flesh impacts

12 years agoParticle effects for metal and stone impacts
Mircea Kitsune [Thu, 27 Oct 2011 10:03:05 +0000 (13:03 +0300)]
Particle effects for metal and stone impacts

12 years agoNo material by default. Feels most correct
Mircea Kitsune [Thu, 27 Oct 2011 09:50:05 +0000 (12:50 +0300)]
No material by default. Feels most correct

12 years agoProperly name the color buttons
Mircea Kitsune [Thu, 27 Oct 2011 09:47:15 +0000 (12:47 +0300)]
Properly name the color buttons

12 years agohandle an entity being antilag-takenback multiple times
Rudolf Polzer [Thu, 27 Oct 2011 08:28:42 +0000 (10:28 +0200)]
handle an entity being antilag-takenback multiple times

12 years agoset proper colormap value for respawn ghosts
Rudolf Polzer [Thu, 27 Oct 2011 08:01:44 +0000 (10:01 +0200)]
set proper colormap value for respawn ghosts

12 years agoCopyBody: unlink the color from the player slot when cloning
Rudolf Polzer [Thu, 27 Oct 2011 08:00:48 +0000 (10:00 +0200)]
CopyBody: unlink the color from the player slot when cloning

12 years agoMerge remote-tracking branch 'origin/atheros/secret'
Rudolf Polzer [Thu, 27 Oct 2011 07:35:27 +0000 (09:35 +0200)]
Merge remote-tracking branch 'origin/atheros/secret'

Conflicts:
qcsrc/server/progs.src

12 years agoShorten save code
Mircea Kitsune [Wed, 26 Oct 2011 21:30:34 +0000 (00:30 +0300)]
Shorten save code

12 years agoMake the clipboard work again, at the expense of not implementing it exactly how...
Mircea Kitsune [Wed, 26 Oct 2011 21:27:45 +0000 (00:27 +0300)]
Make the clipboard work again, at the expense of not implementing it exactly how I wanted initially

12 years agoAttempt to separate saving and loading into separate functions, so they can be used...
Mircea Kitsune [Wed, 26 Oct 2011 21:23:09 +0000 (00:23 +0300)]
Attempt to separate saving and loading into separate functions, so they can be used for other forms of storage apart from the clipboard later on. Currently doesn't work, and brakes the clipboard.

12 years agoLimit impact execution time to avoid sounds playing each frame. Impact sounds can...
Mircea Kitsune [Wed, 26 Oct 2011 16:19:44 +0000 (19:19 +0300)]
Limit impact execution time to avoid sounds playing each frame. Impact sounds can still be triggered every 0.1 second... but to be honest, that sounds kinda cool B-)

12 years agoRequire a minimum velocity for material effects, on either the object or the entity...
Mircea Kitsune [Wed, 26 Oct 2011 16:09:32 +0000 (19:09 +0300)]
Require a minimum velocity for material effects, on either the object or the entity colliding with it

12 years agoFix menu name for flesh
Mircea Kitsune [Wed, 26 Oct 2011 15:47:07 +0000 (18:47 +0300)]
Fix menu name for flesh

12 years agoAdd flesh as a new material. Enjoy spawning player meshes and listening to them crunc...
Mircea Kitsune [Wed, 26 Oct 2011 15:39:44 +0000 (18:39 +0300)]
Add flesh as a new material. Enjoy spawning player meshes and listening to them crunch against the walls :D

12 years agoBody impact / crunch sounds. For darker pleasures :P
Mircea Kitsune [Wed, 26 Oct 2011 15:35:00 +0000 (18:35 +0300)]
Body impact / crunch sounds. For darker pleasures :P

12 years agoImprove the stone impact sounds a bit
Mircea Kitsune [Wed, 26 Oct 2011 14:49:01 +0000 (17:49 +0300)]
Improve the stone impact sounds a bit

12 years agoName all impact sound files accordingly
Mircea Kitsune [Wed, 26 Oct 2011 14:30:03 +0000 (17:30 +0300)]
Name all impact sound files accordingly

12 years agoAdd the no material setting to the menu, but don't default it
Mircea Kitsune [Wed, 26 Oct 2011 14:25:26 +0000 (17:25 +0300)]
Add the no material setting to the menu, but don't default it

12 years agoAdd stone and wood sounds to the code. Also no need to return if material isn't set.
Mircea Kitsune [Wed, 26 Oct 2011 14:24:24 +0000 (17:24 +0300)]
Add stone and wood sounds to the code. Also no need to return if material isn't set.

12 years agoStone impact sounds by stephan. http://www.pdsounds.org/sounds/assorted_gravel_rock_a...
Mircea Kitsune [Wed, 26 Oct 2011 14:21:48 +0000 (17:21 +0300)]
Stone impact sounds by stephan. http://www.pdsounds.org/sounds/assorted_gravel_rock_and_stones

12 years agoFix some broken things with hud configs (wtf th you didn't add the cvars to hud_confi...
Samual [Wed, 26 Oct 2011 14:12:57 +0000 (10:12 -0400)]
Fix some broken things with hud configs (wtf th you didn't add the cvars to hud_config.qc or defaultXonotic.cfg?)