From a4f04f36d0f10577140d2bc96aa151412677c4d6 Mon Sep 17 00:00:00 2001 From: Mario Date: Wed, 4 Nov 2015 11:22:27 +1000 Subject: [PATCH] Don't retry next frame (was breaking some impulses when re-spawning) --- qcsrc/server/cl_impulse.qc | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/qcsrc/server/cl_impulse.qc b/qcsrc/server/cl_impulse.qc index 8b36e17531..9b4e61eed6 100644 --- a/qcsrc/server/cl_impulse.qc +++ b/qcsrc/server/cl_impulse.qc @@ -145,8 +145,8 @@ void ImpulseCommands (void) break; } } - else - self.impulse = imp; // retry in next frame + //else + //self.impulse = imp; // retry in next frame } else if(imp == 21) { @@ -162,16 +162,16 @@ void ImpulseCommands (void) m = (imp - (210 + i)); // <0 for prev, =0 for best, >0 for next W_CycleWeapon(self.(cvar_cl_weaponpriorities[i]), m); } - else - self.impulse = imp; // retry in next frame + //else + //self.impulse = imp; // retry in next frame } else if(imp >= WEP_IMPULSE_BEGIN && imp <= WEP_IMPULSE_END) { if(!self.vehicle) if(self.deadflag == DEAD_NO) W_SwitchWeapon (imp - WEP_IMPULSE_BEGIN + WEP_FIRST); - else - self.impulse = imp; // retry in next frame + //else + //self.impulse = imp; // retry in next frame } // deploy waypoints else if (imp >= 30 && imp <= 49) -- 2.39.2