From 2cb3d125600d4582f942a7551585a502638095ed Mon Sep 17 00:00:00 2001 From: Mario Date: Sat, 3 Oct 2015 17:47:04 +1000 Subject: [PATCH] Even invincible monsters should be weak against hurt triggers and lava --- qcsrc/common/monsters/sv_monsters.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/common/monsters/sv_monsters.qc b/qcsrc/common/monsters/sv_monsters.qc index 0734d54d56..64c2644749 100644 --- a/qcsrc/common/monsters/sv_monsters.qc +++ b/qcsrc/common/monsters/sv_monsters.qc @@ -1045,7 +1045,7 @@ void Monster_Dead(entity attacker, float gibbed) void Monster_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) {SELFPARAM(); - if((self.spawnflags & MONSTERFLAG_INVINCIBLE) && deathtype != DEATH_KILL) + if((self.spawnflags & MONSTERFLAG_INVINCIBLE) && deathtype != DEATH_KILL && !ITEM_DAMAGE_NEEDKILL(deathtype)) return; if(self.frozen && deathtype != DEATH_KILL && deathtype != DEATH_NADE_ICE_FREEZE) -- 2.39.2