From bc87f5cd3d6edcb939fd60e9ef36d0452490243d Mon Sep 17 00:00:00 2001 From: Mario Date: Mon, 5 Aug 2013 18:37:17 +1000 Subject: [PATCH] Fix monster count tripling each round --- qcsrc/server/mutators/gamemode_invasion.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/mutators/gamemode_invasion.qc b/qcsrc/server/mutators/gamemode_invasion.qc index 4212f63c79..4feee161c7 100644 --- a/qcsrc/server/mutators/gamemode_invasion.qc +++ b/qcsrc/server/mutators/gamemode_invasion.qc @@ -142,7 +142,7 @@ void Invasion_RoundStart() numkilled = 0; if(roundcnt > 1) - maxspawned = rint(autocvar_g_invasion_monster_count * roundcnt / 0.7); + maxspawned = rint(autocvar_g_invasion_monster_count * (roundcnt * 0.5)); else maxspawned = autocvar_g_invasion_monster_count; -- 2.39.2