From 6f22b010b74583fce0813f78e80a544e72e621b3 Mon Sep 17 00:00:00 2001 From: FruitieX Date: Wed, 13 Oct 2010 19:35:43 +0300 Subject: [PATCH 1/1] don't run any of the nex-ring stuff if nexspeed <= minspeed --- qcsrc/client/View.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/client/View.qc b/qcsrc/client/View.qc index 6305be323f..5f422a03eb 100644 --- a/qcsrc/client/View.qc +++ b/qcsrc/client/View.qc @@ -850,7 +850,7 @@ void CSQC_UpdateView(float w, float h) a = cvar("crosshair_campingrifle_bulletcounter_alpha"); DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring.tga", f, wcross_color, wcross_alpha * a, DRAWFLAG_ADDITIVE); } - else if (activeweapon == WEP_NEX && nex_velocitydependent) // ring around crosshair representing velocity-dependent damage for the nex + else if (activeweapon == WEP_NEX && nex_velocitydependent && nex_speed > nex_minvelocity) // ring around crosshair representing velocity-dependent damage for the nex { f = bound(0, (nex_speed - nex_minvelocity) / (nex_maxvelocity - nex_minvelocity), 1); -- 2.39.2