From 93394398587d6f72b8865119dd153b9bf365cd2d Mon Sep 17 00:00:00 2001 From: TimePath Date: Fri, 9 Oct 2015 08:24:21 +1100 Subject: [PATCH] Raptor: fix primary friendly fire --- qcsrc/common/vehicles/vehicle/raptor_weapons.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/common/vehicles/vehicle/raptor_weapons.qc b/qcsrc/common/vehicles/vehicle/raptor_weapons.qc index 9c2fd0e5f1..a5ddb7f671 100644 --- a/qcsrc/common/vehicles/vehicle/raptor_weapons.qc +++ b/qcsrc/common/vehicles/vehicle/raptor_weapons.qc @@ -73,7 +73,7 @@ METHOD(RaptorCannon, wr_think, void(entity thiswep, entity actor, bool fire1, bo vehicles_projectile(EFFECT_RAPTOR_MUZZLEFLASH.eent_eff_name, SND(LASERGUN_FIRE), org, normalize(dir + randomvec() * autocvar_g_vehicle_raptor_cannon_spread) * autocvar_g_vehicle_raptor_cannon_speed, autocvar_g_vehicle_raptor_cannon_damage, autocvar_g_vehicle_raptor_cannon_radius, autocvar_g_vehicle_raptor_cannon_force, 0, - DEATH_VH_RAPT_CANNON, PROJECTILE_RAPTORCANNON, 0, true, true, veh ? veh : player); + DEATH_VH_RAPT_CANNON, PROJECTILE_RAPTORCANNON, 0, true, true, player); weapon_thinkf(player, WFRAME_FIRE1, 0, w_ready); } } -- 2.39.2