From 9ffcba5c6a23bff76240b403474e92430a201c44 Mon Sep 17 00:00:00 2001 From: terencehill Date: Sun, 9 Dec 2018 00:06:09 +0100 Subject: [PATCH 1/1] LMS: forcedly turn sv_ready_restart_after_countdown off as it breaks the game mode; it closes #2174 --- qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc b/qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc index 493320cceb..6c90ea11eb 100644 --- a/qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc +++ b/qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc @@ -129,6 +129,12 @@ MUTATOR_HOOKFUNCTION(lms, reset_map_players) }); } +MUTATOR_HOOKFUNCTION(lms, ReadLevelCvars) +{ + // incompatible + sv_ready_restart_after_countdown = 0; +} + MUTATOR_HOOKFUNCTION(lms, PutClientInServer) { entity player = M_ARGV(0, entity); -- 2.39.2