From 76e7f293fc765400e5f9a43eff07326c74609c85 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Sat, 6 Nov 2010 22:45:28 +0100 Subject: [PATCH] undo the fteqcc compiler bug workaround again (we really shouldn't need it) --- qcsrc/server/w_nex.qc | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/qcsrc/server/w_nex.qc b/qcsrc/server/w_nex.qc index c168753654..493fd005be 100644 --- a/qcsrc/server/w_nex.qc +++ b/qcsrc/server/w_nex.qc @@ -46,12 +46,13 @@ void W_Nex_Attack (float issecondary) if(cvar("g_balance_nex_charge")) { charge = cvar("g_balance_nex_charge_mindmg") / mydmg + (1 - cvar("g_balance_nex_charge_mindmg") / mydmg) * self.nex_charge; - self.nex_charge = self.nex_charge * cvar("g_balance_nex_charge_shot_multiplier"); // do this AFTER setting mydmg/myforce + self.nex_charge *= cvar("g_balance_nex_charge_shot_multiplier"); // do this AFTER setting mydmg/myforce + // O RLY? -- divVerent } else charge = 1; - mydmg = mydmg * charge; - myforce = myforce * charge; + mydmg *= charge; + myforce *= charge; W_SetupShot (self, TRUE, 5, "weapons/nexfire.wav", mydmg); -- 2.39.2