]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/shortlog
xonotic/xonotic-data.pk3dir.git
2012-01-14 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2012-01-14 Jakob MGfix http://dev.xonotic.org/issues/949
2012-01-14 Jakob MGfix http://dev.xonotic.org/issues/972
2012-01-13 Rudolf PolzerMerge branch 'divVerent/timed-superweapons'
2012-01-13 Rudolf Polzerfix teamradar color of weapon sprites
2012-01-13 Rudolf Polzerfix cvar check warnings
2012-01-13 Rudolf Polzerfix some things about superweapon pickups
2012-01-13 Rudolf Polzerstop using IT_SUPERWEAPON in weapon ammo flags
2012-01-12 Rudolf Polzernow with icon
2012-01-12 Rudolf Polzersimplify some hacks
2012-01-12 Rudolf Polzerif throwing away superweapon, it's over
2012-01-12 Rudolf Polzermake it compile and work
2012-01-12 Rudolf Polzerfix warnings
2012-01-12 Rudolf Polzerstuff
2012-01-12 Rudolf Polzerstuff
2012-01-12 Rudolf Polzersome more fixes
2012-01-12 Rudolf Polzeralso make minstanex a superweapon
2012-01-12 Rudolf Polzerfireball is now a superweapon (expires)
2012-01-12 Rudolf Polzersend superweapons_finished as a stat
2012-01-12 Rudolf Polzeruse a timer for superweapons
2012-01-12 Rudolf Polzerpreparations for timed superweapons (are safe, as we...
2012-01-12 Rudolf Polzerfixes some bit tests with superweapons
2012-01-12 Rudolf Polzergive superweapons a special respawn time (note: we...
2012-01-11 Rudolf Polzerdon't ask. Fixed missing text.
2012-01-11 Rudolf Polzerargh, why is the template borked
2012-01-11 Rudolf Polzerfix the template pic
2012-01-11 Rudolf Polzerfix func_plat
2012-01-10 SamualSome extra comments to chat code
2012-01-10 Samualif intermission is active, spectators should be able...
2012-01-10 SamualMerge remote branch 'origin/master'
2012-01-10 SamualMake showname tags fade out when a player is dead ...
2012-01-10 Rudolf Polzerfix the colormod fix
2012-01-10 SamualAdd extra check to make sure that a client has called...
2012-01-10 Mircea KitsuneRename weapondamage to damage in particle names
2012-01-09 Mircea KitsuneAdd damage effects after particles in the menu, since...
2012-01-09 Mircea KitsuneSince Samual found the cvar description confusing,...
2012-01-09 Mircea KitsuneUse a text slider, looks less ugly
2012-01-09 Mircea KitsuneSecond requirement for merge; Add the effect to the...
2012-01-09 Mircea KitsuneFirst change requested by Samual; Disable particle...
2012-01-09 Rudolf PolzerMerge remote-tracking branch 'origin/divVerent/allow...
2012-01-09 Mircea KitsuneTweak some descriptions and code comments. Now damage...
2012-01-09 Rudolf PolzerMerge remote-tracking branch 'origin/divVerent/waypoint...
2012-01-09 Mircea KitsuneAlso update the "used in" comments in effectinfo.txt
2012-01-09 Mircea Kitsunesniperrifle is now called rifle, which I forgot to...
2012-01-09 Rudolf Polzerfunc_plat: do not crash if broken
2012-01-09 Mircea KitsuneRename cl_damageeffect_limit to cl_damageeffect_bones...
2012-01-09 Mircea KitsuneFix a bug with self detection. Code working properly...
2012-01-09 Rudolf Polzercopybody: also copy dphitcontentsmask
2012-01-09 Mircea KitsuneAttempt to make damage effects use skeletal attachments...
2012-01-09 Rudolf Polzerbring death glow back, fix issues with respawning
2012-01-09 Rudolf Polzerget rid of CSQCMODEL_EF_INVISIBLE
2012-01-09 Rudolf Polzerrespawn ghosts: don't munge colormap
2012-01-09 Rudolf PolzerRevert "Fix colormap with copybody (so now, ghost bodie...
2012-01-09 Rudolf Polzercsqcplayers: network death_time
2012-01-09 Mircea KitsuneOptimize my last change
2012-01-09 Mircea KitsuneDetect if the player respawned and clear damage effects...
2012-01-09 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2012-01-09 Rudolf Polzeradd utility fields to detect player death
2012-01-09 Rudolf Polzerremove the hack again, fixed the engine
2012-01-09 Rudolf Polzersave/restore velocity, don't ask why
2012-01-09 Rudolf Polzerproperly input velocity to V_CalcRefdef
2012-01-09 Rudolf PolzerMerge branch 'master' of git://de.git.xonotic.org/xonot...
2012-01-09 Rudolf Polzerchange hceck back to WIP1, it's harmless
2012-01-09 Rudolf Polzeruse DP_CSQC_V_CALCREFDEF_WIP2
2012-01-09 SamualFix colormap with copybody (so now, ghost bodies of...
2012-01-09 Mircea KitsuneMerge branch 'master' into mirceakitsune/damage_effects
2012-01-08 SamualBring back jump_interval to handle refire, this way...
2012-01-07 SamualMake tell work with magicear like previously
2012-01-07 SamualMerge remote branch 'origin/mirceakitsune/preview_images'
2012-01-07 SamualMerge remote branch 'origin/master' into mirceakitsune...
2012-01-07 Rudolf Polzercsqcplayers: fix wrong input_buttons in a case that...
2012-01-07 SamualMerge remote branch 'origin/master' into mirceakitsune...
2012-01-07 Rudolf Polzersimplify forcemodels code a bit
2012-01-06 SamualFix autoscreenshot system - don't use an alias anymore...
2012-01-06 SamualUpdate voting aliases for client/server specific functions
2012-01-06 SamualAdd bad cvar
2012-01-06 SamualGlobal cvar for all sv_fraginfo stuff, plus make the...
2012-01-06 Rudolf PolzerMerge branch 'master' of git://de.git.xonotic.org/xonot...
2012-01-06 Rudolf Polzerforcemodels: handle missing model better
2012-01-06 SamualAlso add alias to commands.cfg
2012-01-06 SamualAdd another hard coded alias for compatibility (will...
2012-01-06 Rudolf Polzert
2012-01-06 Rudolf PolzerMerge branch 'master' of git://de.git.xonotic.org/xonot...
2012-01-06 Rudolf Polzer2 more crosshairs for asyyy
2012-01-05 Samual2 new features: Don't switch away from a weapon if...
2012-01-05 SamualAllow master to actually do normal vote commands too...
2012-01-05 SamualFix some aliases and add compatibility with older serve...
2012-01-05 SamualPut spectators at origin plus player view offset, this...
2012-01-05 SamualThese are entirely unrelated to minstagib, place them...
2012-01-05 SamualFix bug with minstagib not using prepare attack
2012-01-05 SamualFix division by zero
2012-01-05 Mircea KitsuneBlacklist floating bones so the effect won't stick...
2012-01-05 Mircea KitsuneHide damage effects on spectated players too, if we...
2012-01-05 Mircea KitsuneMore minor tweaks and cleanups
2012-01-05 Mircea KitsuneDisable damage effects on objects by default. They...
2012-01-05 Mircea KitsuneDistribute particles between damage effects on the...
2012-01-05 Mircea KitsuneFix a code failure
2012-01-05 Mircea KitsuneFix the cvar switch check
2012-01-05 Mircea KitsuneMake minimum lifetime of damage effects 3
2012-01-05 Mircea KitsuneFurther improve some of the plasma damage particles
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