From 5b6c890df69ccd14195c538199f0273dedba36ab Mon Sep 17 00:00:00 2001 From: Mario Date: Fri, 22 Mar 2013 16:47:34 +1100 Subject: [PATCH] Turn off vehicle damage when initializing, fixes bug 1352 (invisible vehicles exploding) --- qcsrc/server/vehicles/vehicles.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/vehicles/vehicles.qc b/qcsrc/server/vehicles/vehicles.qc index e23cc702cc..a79fcc62a4 100644 --- a/qcsrc/server/vehicles/vehicles.qc +++ b/qcsrc/server/vehicles/vehicles.qc @@ -1268,7 +1268,7 @@ float vehicle_initialize(string net_name, self.vehicle_exit = exitfunc; self.vehicle_enter = enterproc; self.PlayerPhysplug = physproc; - self.event_damage = vehicles_damage; + self.event_damage = func_null; self.touch = vehicles_touch; self.think = vehicles_spawn; self.nextthink = time; -- 2.39.2