From 29834d4c2da68e3b67ce2412a2a5776c409ca600 Mon Sep 17 00:00:00 2001 From: Samual Date: Sun, 19 Feb 2012 19:31:12 -0500 Subject: [PATCH] Better bob defaults and options in menu --- defaultXonotic.cfg | 11 +++++++---- .../xonotic/dialog_multiplayer_playersetup_view.c | 4 ++-- 2 files changed, 9 insertions(+), 6 deletions(-) diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index bd85db3350..27ec131f7e 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -106,14 +106,17 @@ r_hdr_glowintensity 1 // these settings determine how much the view is affected by movement/damage cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition cl_deathfade 0 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster) -cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6 -cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02 -cl_bob2cycle 0 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6 -cl_bob2 0.01 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01 +cl_bobcycle 0.5 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6 +cl_bob 0 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02 +cl_bob2cycle 1 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6 +cl_bob2 0 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01 cl_bobfall 0.05 "how much the view swings down when falling (influenced by the speed you hit the ground with)" cl_bobfallcycle 3 "speed of the bobfall swing" cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur" cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1 +cl_bobmodel_side 0.2 // amount the gun sways to the sides +cl_bobmodel_speed 5 // rate at which the gun sways +cl_bobmodel_up 0.1 // amount the gun sways up and down cl_leanmodel 1 // enables weapon leaning effect when looking around cl_leanmodel_side_speed 0.7 "gun leaning sideways speed" cl_leanmodel_side_limit 35 "gun leaning sideways limit" diff --git a/qcsrc/menu/xonotic/dialog_multiplayer_playersetup_view.c b/qcsrc/menu/xonotic/dialog_multiplayer_playersetup_view.c index bfa52ec45d..7e7c46b4f1 100644 --- a/qcsrc/menu/xonotic/dialog_multiplayer_playersetup_view.c +++ b/qcsrc/menu/xonotic/dialog_multiplayer_playersetup_view.c @@ -88,8 +88,8 @@ void XonoticViewDialog_fill(entity me) setDependent(e, "chase_active", -1, 0); me.TR(me); me.TDempty(me, 0.2); - me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.65, 0, "cl_bobcycle", _("View bobbing while walking around"))); - makeMulti(e, "cl_bob2cycle"); + me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.01, 0, "cl_bob", _("View bobbing while walking around"))); + makeMulti(e, "cl_bob2"); setDependent(e, "chase_active", -1, 0); me.TR(me); me.TR(me); -- 2.39.2