From 0fd3dd042d53f55e7b52028e30cfc166ee5d2f1a Mon Sep 17 00:00:00 2001 From: Mario Date: Sat, 30 Jan 2016 09:55:35 +1000 Subject: [PATCH] Doesn't matter if flag lands in bot clip, players can reach it (possible fix for stuck flags on Quake 3 maps) --- qcsrc/server/mutators/mutator/gamemode_ctf.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/mutators/mutator/gamemode_ctf.qc b/qcsrc/server/mutators/mutator/gamemode_ctf.qc index ab7f5760dd..a8d2df2014 100644 --- a/qcsrc/server/mutators/mutator/gamemode_ctf.qc +++ b/qcsrc/server/mutators/mutator/gamemode_ctf.qc @@ -1379,7 +1379,7 @@ void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag e flag.event_damage = ctf_FlagDamage; flag.pushable = true; flag.teleportable = TELEPORT_NORMAL; - flag.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP; + flag.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP; flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable; flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable; flag.velocity = '0 0 0'; -- 2.39.2