From dc5a8ddfc5a4a9371de7bbee815cc192898939be Mon Sep 17 00:00:00 2001 From: bones_was_here Date: Sat, 24 Dec 2022 21:42:20 +1000 Subject: [PATCH] Make bullet cases more bouncy than shell cases --- qcsrc/common/effects/qc/casings.qc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/qcsrc/common/effects/qc/casings.qc b/qcsrc/common/effects/qc/casings.qc index 0e851da7f7..95e90a149c 100644 --- a/qcsrc/common/effects/qc/casings.qc +++ b/qcsrc/common/effects/qc/casings.qc @@ -167,7 +167,6 @@ NET_HANDLE(casings, bool isNew) casing.velocity += 2 * prandomvec(); casing.avelocity = '0 250 0' + 100 * prandomvec(); set_movetype(casing, MOVETYPE_BOUNCE); - casing.bouncefactor = 0.25; settouch(casing, Casing_Touch); casing.move_time = time; casing.event_damage = Casing_Damage; @@ -177,10 +176,12 @@ NET_HANDLE(casings, bool isNew) { case 1: setmodel(casing, MDL_CASING_SHELL); + casing.bouncefactor = 0.25; casing.cnt = time + autocvar_cl_casings_shell_time; break; default: setmodel(casing, MDL_CASING_BULLET); + casing.bouncefactor = 0.5; casing.cnt = time + autocvar_cl_casings_bronze_time; break; } -- 2.39.2