From 19ff2772414031d926a643a71df764962bd0a5c2 Mon Sep 17 00:00:00 2001 From: Martin Taibr Date: Sun, 4 Feb 2018 18:15:22 +0100 Subject: [PATCH] remove (soon to be) outdated defaults from descriptions --- qcsrc/menu/xonotic/dialog_settings_effects.qc | 48 +++++++++---------- .../menu/xonotic/dialog_settings_game_view.qc | 2 +- qcsrc/menu/xonotic/dialog_settings_user.qc | 2 +- qcsrc/menu/xonotic/dialog_settings_video.qc | 34 ++++++------- qcsrc/menu/xonotic/slider_particles.qc | 2 +- qcsrc/menu/xonotic/slider_picmip.qc | 2 +- 6 files changed, 45 insertions(+), 45 deletions(-) diff --git a/qcsrc/menu/xonotic/dialog_settings_effects.qc b/qcsrc/menu/xonotic/dialog_settings_effects.qc index 6f5ba8f57..a9375327e 100644 --- a/qcsrc/menu/xonotic/dialog_settings_effects.qc +++ b/qcsrc/menu/xonotic/dialog_settings_effects.qc @@ -64,7 +64,7 @@ void XonoticEffectsSettingsTab_fill(entity me) me.gotoRC(me, 1.25, 0); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Geometry detail:"))); me.TD(me, 1, 2, e = makeXonoticTextSlider_T("r_subdivisions_tolerance", - _("Change the smoothness of the curves on the map (default: normal)"))); + _("Change the smoothness of the curves on the map"))); e.addValue(e, ZCTX(_("DET^Lowest")), "16"); e.addValue(e, ZCTX(_("DET^Low")), "8"); e.addValue(e, ZCTX(_("DET^Normal")), "4"); @@ -129,31 +129,31 @@ void XonoticEffectsSettingsTab_fill(entity me) { me.TDempty(me, 0.2); me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx_T(3, 0, "r_showsurfaces", _("Show surfaces"), - _("Disable textures completely for very slow hardware. This gives a huge performance boost, but looks very ugly. (default: disabled)"))); + _("Disable textures completely for very slow hardware. This gives a huge performance boost, but looks very ugly."))); } me.TR(me); me.TD(me, 1, 1, e = makeXonoticCheckBox_T(1, "mod_q3bsp_nolightmaps", _("Use lightmaps"), - _("Use high resolution lightmaps, which will look pretty but use up some extra video memory (default: enabled)"))); + _("Use high resolution lightmaps, which will look pretty but use up some extra video memory"))); e.applyButton = effectsApplyButton; me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_glsl_deluxemapping", _("Deluxe mapping"), - _("Use per-pixel lighting effects (default: enabled)"))); + _("Use per-pixel lighting effects"))); setDependentAND(e, "vid_gl20", 1, 1, "mod_q3bsp_nolightmaps", 0, 0); me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_shadow_gloss", _("Gloss"), - _("Enable the use of glossmaps on textures supporting it (default: enabled)"))); + _("Enable the use of glossmaps on textures supporting it"))); setDependentAND3(e, "vid_gl20", 1, 1, "mod_q3bsp_nolightmaps", 0, 0, "r_glsl_deluxemapping", 1, 1); me.TR(me); me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_glsl_offsetmapping", _("Offset mapping"), - _("Offset mapping effect that will make textures with bumpmaps appear like they \"pop out\" of the flat 2D surface (default: disabled)"))); + _("Offset mapping effect that will make textures with bumpmaps appear like they \"pop out\" of the flat 2D surface"))); setDependent(e, "vid_gl20", 1, 1); me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_glsl_offsetmapping_reliefmapping", _("Relief mapping"), - _("Higher quality offset mapping, which also has a huge impact on performance (default: disabled)"))); + _("Higher quality offset mapping, which also has a huge impact on performance"))); setDependentAND(e, "vid_gl20", 1, 1, "r_glsl_offsetmapping", 1, 1); me.TR(me); me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_water", _("Reflections:"), - _("Reflection and refraction quality, has a huge impact on performance on maps with reflecting surfaces (default: disabled)"))); + _("Reflection and refraction quality, has a huge impact on performance on maps with reflecting surfaces"))); setDependent(e, "vid_gl20", 1, 1); me.TD(me, 1, 2, e = makeXonoticTextSlider_T("r_water_resolutionmultiplier", - _("Resolution of reflections/refractions (default: good)"))); + _("Resolution of reflections/refractions"))); e.addValue(e, _("Blurred"), "0.25"); e.addValue(e, ZCTX(_("REFL^Good")), "0.5"); e.addValue(e, _("Sharp"), "1"); @@ -161,7 +161,7 @@ void XonoticEffectsSettingsTab_fill(entity me) setDependentAND(e, "vid_gl20", 1, 1, "r_water", 1, 1); me.TR(me); me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "cl_decals", _("Decals"), - _("Enable decals (bullet holes and blood) (default: enabled)"))); + _("Enable decals (bullet holes and blood)"))); me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "cl_decals_models", _("Decals on models"))); setDependent(e, "cl_decals", 1, 1); me.TR(me); @@ -169,14 +169,14 @@ void XonoticEffectsSettingsTab_fill(entity me) me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Distance:"))); setDependent(e, "cl_decals", 1, 1); me.TD(me, 1, 2, e = makeXonoticSlider_T(200, 500, 20, "r_drawdecals_drawdistance", - _("Decals further away than this will not be drawn (default: 300)"))); + _("Decals further away than this will not be drawn"))); setDependent(e, "cl_decals", 1, 1); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Time:"))); setDependent(e, "cl_decals", 1, 1); me.TD(me, 1, 2, e = makeXonoticSlider_T(1, 20, 1, "cl_decals_fadetime", - _("Time in seconds before decals fade away (default: 2)"))); + _("Time in seconds before decals fade away"))); setDependent(e, "cl_decals", 1, 1); me.TR(me); me.TDempty(me, 0.2); @@ -189,42 +189,42 @@ void XonoticEffectsSettingsTab_fill(entity me) me.gotoRC(me, 1.25, 3.2); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 3, e = makeXonoticRadioButton_T(1, "r_coronas", "0", _("No dynamic lighting"), - _("Enable corona flares around certain lights (default: enabled)"))); + _("Enable corona flares around certain lights"))); me.TR(me); me.TD(me, 1, 3, e = makeXonoticRadioButton_T(1, "gl_flashblend", string_null, _("Fake corona lighting"), - _("Enable faster but uglier dynamic lights by rendering bright coronas instead of real dynamic lights (default: disabled)"))); + _("Enable faster but uglier dynamic lights by rendering bright coronas instead of real dynamic lights"))); makeMulti(e, "r_coronas"); me.TR(me); me.TD(me, 1, 2, e = makeXonoticRadioButton_T(1, "r_shadow_realtime_dlight", string_null, _("Realtime dynamic lighting"), - _("Enable rendering of dynamic lights such as explosions and rocket lights (default: enabled)"))); + _("Enable rendering of dynamic lights such as explosions and rocket lights"))); makeMulti(e, "r_coronas"); me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_shadow_realtime_dlight_shadows", _("Shadows"), - _("Enable rendering of shadows from dynamic lights (default: disabled)"))); + _("Enable rendering of shadows from dynamic lights"))); setDependent(e, "r_shadow_realtime_dlight", 1, 1); me.TR(me); me.TD(me, 1, 2, e = makeXonoticCheckBox_T(0, "r_shadow_realtime_world", _("Realtime world lighting"), - _("Enable rendering of full realtime world lighting on maps that support it. Note that this might have a big impact on performance. (default: disabled)"))); + _("Enable rendering of full realtime world lighting on maps that support it. Note that this might have a big impact on performance."))); me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_shadow_realtime_world_shadows", _("Shadows"), - _("Enable rendering of shadows from realtime world lights (default: disabled)"))); + _("Enable rendering of shadows from realtime world lights"))); setDependent(e, "r_shadow_realtime_world", 1, 1); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 1.8, e = makeXonoticCheckBox_T(0, "r_shadow_usenormalmap", _("Use normal maps"), - _("Enable use of directional shading on textures (default: enabled)"))); + _("Enable use of directional shading on textures"))); setDependentOR(e, "r_shadow_realtime_dlight", 1, 1, "r_shadow_realtime_world", 1, 1); me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_shadow_shadowmapping", _("Soft shadows"))); setDependentWeird(e, someShadowCvarIsEnabled); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8, e = makeXonoticCheckBox_T(0, "r_coronas_occlusionquery", _("Fade corona according to visibility"), - _("Fade coronas according to visibility (default: enabled)"))); + _("Fade coronas according to visibility"))); setDependent(e, "r_coronas", 1, 1); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "r_bloom", _("Bloom"), - _("Enable bloom effect, which brightens the neighboring pixels of very bright pixels. Has a big impact on performance. (default: disabled)"))); + _("Enable bloom effect, which brightens the neighboring pixels of very bright pixels. Has a big impact on performance."))); me.TD(me, 1, 2, e = makeXonoticCheckBoxEx_T(0.5, 0, "hud_postprocessing_maxbluralpha", _("Extra postprocessing effects"), - _("Enables special postprocessing effects for when damaged or under water or using a powerup (default: disabled)"))); + _("Enables special postprocessing effects for when damaged or under water or using a powerup"))); makeMulti(e, "hud_powerup"); setDependent(e, "vid_gl20", 1, 1); me.TR(me); @@ -246,14 +246,14 @@ void XonoticEffectsSettingsTab_fill(entity me) me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Quality:"))); setDependent(e, "cl_particles", 1, 1); me.TD(me, 1, 2, e = makeXonoticSlider_T(0, 3.0, 0.25, "cl_particles_quality", - _("Multiplier for amount of particles. Less means less particles, which in turn gives for better performance (default: 1.0)"))); + _("Multiplier for amount of particles. Less means less particles, which in turn gives for better performance"))); setDependent(e, "cl_particles", 1, 1); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Distance:"))); setDependent(e, "cl_particles", 1, 1); me.TD(me, 1, 2, e = makeXonoticSlider_T(200, 3000, 200, "r_drawparticles_drawdistance", - _("Particles further away than this will not be drawn (default: 1000)"))); + _("Particles further away than this will not be drawn"))); setDependent(e, "cl_particles", 1, 1); me.gotoRC(me, me.rows - 1, 0); diff --git a/qcsrc/menu/xonotic/dialog_settings_game_view.qc b/qcsrc/menu/xonotic/dialog_settings_game_view.qc index 2f5d79586..c1caddd7d 100644 --- a/qcsrc/menu/xonotic/dialog_settings_game_view.qc +++ b/qcsrc/menu/xonotic/dialog_settings_game_view.qc @@ -69,7 +69,7 @@ void XonoticGameViewSettingsTab_fill(entity me) me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Field of view:"))); me.TD(me, 1, 2, e = makeXonoticSlider_T(60, 130, 5, "fov", - _("Field of vision in degrees (default: 100)"))); + _("Field of vision in degrees"))); me.TR(me); me.TR(me); //me.TDempty(me, 0.2); diff --git a/qcsrc/menu/xonotic/dialog_settings_user.qc b/qcsrc/menu/xonotic/dialog_settings_user.qc index fc6521c4d..27d6d4a82 100644 --- a/qcsrc/menu/xonotic/dialog_settings_user.qc +++ b/qcsrc/menu/xonotic/dialog_settings_user.qc @@ -72,7 +72,7 @@ void XonoticUserSettingsTab_fill(entity me) me.gotoRC(me, 11.5, 3.25); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 2.5, e = makeXonoticCheckBox_T(0, "cl_gentle", _("Disable gore effects and harsh language"), - _("Replace blood and gibs with content that does not have any gore effects (default: disabled)"))); + _("Replace blood and gibs with content that does not have any gore effects"))); e.applyButton = userApplyButton; me.gotoRC(me, me.rows - 1, 0); diff --git a/qcsrc/menu/xonotic/dialog_settings_video.qc b/qcsrc/menu/xonotic/dialog_settings_video.qc index 8ee51fde9..0e524b6e2 100644 --- a/qcsrc/menu/xonotic/dialog_settings_video.qc +++ b/qcsrc/menu/xonotic/dialog_settings_video.qc @@ -59,18 +59,18 @@ void XonoticVideoSettingsTab_fill(entity me) me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "vid_fullscreen", _("Full screen"))); e.applyButton = videoApplyButton; me.TD(me, 1, 2, e = makeXonoticCheckBox_T(0, "vid_vsync", _("Vertical Synchronization"), - _("Enable vertical synchronization to prevent tearing, will cap your fps to the screen refresh rate (default: disabled)"))); + _("Enable vertical synchronization to prevent tearing, will cap your fps to the screen refresh rate"))); me.TR(me); if(cvar("developer")) { me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "v_flipped", _("Flip view horizontally"), - _("Poor man's left handed mode (default: off)"))); + _("Poor man's left handed mode"))); } me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Anisotropy:"))); me.TD(me, 1, 2, e = makeXonoticTextSlider_T("gl_texture_anisotropy", - _("Anisotropic filtering quality (default: 1x)"))); + _("Anisotropic filtering quality"))); e.addValue(e, ZCTX(_("ANISO^Disabled")), "1"); e.addValue(e, _("2x"), "2"); e.addValue(e, _("4x"), "4"); @@ -81,7 +81,7 @@ void XonoticVideoSettingsTab_fill(entity me) me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Antialiasing:"))); setDependent(e, "r_viewfbo", 0, 0); me.TD(me, 1, 2, e = makeXonoticTextSlider_T("vid_samples", - _("Enable antialiasing, which smooths the edges of 3D geometry. Note that it might decrease performance by quite a lot (default: disabled)"))); + _("Enable antialiasing, which smooths the edges of 3D geometry. Note that it might decrease performance by quite a lot"))); e.addValue(e, ZCTX(_("AA^Disabled")), "1"); e.addValue(e, _("2x"), "2"); e.addValue(e, _("4x"), "4"); @@ -96,7 +96,7 @@ void XonoticVideoSettingsTab_fill(entity me) me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Depth first:"))); me.TD(me, 1, 2, e = makeXonoticTextSlider_T("r_depthfirst", - _("Eliminate overdraw by rendering a depth-only version of the scene before the normal rendering starts (default: disabled)"))); + _("Eliminate overdraw by rendering a depth-only version of the scene before the normal rendering starts"))); e.addValue(e, ZCTX(_("DF^Disabled")), "0"); e.addValue(e, ZCTX(_("DF^World")), "1"); e.addValue(e, ZCTX(_("DF^All")), "2"); @@ -107,60 +107,60 @@ void XonoticVideoSettingsTab_fill(entity me) me.TDempty(me, 0.2); me.TD(me, 1, 0.9, e = makeXonoticRadioButton(1, "gl_vbo", "0", ZCTX(_("VBO^Off")))); me.TD(me, 1, 1.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "3", _("Vertices, some Tris (compatible)"), - _("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering (default: Vertex and Triangles)"))); + _("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "2", _("Vertices"), - _("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering (default: Vertex and Triangles)"))); + _("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering"))); me.TD(me, 1, 1.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "1", _("Vertices and Triangles"), - _("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering (default: Vertex and Triangles)"))); + _("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering"))); me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Brightness:"))); me.TD(me, 1, 2, e = makeXonoticSlider_T(0.0, 0.5, 0.02, "v_brightness", - _("Brightness of black (default: 0)"))); + _("Brightness of black"))); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Contrast:"))); me.TD(me, 1, 2, e = makeXonoticSlider_T(1.0, 3.0, 0.05, "v_contrast", - _("Brightness of white (default: 1)"))); + _("Brightness of white"))); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Gamma:"))); setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1); me.TD(me, 1, 2, e = makeXonoticSlider_T(0.5, 2.0, 0.05, "v_gamma", - _("Inverse gamma correction value, a brightness effect that does not affect white or black (default: 1.125)"))); + _("Inverse gamma correction value, a brightness effect that does not affect white or black"))); setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Contrast boost:"))); setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1); me.TD(me, 1, 2, e = makeXonoticSlider_T(1.0, 5.0, 0.1, "v_contrastboost", - _("By how much to multiply the contrast in dark areas (default: 1)"))); + _("By how much to multiply the contrast in dark areas"))); setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Saturation:"))); setDependent(e, "vid_gl20", 1, 1); me.TD(me, 1, 2, e = makeXonoticSlider_T(0.5, 2.0, 0.05, "r_glsl_saturation", - _("Saturation adjustment (0 = grayscale, 1 = normal, 2 = oversaturated), requires GLSL color control (default: 1)"))); + _("Saturation adjustment (0 = grayscale, 1 = normal, 2 = oversaturated), requires GLSL color control"))); setDependent(e, "vid_gl20", 1, 1); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("LIT^Ambient:")))); me.TD(me, 1, 2, e = makeXonoticSlider_T(0, 20.0, 0.25, "r_ambient", - _("Ambient lighting, if set too high it tends to make light on maps look dull and flat (default: 4)"))); + _("Ambient lighting, if set too high it tends to make light on maps look dull and flat"))); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Intensity:"))); me.TD(me, 1, 2, e = makeXonoticSlider_T(0.5, 2.0, 0.05, "r_hdr_scenebrightness", - _("Global rendering brightness (default: 1)"))); + _("Global rendering brightness"))); me.TR(me); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "gl_finish", _("Wait for GPU to finish each frame"), - _("Make the CPU wait for the GPU to finish each frame, can help with some strange input or video lag on some machines (default: disabled)"))); + _("Make the CPU wait for the GPU to finish each frame, can help with some strange input or video lag on some machines"))); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "vid_gl20", _("Use OpenGL 2.0 shaders (GLSL)"))); e.applyButton = videoApplyButton; me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8, e = makeXonoticCheckBox_T(0, "v_glslgamma", _("Use GLSL to handle color control"), - _("Enable use of GLSL to apply gamma correction, note that it might decrease performance by a lot (default: disabled)"))); + _("Enable use of GLSL to apply gamma correction, note that it might decrease performance by a lot"))); setDependent(e, "vid_gl20", 1, 1); if(cvar("developer")) { diff --git a/qcsrc/menu/xonotic/slider_particles.qc b/qcsrc/menu/xonotic/slider_particles.qc index 3a89b00a7..72639fcb1 100644 --- a/qcsrc/menu/xonotic/slider_particles.qc +++ b/qcsrc/menu/xonotic/slider_particles.qc @@ -10,7 +10,7 @@ entity makeXonoticParticlesSlider() void XonoticParticlesSlider_configureXonoticParticlesSlider(entity me) { me.configureXonoticTextSlider(me, "cl_particles_quality", - _("Multiplier for amount of particles. Less means less particles, which in turn gives for better performance (default: 1)")); + _("Multiplier for amount of particles. Less means less particles, which in turn gives for better performance")); if(cvar("developer")) { me.addValue(me, ZCTX(_("PART^OMG")), "0.25 250 0"); } me.addValue(me, ZCTX(_("PART^Low")), "0.5 500 0"); me.addValue(me, ZCTX(_("PART^Medium")), "0.75 750 0"); diff --git a/qcsrc/menu/xonotic/slider_picmip.qc b/qcsrc/menu/xonotic/slider_picmip.qc index c6b7c1e8c..c0b03af57 100644 --- a/qcsrc/menu/xonotic/slider_picmip.qc +++ b/qcsrc/menu/xonotic/slider_picmip.qc @@ -10,7 +10,7 @@ entity makeXonoticPicmipSlider() void XonoticPicmipSlider_configureXonoticPicmipSlider(entity me) { me.configureXonoticTextSlider(me, "gl_picmip", - _("Change the sharpness of the textures. Lowering it will effectively reduce texture memory usage, but make the textures appear very blurry. (default: good)")); + _("Change the sharpness of the textures. Lowering it will effectively reduce texture memory usage, but make the textures appear very blurry.")); me.autofix(me); me.have_s3tc = GL_Have_TextureCompression(); } -- 2.39.2