From d9a350cc651d9259dd2ead8f17578b764d888e14 Mon Sep 17 00:00:00 2001 From: Mario Date: Tue, 26 May 2020 21:09:54 +1000 Subject: [PATCH] Don't apply picmip to the RPC's texture, possible fix for #2447. Also whitelist .invincible_finished and .strength_finished in map entities --- qcsrc/lib/spawnfunc.qh | 2 ++ scripts/okweapons.shader | 2 ++ 2 files changed, 4 insertions(+) diff --git a/qcsrc/lib/spawnfunc.qh b/qcsrc/lib/spawnfunc.qh index bcc1f2c693..8c7911233d 100644 --- a/qcsrc/lib/spawnfunc.qh +++ b/qcsrc/lib/spawnfunc.qh @@ -146,6 +146,7 @@ noref bool require_spawnfunc_prefix; FIELD_SCALAR(fld, health) \ FIELD_SCALAR(fld, height) \ FIELD_SCALAR(fld, impulse) \ + FIELD_SCALAR(fld, invincible_finished) \ FIELD_SCALAR(fld, item_pickupsound) \ FIELD_SCALAR(fld, killtarget) \ FIELD_SCALAR(fld, lerpfrac) \ @@ -178,6 +179,7 @@ noref bool require_spawnfunc_prefix; FIELD_SCALAR(fld, phase) \ FIELD_SCALAR(fld, platmovetype) \ FIELD_SCALAR(fld, race_place) \ + FIELD_SCALAR(fld, strength_finished) \ FIELD_SCALAR(fld, radius) \ FIELD_SCALAR(fld, respawntimestart) \ FIELD_SCALAR(fld, respawntimejitter) \ diff --git a/scripts/okweapons.shader b/scripts/okweapons.shader index 163da49b6a..967b67e34f 100644 --- a/scripts/okweapons.shader +++ b/scripts/okweapons.shader @@ -31,6 +31,8 @@ OK_shotgun minsta { + nopicmip + nomipmaps dpglossexponentmod 64 dpreflectcube env/exomorph/exomorph { -- 2.39.2