From 29d50b5e936d33b72a1dfe8ce99101cb8ae5cde5 Mon Sep 17 00:00:00 2001 From: Mario Date: Tue, 17 Feb 2015 15:46:12 +1100 Subject: [PATCH] Add a new mutator hook to handle weapon speed (projectiles etc) --- effectinfo.txt | 239 +++++++++++++++++++++++++ mutators.cfg | 3 + qcsrc/common/weapons/w_devastator.qc | 4 +- qcsrc/server/autocvars.qh | 3 + qcsrc/server/bot/aim.qc | 4 +- qcsrc/server/mutators/base.qh | 5 + qcsrc/server/mutators/mutator_buffs.qc | 95 ++++++---- qcsrc/server/mutators/mutator_buffs.qh | 4 + qcsrc/server/weapons/tracing.qc | 2 +- qcsrc/server/weapons/weaponsystem.qc | 12 ++ qcsrc/server/weapons/weaponsystem.qh | 2 + 11 files changed, 334 insertions(+), 39 deletions(-) diff --git a/effectinfo.txt b/effectinfo.txt index d9874d909f..49ae480df7 100644 --- a/effectinfo.txt +++ b/effectinfo.txt @@ -9176,3 +9176,242 @@ effect arc_overheat_fire // arc overheat bouncing sparks originjitter 6 6 6 liquidfriction 5 velocitymultiplier 80 + + +// relic_resistance effect, used by the relics mutator +// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); +effect relic_resistance +count 20 +type static +color 0x00ff80 0x00ff80 +size 1.5 1.5 +alpha 128 256 256 +gravity -0.1 +airfriction 0.2 +liquidfriction 0.8 +originjitter 8 8 32 +velocityjitter 64 64 32 + +// relic_regeneration effect, used by the relics mutator +// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); +effect relic_regeneration +count 1 +type static +color 0x00ffff 0x00ffff +size 1.5 1.5 +alpha 128 256 256 +gravity -0.1 +airfriction 0.2 +liquidfriction 0.8 +originjitter 8 8 32 +velocityjitter 64 64 32 + +// relic_vempire effect, used by the relics mutator +// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); +effect relic_vampire +count 20 +type static +color 0xff00ff 0xff00ff +size 1.5 1.5 +alpha 128 256 256 +gravity -0.1 +airfriction 0.2 +liquidfriction 0.8 +originjitter 8 8 32 +velocityjitter 64 64 32 + +// relic_ammo effect, used by the relics mutator +// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); +effect relic_ammo +count 1 +type static +color 0x80ff00 0x80ff00 +size 1.5 1.5 +alpha 128 256 256 +gravity -0.1 +airfriction 0.2 +liquidfriction 0.8 +originjitter 8 8 32 +velocityjitter 64 64 32 + +// relic_damage effect, used by the relics mutator +// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); +effect relic_damage +count 20 +type static +color 0xff0000 0xff0000 +size 1.5 1.5 +alpha 128 256 256 +gravity -0.1 +airfriction 0.2 +liquidfriction 0.8 +originjitter 8 8 32 +velocityjitter 64 64 32 + +// relic_splashdamage effect, used by the relics mutator +// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); +effect relic_ssplashdamage +count 20 +type static +color 0xff8000 0xff8000 +size 1.5 1.5 +alpha 128 256 256 +gravity -0.1 +airfriction 0.2 +liquidfriction 0.8 +originjitter 8 8 32 +velocityjitter 64 64 32 + +// relic_firingspeed effect, used by the relics mutator +// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); +effect relic_firingspeed +count 20 +type static +color 0xffff00 0xffff00 +size 1.5 1.5 +alpha 128 256 256 +gravity -0.1 +airfriction 0.2 +liquidfriction 0.8 +originjitter 8 8 32 +velocityjitter 64 64 32 + +// relic_disability effect, used by the relics mutator +// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); +effect relic_disability +count 20 +type static +color 0x0000ff 0x0000ff +size 1.5 1.5 +alpha 128 256 256 +gravity -0.1 +airfriction 0.2 +liquidfriction 0.8 +originjitter 8 8 32 +velocityjitter 64 64 32 + +// relic_disability_curse effect, used by the relics mutator +// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); +effect relic_disability_curse +count 1 +type static +color 0x000080 0x000080 +size 1.5 1.5 +alpha 128 256 256 +gravity -0.1 +airfriction 0.2 +liquidfriction 0.8 +originjitter 8 8 32 +velocityjitter 64 64 32 + +// relic_teamboost effect, used by the relics mutator +// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); +effect relic_teamboost +count 20 +type static +color 0xffffff 0xffffff +size 1.5 1.5 +alpha 128 256 256 +gravity -0.1 +airfriction 0.2 +liquidfriction 0.8 +originjitter 8 8 32 +velocityjitter 64 64 32 + +// relic_teamboost_boost effect, used by the relics mutator +// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); +effect relic_teamboost_boost +count 1 +type static +color 0x808080 0x808080 +size 1.5 1.5 +alpha 128 256 256 +gravity -0.1 +airfriction 0.2 +liquidfriction 0.8 +originjitter 8 8 32 +velocityjitter 64 64 32 + +// relic_speed effect, used by the relics mutator +// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); +effect relic_speed +count 1 +type static +color 0x80ffff 0x80ffff +size 1.5 1.5 +alpha 128 256 256 +gravity -0.1 +airfriction 0.2 +liquidfriction 0.8 +originjitter 8 8 32 +velocityjitter 64 64 32 + +// relic_jump effect, used by the relics mutator +// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); +effect relic_jump +count 20 +type static +color 0xffff80 0xffff80 +size 1.5 1.5 +alpha 128 256 256 +gravity -0.1 +airfriction 0.2 +liquidfriction 0.8 +originjitter 8 8 32 +velocityjitter 64 64 32 + +// relic_flight effect, used by the relics mutator +// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); +effect relic_flight +count 1 +type static +color 0x8080ff 0x8080ff +size 1.5 1.5 +alpha 128 256 256 +gravity -0.1 +airfriction 0.2 +liquidfriction 0.8 +originjitter 8 8 32 +velocityjitter 64 64 32 + +// relic_radioactive effect, used by the relics mutator +// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); +effect relic_radioactive +count 20 +type static +color 0x00ff00 0x00ff00 +size 1.5 1.5 +alpha 128 256 256 +gravity -0.1 +airfriction 0.2 +liquidfriction 0.8 +originjitter 8 8 32 +velocityjitter 64 64 32 + +// relic_resurrection effect, used by the relics mutator +// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); +effect relic_resurrection +count 20 +type static +color 0xff0080 0xff0080 +size 1.5 1.5 +alpha 128 256 256 +gravity -0.1 +airfriction 0.2 +liquidfriction 0.8 +originjitter 8 8 32 +velocityjitter 64 64 32 + +// relic_vengeance effect, used by the relics mutator +// used in qcsrc/server/mutators/relics.qc: pointparticles(particleeffectnum(mdl), e.origin, '0 0 0', 1); +effect relic_vengeance +count 20 +type static +color 0xff8080 0xff8080 +size 1.5 1.5 +alpha 128 256 256 +gravity -0.1 +airfriction 0.2 +liquidfriction 0.8 +originjitter 8 8 32 +velocityjitter 64 64 32 diff --git a/mutators.cfg b/mutators.cfg index 4dbc1826fb..b28c359d13 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -277,6 +277,7 @@ set g_new_toys_autoreplace 2 "0: never replace, 1: always auto replace guns by a // ======= set cl_buffs_autoreplace 1 "automatically drop current buff when picking up another" set g_buffs 0 "enable buffs (requires buff items or powerups)" +set g_buffs_effects 1 "show particle effects from carried buffs" set g_buffs_waypoint_distance 1024 "maximum distance at which buff waypoint can be seen from item" set g_buffs_randomize 1 "randomize buff type when player drops buff" set g_buffs_random_lifetime 30 "re-spawn the buff again if it hasn't been touched after this time in seconds" @@ -310,10 +311,12 @@ set g_buffs_disability_time 60 "disability buff carry time" set g_buffs_disability_slowtime 3 "time in seconds for target disability" set g_buffs_disability_speed 0.5 "player speed multiplier while disabled" set g_buffs_disability_rate 1.7 "player weapon rate multiplier while disabled" +set g_buffs_disability_weaponspeed 0.6 "weapon speed multiplier while disabled" set g_buffs_speed 1 "speed buff: increased movement/attack/health regeneration speed, carrier takes slightly more damage" set g_buffs_speed_time 60 "speed buff carry time" set g_buffs_speed_speed 1.7 "player speed multiplier while holding speed buff" set g_buffs_speed_rate 0.8 "player weapon rate multiplier while holding speed buff" +set g_buffs_speed_weaponspeed 1.6 "weapon speed multiplier while holding speed buff" set g_buffs_speed_damage_take 1.2 "damage taken multiplier while holding speed buff" set g_buffs_speed_regen 1.2 "regeneration speed multiplier while holding speed buff" set g_buffs_vampire 1 "vampire buff: attacks to players and monsters heal the carrier" diff --git a/qcsrc/common/weapons/w_devastator.qc b/qcsrc/common/weapons/w_devastator.qc index 9e5f98a492..30d0da9cfa 100644 --- a/qcsrc/common/weapons/w_devastator.qc +++ b/qcsrc/common/weapons/w_devastator.qc @@ -253,9 +253,9 @@ void W_Devastator_Think(void) // accelerate makevectors(self.angles.x * '-1 0 0' + self.angles.y * '0 1 0'); - velspeed = WEP_CVAR(devastator, speed) * g_weaponspeedfactor - (self.velocity * v_forward); + velspeed = WEP_CVAR(devastator, speed) * W_WeaponSpeedFactor() - (self.velocity * v_forward); if(velspeed > 0) - self.velocity = self.velocity + v_forward * min(WEP_CVAR(devastator, speedaccel) * g_weaponspeedfactor * frametime, velspeed); + self.velocity = self.velocity + v_forward * min(WEP_CVAR(devastator, speedaccel) * W_WeaponSpeedFactor() * frametime, velspeed); // laser guided, or remote detonation if(self.realowner.weapon == WEP_DEVASTATOR) diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 75a76f97e2..dc8a013080 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -853,6 +853,7 @@ float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay; float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death; float autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health; float autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath; +bool autocvar_g_buffs_effects; float autocvar_g_buffs_waypoint_distance; float autocvar_g_buffs_randomize; float autocvar_g_buffs_random_lifetime; @@ -874,8 +875,10 @@ float autocvar_g_buffs_bash_force_self; float autocvar_g_buffs_disability_slowtime; float autocvar_g_buffs_disability_speed; float autocvar_g_buffs_disability_rate; +float autocvar_g_buffs_disability_weaponspeed; float autocvar_g_buffs_speed_speed; float autocvar_g_buffs_speed_rate; +float autocvar_g_buffs_speed_weaponspeed; float autocvar_g_buffs_speed_damage_take; float autocvar_g_buffs_speed_regen; float autocvar_g_buffs_vampire_damage_steal; diff --git a/qcsrc/server/bot/aim.qc b/qcsrc/server/bot/aim.qc index b529ed1c32..581c59ca26 100644 --- a/qcsrc/server/bot/aim.qc +++ b/qcsrc/server/bot/aim.qc @@ -334,8 +334,8 @@ float bot_aim(float shotspeed, float shotspeedupward, float maxshottime, float a hf = self.dphitcontentsmask; self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE; - shotspeed *= g_weaponspeedfactor; - shotspeedupward *= g_weaponspeedfactor; + shotspeed *= W_WeaponSpeedFactor(); + shotspeedupward *= W_WeaponSpeedFactor(); if (!shotspeed) { dprint("bot_aim: WARNING: weapon ", WEP_NAME(self.weapon), " shotspeed is zero!\n"); diff --git a/qcsrc/server/mutators/base.qh b/qcsrc/server/mutators/base.qh index 7d36af08e3..199cb62fb7 100644 --- a/qcsrc/server/mutators/base.qh +++ b/qcsrc/server/mutators/base.qh @@ -111,6 +111,11 @@ MUTATOR_HOOKABLE(WeaponRateFactor); // INPUT, OUTPUT: float weapon_rate; +MUTATOR_HOOKABLE(WeaponSpeedFactor); + // allows changing weapon speed (projectiles mostly) + // INPUT, OUTPUT: + //float ret_float; + MUTATOR_HOOKABLE(SetStartItems); // adjusts {warmup_}start_{items,weapons,ammo_{cells,plasma,rockets,nails,shells,fuel}} diff --git a/qcsrc/server/mutators/mutator_buffs.qc b/qcsrc/server/mutators/mutator_buffs.qc index c706bcccdf..93cf7148c4 100644 --- a/qcsrc/server/mutators/mutator_buffs.qc +++ b/qcsrc/server/mutators/mutator_buffs.qc @@ -24,12 +24,37 @@ float buffs_BuffModel_Customize() return true; } +void buffs_BuffModel_Spawn(entity player) +{ + player.buff_model = spawn(); + setmodel(player.buff_model, BUFF_MODEL); + setsize(player.buff_model, '0 0 -40', '0 0 40'); + setattachment(player.buff_model, player, ""); + setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1)); + player.buff_model.owner = player; + player.buff_model.scale = 0.7; + player.buff_model.pflags = PFLAGS_FULLDYNAMIC; + player.buff_model.light_lev = 200; + player.buff_model.customizeentityforclient = buffs_BuffModel_Customize; +} + vector buff_GlowColor(entity buff) { //if(buff.team) { return Team_ColorRGB(buff.team); } return buff.color; } +void buff_Effect(entity player, string eff) +{ + if(!autocvar_g_buffs_effects) { return; } + + if(time >= self.buff_effect_delay) + { + pointparticles(particleeffectnum(eff), player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1); + self.buff_effect_delay = time + 0.05; // prevent spam + } +} + // buff item float buff_Waypoint_visible_for_player(entity plr) { @@ -183,7 +208,7 @@ void buff_Think() self.glowmod = buff_GlowColor(self); self.skin = Buff_Skin(self.buffs); - setmodel(self, "models/relics/relic.md3"); + setmodel(self, BUFF_MODEL); if(self.buff_waypoint) { @@ -319,7 +344,7 @@ void buff_Init(entity ent) if(self.noalign) self.movetype = MOVETYPE_NONE; // reset by random location - setmodel(self, "models/relics/relic.md3"); + setmodel(self, BUFF_MODEL); setsize(self, BUFF_MIN, BUFF_MAX); if(cvar("g_buffs_random_location") || (self.spawnflags & 1)) @@ -349,6 +374,20 @@ void buff_SpawnReplacement(entity ent, entity old) buff_Init(ent); } +void buff_Vengeance_DelayedDamage() +{ + if(self.enemy) + Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF, self.enemy.origin, '0 0 0'); + + remove(self); + return; +} + +float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base) +{ + return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base); +} + // mutator hooks MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor) { @@ -364,20 +403,6 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor) return false; } -void buff_Vengeance_DelayedDamage() -{ - if(self.enemy) - Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF, self.enemy.origin, '0 0 0'); - - remove(self); - return; -} - -float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base) -{ - return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base); -} - MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate) { if(frag_deathtype == DEATH_BUFF) { return false; } @@ -391,8 +416,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate) if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype)) if(frag_attacker) if(random() <= autocvar_g_buffs_medic_survive_chance) - if(frag_target.health - autocvar_g_buffs_medic_survive_health > 0) // not if the final result would be less than 0, medic must get health - frag_damage = frag_target.health - autocvar_g_buffs_medic_survive_health; + frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health); if(frag_target.buffs & BUFF_VENGEANCE) if(frag_attacker) @@ -594,6 +618,18 @@ MUTATOR_HOOKFUNCTION(buffs_WeaponRate) return false; } +MUTATOR_HOOKFUNCTION(buffs_WeaponSpeed) +{ + if(self.buffs & BUFF_SPEED) + ret_float *= autocvar_g_buffs_speed_weaponspeed; + + if(time < self.buff_disability_time) + ret_float *= autocvar_g_buffs_disability_weaponspeed; + + return false; +} + +string autocvar_blah; MUTATOR_HOOKFUNCTION(buffs_PlayerThink) { if(gameover || self.deadflag != DEAD_NO) { return false; } @@ -671,30 +707,20 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerThink) self.alpha = self.buff_invisible_prev_alpha; BUFF_ONADD(BUFF_FLIGHT) - self.gravity = self.buff_flight_prev_gravity; - - BUFF_ONREM(BUFF_FLIGHT) { self.buff_flight_prev_gravity = self.gravity; self.gravity = autocvar_g_buffs_flight_gravity; } + BUFF_ONREM(BUFF_FLIGHT) + self.gravity = self.buff_flight_prev_gravity; + self.oldbuffs = self.buffs; if(self.buffs) { if(!self.buff_model) - { - self.buff_model = spawn(); - setmodel(self.buff_model, "models/relics/relic.md3"); - setsize(self.buff_model, '0 0 -40', '0 0 40'); - setattachment(self.buff_model, self, ""); - setorigin(self.buff_model, '0 0 1' * (self.buff_model.maxs.z * 1)); - self.buff_model.owner = self; - self.buff_model.scale = 0.7; - self.buff_model.pflags = PFLAGS_FULLDYNAMIC; - self.buff_model.light_lev = 200; - self.buff_model.customizeentityforclient = buffs_BuffModel_Customize; - } + buffs_BuffModel_Spawn(self); + self.buff_model.color = Buff_Color(self.buffs); self.buff_model.glowmod = buff_GlowColor(self.buff_model); self.buff_model.skin = Buff_Skin(self.buffs); @@ -795,7 +821,7 @@ void buffs_DelayedInit() void buffs_Initialize() { - precache_model("models/relics/relic.md3"); + precache_model(BUFF_MODEL); precache_sound("misc/strength_respawn.wav"); precache_sound("misc/shield_respawn.wav"); precache_sound("relics/relic_effect.wav"); @@ -828,6 +854,7 @@ MUTATOR_DEFINITION(mutator_buffs) MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_ANY); MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY); MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY); + MUTATOR_HOOK(WeaponSpeedFactor, buffs_WeaponSpeed, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY); MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY); MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY); diff --git a/qcsrc/server/mutators/mutator_buffs.qh b/qcsrc/server/mutators/mutator_buffs.qh index 8833813ae7..7c1734fc55 100644 --- a/qcsrc/server/mutators/mutator_buffs.qh +++ b/qcsrc/server/mutators/mutator_buffs.qh @@ -14,6 +14,8 @@ // disability .float buff_disability_time; .float buff_disability_effect_time; +// common buff variables +.float buff_effect_delay; // buff definitions .float buff_active; @@ -23,6 +25,8 @@ .int oldbuffs; // for updating effects .entity buff_model; // controls effects (TODO: make csqc) +const string BUFF_MODEL = "models/relics/relic.md3"; + const vector BUFF_MIN = ('-16 -16 -20'); const vector BUFF_MAX = ('16 16 20'); diff --git a/qcsrc/server/weapons/tracing.qc b/qcsrc/server/weapons/tracing.qc index c3532d3d67..1f0c363b1a 100644 --- a/qcsrc/server/weapons/tracing.qc +++ b/qcsrc/server/weapons/tracing.qc @@ -145,7 +145,7 @@ vector W_CalculateProjectileVelocity(vector pvelocity, vector mvelocity, float f float mspeed; vector outvelocity; - mvelocity = mvelocity * g_weaponspeedfactor; + mvelocity = mvelocity * W_WeaponSpeedFactor(); mdirection = normalize(mvelocity); mspeed = vlen(mvelocity); diff --git a/qcsrc/server/weapons/weaponsystem.qc b/qcsrc/server/weapons/weaponsystem.qc index ab85389c5c..72ec7f5392 100644 --- a/qcsrc/server/weapons/weaponsystem.qc +++ b/qcsrc/server/weapons/weaponsystem.qc @@ -42,6 +42,18 @@ float W_WeaponRateFactor() return t; } +float W_WeaponSpeedFactor() +{ + float t; + t = 1.0 * g_weaponspeedfactor; + + ret_float = t; + MUTATOR_CALLHOOK(WeaponSpeedFactor); + t = ret_float; + + return t; +} + void(float fr, float t, void() func) weapon_thinkf; diff --git a/qcsrc/server/weapons/weaponsystem.qh b/qcsrc/server/weapons/weaponsystem.qh index bb0cea798d..7ec33a0635 100644 --- a/qcsrc/server/weapons/weaponsystem.qh +++ b/qcsrc/server/weapons/weaponsystem.qh @@ -32,6 +32,8 @@ void W_WeaponFrame(); float W_WeaponRateFactor(); +float W_WeaponSpeedFactor(); + float weapon_prepareattack(float secondary, float attacktime); float weapon_prepareattack_check(float secondary, float attacktime); -- 2.39.2