xonotic/xonotic-data.pk3dir.git
2017-08-05 LybertaMerge branch 'master' into Lyberta/StandaloneOverkillWe...
2017-08-05 MarioMerge branch 'Lyberta/RPCImpulseFix' into 'master'
2017-08-05 LybertaRPC has now the same impulse as Devastator. 462/head
2017-08-05 LybertaFixed cl_weaponpriority.
2017-08-05 MarioGive the DamageInfo hook a couple of useful parameters
2017-08-05 MarioAdd a hook to DamageInfo, to allow mutators and mods...
2017-08-04 LybertaMerged master.
2017-08-04 MarioSome optimizations to client side items and spawn points
2017-08-02 terencehillColorTranslateRGB is meant to be used only by the clien...
2017-08-02 terencehillClean up HUD_Mod_Race a little bit
2017-08-01 MarioFix spiderbot referencing clientstate buttons
2017-07-31 MarioBlacklist a couple of cvars
2017-07-30 terencehillMerge branch 'terencehill/rounded_times' into 'master'
2017-07-30 MarioHopefully fix a disconnect caused by mismatching reads...
2017-07-30 MarioAdd a mutator hook to disable model/color forcing
2017-07-29 terencehillRound ctf times displayed in the console so they repres... 408/head
2017-07-29 terencehillProperly round race times since they seem to always...
2017-07-29 terencehillIndent sys_phys_monitor call
2017-07-29 terencehillClean up 2 WarpZoneLib functions
2017-07-28 MarioMerge branch 'Mario/addtolist_cleanup' into 'master'
2017-07-28 MarioUpdate hash
2017-07-28 MarioOnly run PM_UpdateButtons on real clients (bots don...
2017-07-20 MarioPotential fix for crazy amount of race checkpoint waypo...
2017-07-19 MarioAdd a mutator hook to override hud_contents
2017-07-19 TimePathMerge branch 'martin-t/units' into 'master'
2017-07-18 MarioPotentially fix compilation unit
2017-07-18 MarioMove the buff checks below the BuffTouch hook incase...
2017-07-18 Martin Taibrdocument compilationunits.sh 450/head
2017-07-18 MarioPort prevstrengthsound and prevstrengthsoundattempt...
2017-07-18 MarioPort ballistics_density to PlayerState
2017-07-18 MarioPort wasplayer to ClientState
2017-07-18 MarioPort clientdata to ClientState
2017-07-18 MarioPort hitplotfh to ClientState
2017-07-18 MarioPortal specialcommand to ClientState
2017-07-17 MarioPort specialcommand_pos to ClientState
2017-07-17 MarioPort scorekeeper to ClientState
2017-07-17 MarioPort hasweapon_complain_spam to ClientState
2017-07-17 MarioPort accuracy to ClientState
2017-07-17 MarioStore rifle_accumulator on the weapon entity
2017-07-17 MarioPort model_randomizer to ClientState
2017-07-17 MarioPort v_angle_old to ClientState
2017-07-17 MarioPort latency_sum, latency_cnt and latency_time to Clien...
2017-07-17 MarioTentatively port msg_choice_choices to ClientState
2017-07-17 terencehillAdd explanation for an empty alias
2017-07-17 MarioSplit g_jetpack_attenuation out of the balance configs...
2017-07-17 MarioMake g_balance_damagepush_speedfactor a networked varia...
2017-07-16 MarioPossibly fix compilation unit
2017-07-16 MarioMake some global stats global and fix a warning when...
2017-07-16 MarioOnly run frozen frame on players (surprised this didn...
2017-07-16 MarioClean up W_RandomWeapons a bit
2017-07-16 MarioClean up Physics_UpdateStats a bit
2017-07-16 MarioPort itemkeys to PlayerState
2017-07-16 MarioRoughly port dual_weapons to PlayerState
2017-07-16 MarioPort race_completed to ClientState and move prevorigin...
2017-07-16 MarioPort just_joined to ClientState
2017-07-16 MarioSet new personal time before updating regular time
2017-07-16 MarioUse a regular FOREACH_CLIENT macro for access to the...
2017-07-16 MarioDisable showself by default and make personal time...
2017-07-16 MarioDon't even try to count the time on personal timer...
2017-07-16 MarioDon't try to draw only personal time if next best is...
2017-07-16 MarioDon't send local player's personal time while spectating
2017-07-16 MarioReimplement CTS self checkpoints on the client side...
2017-07-16 MarioMove racecar_angles into the bugrigs file
2017-07-16 MarioRemove CheckRules_Player (empty function, the only...
2017-07-16 MarioPort zoomstate and spectatee_status to ClientState
2017-07-16 MarioMerge branch 'TimePath/botammo_div0' into 'master'
2017-07-16 MarioPort version to ClientState
2017-07-16 MarioFix compile
2017-07-16 TimePathAdd a few default definitions here so they can be easil...
2017-07-16 TimePathSuppress a division by zero warning when bots evaluate... 456/head
2017-07-16 TimePathPut [[eraseable]] behind a conditional macro
2017-07-16 TimePathUpdate nix env
2017-07-15 MarioPort version_mismatch to ClientState
2017-07-15 MarioMake sure forced team ID list checker doesn't try with...
2017-07-15 MarioPort killcount to ClientState
2017-07-15 MarioPort taunt_soundtime to ClientState
2017-07-15 MarioPort allowed_timeouts and active_minigame to ClientStat...
2017-07-15 MarioPort netname_previous to ClientState
2017-07-15 MarioPort version_nagtime to ClientState
2017-07-15 MarioPort spectatortime to ClientState
2017-07-15 MarioPort jointime to ClientState
2017-07-15 MarioPort motd_actived_time to ClientState
2017-07-15 MarioFix compile and port usekeypressed to ClientState
2017-07-15 MarioPort teamkill_complain, teamkill_soundtime and teamkill...
2017-07-15 MarioSplit the player think block out of PlayerPreThink...
2017-07-15 MarioUpdate hash (moving field from one entity to another...
2017-07-15 MarioFix compilation unit
2017-07-15 MarioPort buttons_old to ClientState
2017-07-15 MarioPort movement and movement_old to ClientState
2017-07-15 MarioPort pressedkeys to ClientState
2017-07-15 MarioPort ping, ping_packetloss and ping_movementloss to...
2017-07-15 MarioPort the other cursor_trace_* fields to ClientState
2017-07-15 MarioPort buttonchat, buttonuse and cursor_active to ClientState
2017-07-15 MarioPort button2-16 to ClientState
2017-07-15 MarioPort button0 and button3 (attack and attack2) to Client...
2017-07-15 MarioMake the clientstate entity a parameter of PM_UpdateButtons
2017-07-15 MarioForward impulses, movement and buttons to ClientState...
2017-07-15 MarioPort pm_frametime to ClientState
2017-07-15 MarioPort idlekick_lasttimeleft to ClientState
2017-07-15 MarioFix playerdemo stuck with low health graphic and presse...
next