From 21ec77d388ba3f59ca65d8caae40ce73f327ca12 Mon Sep 17 00:00:00 2001 From: terencehill Date: Thu, 5 Apr 2012 14:47:12 +0200 Subject: [PATCH] freezetag: forbid crouching when a player is frozen --- qcsrc/server/cl_client.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index 848cbe030a..5f53c377a7 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -2784,7 +2784,7 @@ void PlayerPreThink (void) self.prevorigin = self.origin; - if (((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss) && self.animstate_startframe != self.anim_melee_x) // prevent crouching if using melee attack + if (((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss) && !self.freezetag_frozen && self.animstate_startframe != self.anim_melee_x) // prevent crouching if using melee attack { if (!self.crouch) { -- 2.39.2