From b0e190996cd575ce487f9297d0207f1b0355ecbf Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Thu, 17 Oct 2013 21:50:53 +0200 Subject: [PATCH] Fix a division by zero. --- qcsrc/server/cl_player.qc | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/qcsrc/server/cl_player.qc b/qcsrc/server/cl_player.qc index 1c5daa19f1..63924e60fe 100644 --- a/qcsrc/server/cl_player.qc +++ b/qcsrc/server/cl_player.qc @@ -353,7 +353,10 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht ear1 += v_right * -10; ear2 += v_right * +10; d = inflictor.origin - self.origin; - f = (d * v_right) / vlen(d); // this is cos of angle of d and v_right! + if (d) + f = (d * v_right) / vlen(d); // this is cos of angle of d and v_right! + else + f = 0; // Assum ecenter. force = v_right * vlen(force); Violence_GibSplash_At(ear1, force * -1, 2, bound(0, damage, 25) / 2 * (0.5 - 0.5 * f), self, attacker); Violence_GibSplash_At(ear2, force, 2, bound(0, damage, 25) / 2 * (0.5 + 0.5 * f), self, attacker); -- 2.39.2