From 98b778e3efdd3f118d3e9bc463d4250e31f083d2 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Wed, 10 Nov 2010 07:25:31 +0100 Subject: [PATCH] minelayer: don't send a network update every frame, it's not guided --- qcsrc/server/w_minelayer.qc | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/qcsrc/server/w_minelayer.qc b/qcsrc/server/w_minelayer.qc index 3b9c94006c..aeefbcd0b7 100644 --- a/qcsrc/server/w_minelayer.qc +++ b/qcsrc/server/w_minelayer.qc @@ -171,9 +171,6 @@ void W_Mine_Think (void) if (self.owner.deadflag == DEAD_NO) if (self.minelayer_detonate) W_Mine_RemoteExplode(); - - if(self.csqcprojectile_clientanimate == 0) - UpdateCSQCProjectile(self); } void W_Mine_Touch (void) @@ -252,7 +249,7 @@ void W_Mine_Attack (void) mine.cnt = time + cvar("g_balance_minelayer_lifetime"); mine.flags = FL_PROJECTILE; - CSQCProjectile(mine, FALSE, PROJECTILE_MINE, TRUE); + CSQCProjectile(mine, TRUE, PROJECTILE_MINE, TRUE); // muzzle flash for 1st person view flash = spawn (); -- 2.39.2