From 7483a17e21be64aeeb9dce99f862358fd262b8cd Mon Sep 17 00:00:00 2001 From: FruitieX Date: Wed, 13 Oct 2010 11:40:03 +0300 Subject: [PATCH] use the scope reticle when +zooming with the nex or CR --- qcsrc/client/View.qc | 2 ++ 1 file changed, 2 insertions(+) diff --git a/qcsrc/client/View.qc b/qcsrc/client/View.qc index db0f630b9f..b82e438220 100644 --- a/qcsrc/client/View.qc +++ b/qcsrc/client/View.qc @@ -622,6 +622,8 @@ void CSQC_UpdateView(float w, float h) // the view to go back to normal, so reticle_type would become 0 as we fade out) if(spectatee_status || getstati(STAT_HEALTH) <= 0) reticle_type = 0; // prevent reticle from showing during the respawn zoom effect or for spectators + else if(activeweapon == WEP_NEX && (button_zoom || zoomscript_caught) || activeweapon == WEP_CAMPINGRIFLE && (button_zoom || zoomscript_caught)) + reticle_type = 2; // nex zoom else if(button_zoom || zoomscript_caught) reticle_type = 1; // normal zoom else if(activeweapon == WEP_NEX && button_attack2 || activeweapon == WEP_CAMPINGRIFLE && button_attack2) -- 2.39.2