From c9c8b7d9b8515e4623693e604791e032f20f53a8 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Mon, 24 Oct 2011 16:35:02 +0300 Subject: [PATCH] Allow the model to be specified from the spawn command. --- qcsrc/server/mutators/sandbox.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/mutators/sandbox.qc b/qcsrc/server/mutators/sandbox.qc index 80529ed959..6933e84c65 100644 --- a/qcsrc/server/mutators/sandbox.qc +++ b/qcsrc/server/mutators/sandbox.qc @@ -26,7 +26,7 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand) makevectors(self.v_angle); traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance, MOVE_NOMONSTERS, self); setorigin(e, trace_endpos); - setmodel(e, "models/vehicles-static/raptor.md3"); + setmodel(e, argv(2)); e.angles = self.v_angle; // give the player's angles to the object, as he spawns it from behind if(autocvar_g_sandbox_info) -- 2.39.2