From 0c6cb9bc1899d5afcdd4b7a11c3cfae3e15e0fb8 Mon Sep 17 00:00:00 2001 From: Martin Taibr Date: Wed, 12 Feb 2020 16:09:09 +0100 Subject: [PATCH] cleanup --- qcsrc/common/debug.qh | 19 +++++++++++-------- 1 file changed, 11 insertions(+), 8 deletions(-) diff --git a/qcsrc/common/debug.qh b/qcsrc/common/debug.qh index c95bb2d73c..a12d9ffc21 100644 --- a/qcsrc/common/debug.qh +++ b/qcsrc/common/debug.qh @@ -69,7 +69,7 @@ REGISTER_NET_TEMP(net_debug) * 6: on (.solid != 0) */ bool autocvar_debugdraw; -#endif +#endif // GAMEQC #ifdef CSQC string autocvar_debugdraw_filter, autocvar_debugdraw_filterout; @@ -161,8 +161,7 @@ bool autocvar_debugdraw; }); }); } -#endif - +#endif // CSQC #ifdef SVQC COMMON_COMMAND(debugdraw_sv, "Dump all server entities") @@ -193,8 +192,8 @@ bool autocvar_debugdraw; } } } -#endif -#endif +#endif // SVQC +#endif // ENABLE_DEBUGDRAW GENERIC_COMMAND(bufstr_get, "Examine a string buffer object", false) @@ -241,6 +240,7 @@ GENERIC_COMMAND(version, "Print the current version", false) #ifdef CSQC void(float bufhandle, string pattern, string antipattern) buf_cvarlist = #517; #endif + GENERIC_COMMAND(cvar_localchanges, "Print locally changed cvars", false) { switch (request) @@ -275,6 +275,7 @@ GENERIC_COMMAND(cvar_localchanges, "Print locally changed cvars", false) #if ENABLE_DEBUGTRACE REGISTER_STAT(TRACE_ENT, int) + #ifdef SVQC bool autocvar_debugtrace; @@ -310,7 +311,8 @@ MUTATOR_HOOKFUNCTION(trace, SV_StartFrame) stuffcmd(it, sprintf("prvm_edict server %d\n", i)); }); } -#endif +#endif // SVQC + #ifdef CSQC entity TRACE_ENT; void Trace_draw2d(entity this) @@ -328,7 +330,8 @@ STATIC_INIT(TRACE_ENT) e.draw2d = Trace_draw2d; IL_PUSH(g_drawables_2d, e); } -#endif +#endif // CSQC + #endif @@ -399,7 +402,7 @@ CLASS(DebugText3d, Object) ATTRIB(DebugText3d, message, string); // the text (i wanted to use the .text field but then this whole macro-based-inheritance thing shat itself) ATTRIB(DebugText3d, health, float); // text alignment (recycled field) ATTRIB(DebugText3d, hit_time, float); // when it was created - ATTRIB(DebugText3d, fade_rate, float); // how fast is should disappear + ATTRIB(DebugText3d, fade_rate, float); // how fast it should disappear ATTRIB(DebugText3d, velocity, vector); CONSTRUCTOR(DebugText3d, vector pos, string msg, float align, float fade_rate_, vector vel) { -- 2.39.2