From c4e0cecc14fdf29e7f82d18801fd30b93de567d1 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Tue, 10 Jan 2012 01:22:19 +0200 Subject: [PATCH] Since Samual found the cvar description confusing, make it more clear --- defaultXonotic.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index ae24a8eca..0ac407ea3 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -321,7 +321,7 @@ set g_telefrags_teamplay 1 "never telefrag team mates" set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen" set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" -set cl_damageeffect 1 "enable weapon damage effects. 1 enables the feature on skeletal models, 2 on all objects" +set cl_damageeffect 1 "enable weapon damage effects. 1 enables the feature on skeletal models, 2 on any model" set cl_damageeffect_ticrate 0.1 "particle spawn rate" set cl_damageeffect_bones 5 "how many damages to allow on a rigged mesh at once (non-skeletal objects are limited to one)" set cl_damageeffect_distribute 1 "divide particle intensity if multiple damages are present" -- 2.39.2