]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/shortlog
xonotic/xonotic-data.pk3dir.git
2010-11-09 Rudolf Polzerfix joinspeed for secondary
2010-11-09 Rudolf Polzerg_balance_crylink_*_joinspeed
2010-11-09 Rudolf Polzercrylink: also remember the last group of projectiles...
2010-11-09 Rudolf Polzeradd a helper W_Crylink_LinkJoin to be used by tZork...
2010-11-09 Rudolf Polzercrylink: when a projectile explodes on world, not on...
2010-11-09 Rudolf Polzer"Rocket Flying" mutator: also affect the Mine Layer
2010-11-09 Rudolf Polzeruse remote radius, not radius, for spawnshieldtime
2010-11-09 Rudolf Polzeralso add his physics config
2010-11-09 Rudolf Polzernew Lee Stricklin configs
2010-11-09 Rudolf Polzerupdate-cvarcount: small hack to make do without mktemp...
2010-11-07 Rudolf Polzerdifferent falling damage (less until speed 1550, more...
2010-11-07 Rudolf Polzerfix player view offset and headshot bbox
2010-11-07 Rudolf Polzerrevert the polygonoffset-for-decals-behind-warpzone...
2010-11-07 Rudolf Polzerexec the other configs at the end
2010-11-07 FruitieXshader to reference the correct nexball texture path...
2010-11-07 Rudolf PolzerMerge remote branch 'origin/fruitiex/fruitbalance'
2010-11-07 Rudolf Polzeradjust laser in balanceTest too
2010-11-07 Rudolf PolzerMerge remote branch 'origin/fruitiex/fruitbalance'
2010-11-07 Rudolf PolzerMerge remote branch 'origin/fruitiex/votedivbyzero_fix'
2010-11-07 FruitieXstart with a 50% nex charge, no need to wait for it...
2010-11-07 Rudolf PolzerMerge remote branch 'origin/fruitiex/nexballtextures'
2010-11-07 FruitieXgive the HLAC some more sane settings, hopefully
2010-11-07 Rudolf Polzerdefault to a nice polygonoffset for the "polygonoffset...
2010-11-07 FruitieXenable 0.3 velocitybias on laser, increase zscale to...
2010-11-06 Rudolf Polzeradd a will/won't encrypt message to the server browser
2010-11-06 Rudolf Polzernew AES icons (maybe easier to understand)
2010-11-06 Rudolf Polzerfix more cvars
2010-11-06 Rudolf Polzerfix cvars
2010-11-06 Rudolf Polzerundo the fteqcc compiler bug workaround again (we reall...
2010-11-06 Rudolf Polzerwe have velocitybias, we no longer need projectile...
2010-11-06 Rudolf PolzerMerge branch 'master' into fruitiex/fruitbalance
2010-11-06 Rudolf Polzeradditionally to zscale, also add a velocitybias (biases...
2010-11-06 FruitieXadd a zscale cvar for laser force that allows scaling...
2010-11-06 Rudolf Polzerfix polygonoffset cvar values
2010-11-06 FruitieXfix division by zero, also small optimization
2010-11-06 Rudolf Polzermapinfo cleanups
2010-11-06 FruitieXstart with 250 health, 250 armor in ca/lms now
2010-11-06 FruitieXincrease health caps to 150 for medium pickups, 250...
2010-11-06 FruitieXremove unused variable, set the movingavg nexcharge...
2010-11-06 FruitieXadd a slow rot to 50% nex charge (even when not holding...
2010-11-06 Rudolf Polzerget rid of some debug prints
2010-11-06 Rudolf Polzeralso ignore sv_checkforpacketsduringsleep
2010-11-06 Rudolf Polzer15 sec on-spawn rot pause is a bit insane...
2010-11-06 Rudolf PolzerbalanceTest: give laser some delay back; balance25...
2010-11-05 FruitieXsome initial code for displaying how fast the nex charges
2010-11-05 FruitieXMerge remote branch 'origin/master' into fruitiex/fruit...
2010-11-04 FruitieXstart with 200a in lms and ca
2010-11-04 FruitieXrocketlauncher dmg from 100 => 90, not only does it...
2010-11-04 FruitieXincrease hagar radius as an experiment to make it more...
2010-11-04 Rudolf Polzerallow sv_adminnick and some others too
2010-11-04 Rudolf PolzerbalanceTest: adjust the Nexuiz-style health-armor syste...
2010-11-04 FruitieXset max cells cap a bit lower
2010-11-04 FruitieXset g_projectiles_spread_style 7 (i think divVerent...
2010-11-04 FruitieXset g_projectiles_newton_style 2
2010-11-04 Rudolf Polzerelectro: less dlight
2010-11-03 Rudolf PolzerRevert "why does fteqcc fail so much? seems like f...
2010-11-03 Rudolf PolzerMerge remote branch 'origin/fruitiex/fruitbalance'
2010-11-03 Rudolf Polzerfix some warnings
2010-11-03 Rudolf Polzerget -Werror back
2010-11-03 Rudolf PolzerMerge remote branch 'refs/remotes/origin/fruitiex/racef...
2010-11-03 Rudolf PolzerMerge branch 'master' of http://nl.git.xonotic.org...
2010-11-03 Rudolf Polzerexclude more cvars from pure server checking
2010-11-03 Rudolf Polzerexclude more cvars from pure server checking
2010-11-03 Rudolf Polzermore Don Strunzone
2010-11-03 Rudolf Polzerfix Don Strunzone
2010-11-03 FruitieXwhy does fteqcc fail so much? seems like f *= x now...
2010-11-03 FruitieXadd the nexball textures from nexcompat
2010-11-03 Rudolf PolzerMerge remote branch 'refs/remotes/origin/terencehill...
2010-11-03 Rudolf Polzermake the "icon" part skinnable; fixtrans the icons
2010-11-03 Rudolf Polzermark "pure" servers as such in the menu
2010-11-03 Rudolf Polzersv_maxidle -> server.cfg
2010-11-02 Rudolf Polzermake g_start_delay not saved to not interfere with...
2010-11-02 Rudolf Polzerimprove more :)
2010-11-02 Rudolf Polzeradd a section for "impure" settings in server.cfg
2010-11-02 Rudolf Polzeralso ignore hud_* cvars
2010-11-02 Rudolf PolzerMerge branch 'master' of http://nl.git.xonotic.org...
2010-11-02 Rudolf Polzerbeginning of "pure server" checking... the rule is...
2010-11-01 Rudolf Polzermapinfo: put the autogenerated files in an autogenerate...
2010-11-01 terencehillMerge branch 'master' into terencehill/crosshair_fix
2010-10-31 Rudolf Polzersupport initial roll angle too
2010-10-31 Rudolf Polzerpendulum: Q3A changes roll, not pitch, so let's do...
2010-10-31 Rudolf Polzerfunc_pendulum
2010-10-31 Rudolf Polzerremove redundant code
2010-10-31 terencehillStrip _color from crosshair*_color_alpha cvars
2010-10-31 Rudolf Polzerenable subscope
2010-10-31 Rudolf Polzerenable logicops in a better place (so it works for...
2010-10-31 Rudolf Polzerfix variable declarations for subscopes
2010-10-31 Rudolf PolzerMerge remote branch 'refs/remotes/origin/mirceakitsune...
2010-10-31 Rudolf PolzerMerge remote branch 'refs/remotes/origin/mirceakitsune...
2010-10-30 Rudolf Polzerthis should NOT be a warpzone aware trace!
2010-10-30 Rudolf Polzerprevent hooking through wall
2010-10-30 Rudolf Polzerfix some draw issues with the hook
2010-10-30 Rudolf Polzersimplify code for falling damage
2010-10-30 Mircea KitsuneThis makes more sense here
2010-10-30 Mircea KitsuneBetter names for the stats
2010-10-30 Mircea KitsuneCopy the effect for spectators
2010-10-30 Mircea KitsunePerhaps it would be best not to name these floats the...
2010-10-30 FruitieXshotgun: play less ricoche sounds, this fixes performan...
2010-10-30 Mircea KitsuneFinal touches and cleanups. Code is now go!
2010-10-30 Mircea KitsuneGood defaults
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