From 727a0722468f589adc9d1651de75e30c3933a5a4 Mon Sep 17 00:00:00 2001 From: FruitieX Date: Thu, 3 Jun 2010 18:16:27 +0300 Subject: [PATCH] start reworking the resizing code completely from scratch... dont try any other corner than top left right now :) --- defaultXonotic.cfg | 2 +- qcsrc/client/hud.qc | 235 ++++++++++++++++++++++---------------------- 2 files changed, 116 insertions(+), 121 deletions(-) diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 9a1f88155f..4e6d1a4095 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -1332,7 +1332,7 @@ seta hud_progressbar_alpha "0.5" "alpha of progressbars" seta hud_configure_checkcollisions 1 "check for collisions against other panels when in hud configure mode" seta hud_configure_bg_minalpha 0.5 "minimum panel background alpha when in hud configure mode" -seta hud_configure_grid 0 "snap to grid when moving/resizing panels" +seta hud_configure_grid 1 "snap to grid when moving/resizing panels" seta hud_configure_grid_x 10 "snap each X pixels" seta hud_configure_grid_y 10 "snap each Y pixels" diff --git a/qcsrc/client/hud.qc b/qcsrc/client/hud.qc index 0024859bc3..bc1bfa85df 100644 --- a/qcsrc/client/hud.qc +++ b/qcsrc/client/hud.qc @@ -639,40 +639,41 @@ void HUD_Panel_ExportCfg(string cfgname) fclose(fh); } -vector HUD_Panel_CheckLimitSize(float id, vector mySize) +vector HUD_Panel_GetMinSize(float id) { + vector mySize; switch(id) { case 0: - mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height - mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width + mySize_x = 1/10; // at least 1/10 * height + mySize_y = 1/26; // at least 1/26 * width break; case 1: if(cvar("hud_inventory_onlycurrent")) - mySize_y = mySize_x * (2/5); // 2/5 width + mySize_y = 2/5; // 2/5 width else - mySize_x = max(mySize_y * 0.7, mySize_x); // at least 0.7 * height + mySize_x = 0.7; // at least 0.7 * height break; case 3: if(cvar("hud_healtharmor") == 2) - mySize_y = 0.23 * mySize_x; // 0.23 * width, trial and error... + mySize_y = 0.23; // 0.23 * width, trial and error... break; case 5: - mySize_y = (1/4.1) * mySize_x; // 1/4.1 * width, trial and error... + mySize_y = 1/4.1; // 1/4.1 * width, trial and error... break; case 7: - mySize_y = (1/4) * mySize_x; // 1/4 * width + mySize_y = 1/4; // 1/4 * width break; case 8: - mySize_y = (1/4) * mySize_x; // 1/4 * width + mySize_y = 1/4; // 1/4 * width break; case 9: - mySize_y = (1/4) * mySize_x; // 1/4 * width + mySize_y = 1/4; // 1/4 * width break; case 10: - mySize_y = (1/2) * mySize_x; // 1/2 * width + mySize_y = 1/2; // 1/2 * width break; case 11: - mySize_y = 0.5898 * mySize_x; // 0.5898 * width, reason: bg has weird dimensions... + mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions... break; } return mySize; @@ -843,14 +844,13 @@ vector HUD_Panel_GetProgressBarColor(string item) return stov(cvar_string(strcat("hud_progressbar_", item, "_color"))); } -float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright -// check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector -vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize) +// check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector +vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize) { float i; vector myTarget; - myTarget = mySize; + myTarget = myPos; vector targPos; vector targSize; @@ -863,9 +863,6 @@ vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize) if(i == id || !HUD_Panel_CheckActive(i)) continue; - targPos = HUD_Panel_GetPos(i); - targSize = HUD_Panel_GetSize(i); - targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id); targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id); @@ -887,24 +884,24 @@ vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize) targCenter_x = targPos_x + 0.5 * targSize_x; targCenter_y = targPos_y + 0.5 * targSize_y; - if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel) + if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel) { if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side - myTarget_x = targPos_x - myPos_x; + myTarget_x = targPos_x - mySize_x; else // push it upwards - myTarget_y = targPos_y - myPos_y; + myTarget_y = targPos_y - mySize_y; } - else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right + else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right { if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side myTarget_x = targPos_x + targSize_x; else // push it upwards - myTarget_y = targPos_y - myPos_y; + myTarget_y = targPos_y - mySize_y; } else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left { if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side - myTarget_x = targPos_x - myPos_x; + myTarget_x = targPos_x - mySize_x; else // push it downwards myTarget_y = targPos_y + targSize_y; } @@ -920,58 +917,45 @@ vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize) return myTarget; } -// TODO: checkResize -float HUD_Panel_SetSize(float id, vector mySize) +void HUD_Panel_SetPos(float id, vector pos) { - float didntresize; - - vector oldSize; - oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size"))); + vector oldPos; + oldPos = HUD_Panel_GetPos(id); - vector myPos; - myPos = HUD_Panel_GetPos(id); + vector mySize; + mySize = HUD_Panel_GetSize(id); - // check for collisions if(cvar("hud_configure_checkcollisions")) - mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize); - - mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x); - mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y); - - // cap against panel's own limits - mySize = HUD_Panel_CheckLimitSize(id, mySize); + pos = HUD_Panel_CheckMove(id, pos, mySize); - //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth); - //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight); + pos_x = bound(0, pos_x, vid_conwidth - mySize_x); + pos_y = bound(0, pos_y, vid_conheight - mySize_y); if(cvar("hud_configure_grid")) { - mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x"); - mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y"); + pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x"); + pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y"); } - // TODO: is this needed? - // this is to check if (and how) SetPos should be called - if(mySize_x == oldSize_x && mySize_y == oldSize_y) - didntresize = 3; // didnt resize either - else if(mySize_x == oldSize_x && mySize_y != oldSize_y) - didntresize = 2; // resized Y - else if(mySize_y == oldSize_y && mySize_x != oldSize_x) - didntresize = 1; // resized X + if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth) + pos_x = pos_x - vid_conwidth; + if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight) + pos_y = pos_y - vid_conheight; string s; - s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight)); - cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s); - return didntresize; + s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight)); + + cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s); } -// check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector -vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize) +float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright +// check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector +vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize) { float i; vector myTarget; - myTarget = myPos; + myTarget = mySize; vector targPos; vector targSize; @@ -984,6 +968,9 @@ vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize) if(i == id || !HUD_Panel_CheckActive(i)) continue; + targPos = HUD_Panel_GetPos(i); + targSize = HUD_Panel_GetSize(i); + targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id); targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id); @@ -1005,28 +992,28 @@ vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize) targCenter_x = targPos_x + 0.5 * targSize_x; targCenter_y = targPos_y + 0.5 * targSize_y; - if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel) + if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel) { if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side - myTarget_x = targPos_x - mySize_x; + myTarget_x = targPos_x - myPos_x; else // push it upwards - myTarget_y = targPos_y - mySize_y; + myTarget_y = targPos_y - myPos_y; } - else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right + else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right { if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side myTarget_x = targPos_x + targSize_x; else // push it upwards - myTarget_y = targPos_y - mySize_y; + myTarget_y = targPos_y - myPos_y; } - else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left + else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y && resizeCorner != 3) // bottom left { if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side - myTarget_x = targPos_x - mySize_x; + myTarget_x = targPos_x - myPos_x; else // push it downwards myTarget_y = targPos_y + targSize_y; } - else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right + else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y && resizeCorner != 4) // bottom right { if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side myTarget_x = targPos_x + targSize_x; @@ -1038,40 +1025,65 @@ vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize) return myTarget; } -void HUD_Panel_SetPos(float id, vector pos, float didntresize) +void HUD_Panel_SetPosSize(float id, vector myPos, vector resizeorigin) { - vector oldPos; - oldPos = HUD_Panel_GetPos(id); - if(didntresize == 2) - pos_x = oldPos_x; - else if(didntresize == 1) - pos_y = oldPos_y; - else if(didntresize == 3) - return; + vector oldSize, oldPos; vector mySize; - mySize = HUD_Panel_GetSize(id); + mySize = resizeorigin - myPos; - if(cvar("hud_configure_checkcollisions")) - pos = HUD_Panel_CheckMove(id, pos, mySize); + // cap against panel's own limits + vector minSize; + minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa // TODO: this likely fails at minlimit now - pos_x = bound(0, pos_x, vid_conwidth - mySize_x); - pos_y = bound(0, pos_y, vid_conheight - mySize_y); + mySize_x = max(minSize_x * mySize_y, mySize_x); + mySize_y = max(minSize_y * mySize_x, mySize_y); + + oldPos = HUD_Panel_GetPos(id); + oldSize = HUD_Panel_GetSize(id); + myPos_x = resizeorigin_x - mySize_x; + myPos_y = resizeorigin_y - mySize_y; + /* if(cvar("hud_configure_grid")) { - pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x"); - pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y"); + mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x"); + mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y"); } - if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth) - pos_x = pos_x - vid_conwidth; - if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight) - pos_y = pos_y - vid_conheight; + if(cvar("hud_configure_checkcollisions")) { + mySize = HUD_Panel_CheckResize(id, myPos, mySize); + myPos = HUD_Panel_CheckMove(id, myPos, mySize); + } + + mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x); + mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y); + + if(oldSize_x == mySize_x) + myPos_x = oldPos_x; + if(oldSize_y == mySize_y) + myPos_y = oldPos_y; + + myPos_x = bound(0, myPos_x, vid_conwidth - mySize_x); + myPos_y = bound(0, myPos_y, vid_conheight - mySize_y); + + if(cvar("hud_configure_grid")) + { + myPos_x = floor(myPos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x"); + myPos_y = floor(myPos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y"); + } + + if (myPos_x + 0.5 * mySize_x > 0.5 * vid_conwidth) + myPos_x = myPos_x - vid_conwidth; + if (myPos_y + 0.5 * mySize_y > 0.5 * vid_conheight) + myPos_y = myPos_y - vid_conheight; + */ string s; - s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight)); + s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight)); + cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s); + s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight)); cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s); } @@ -1094,10 +1106,10 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary) return false; } +// get rid of mouseprevpos, it was a terrible idea TODO vector mousepos, mouseprevpos; vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click) -vector panel_click_pos; // panel pos (saved only upon a click) -vector panel_click_size; // panel size (saved only upon a click) +vector panel_click_resizeorigin; // coordinates for opposite point when resizing float highlightedPanel; float highlightedAction; // 0 = nothing, 1 = move, 2 = resize void HUD_Panel_Mouse() @@ -1167,32 +1179,23 @@ void HUD_Panel_Mouse() if(prevMouseClicked == 0) { panel_click_distance = mousepos - panelPos; - panel_click_pos = panelPos; - panel_click_size = panelSize; + if(highlightedAction == 2) + { + if(resizeCorner == 1) + panel_click_resizeorigin = panelPos + panelSize; + else if(resizeCorner == 2) + panel_click_resizeorigin = panelPos + eY * panelSize_y; + else if(resizeCorner == 3) + panel_click_resizeorigin = panelPos + eX * panelSize_x; + else if(resizeCorner == 4) + panel_click_resizeorigin = panelPos; + } } if(highlightedAction == 1) - HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0); + HUD_Panel_SetPos(i, mousepos - panel_click_distance); else if(highlightedAction == 2) - { - float didntresize; // panel too big/too small, dont resize (also has to affect moving) - if(resizeCorner == 1) { - didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos); - HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize); - } - if(resizeCorner == 2) { - didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x)) - + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y))); - HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize); - } - if(resizeCorner == 3) { - didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y)); - HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize); - } - if(resizeCorner == 4) { - HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size)); - } - } + HUD_Panel_SetPosSize(i, mousepos - panel_click_distance, panel_click_resizeorigin); } } } @@ -1200,14 +1203,6 @@ void HUD_Panel_Mouse() prevMouseClicked = mouseClicked; } -/*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target) -{ - vector pos; - vector size; - - pos = -*/ // maybe one day, since this will be quite complicated - // Weapon icons (#0) // float weaponspace[10]; -- 2.39.2