From 605915f0c2e5909d71e4d9ec211f4ad9361b9ce6 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Tue, 5 Oct 2010 00:12:37 +0300 Subject: [PATCH] Deadflag works better --- qcsrc/server/w_minelayer.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/w_minelayer.qc b/qcsrc/server/w_minelayer.qc index 5a1f8fa668..4c8b20e972 100644 --- a/qcsrc/server/w_minelayer.qc +++ b/qcsrc/server/w_minelayer.qc @@ -140,7 +140,7 @@ void W_Mine_Think (void) // a player's mines shall explode if he disconnects or dies // TODO: Do this on team change too - if(self.owner.classname != "player" || self.owner.health <= 0) + if(self.owner.classname != "player" || self.owner.deadflag != DEAD_NO) { other = world; self.projectiledeathtype |= HITTYPE_BOUNCE; -- 2.39.2