xonotic/xonotic-data.pk3dir.git
2016-06-08 MarioMerge branch 'terencehill/respawn_timer_fix' into ...
2016-06-08 MarioMerge branch 'terencehill/hud_no_joypad_keys' into...
2016-06-03 MarioRemove a now useless WITHSELF
2016-06-02 MarioFix func_pointparticles (draw function referencing...
2016-06-01 MarioMove nexball eventchase handling into nexball file
2016-06-01 MarioFix a reference to a nexball function outside nexball...
2016-05-28 TimePathRemove various SELFPARAM
2016-05-28 TimePathRemove weapon SELFPARAM
2016-05-28 TimePathRemove the last SELFPARAM from client/
2016-05-26 TimePathMerge branch 'TimePath/killself' into 'master'
2016-05-24 terencehillDon't show joypad keys in the HUD if no joypad has... 320/head
2016-05-24 TimePathRemove SELFPARAM() from .think and .touch 322/head
2016-05-23 TimePathUse think accessors
2016-05-22 TimePathCSQC: use touch accessors
2016-05-22 TimePathRemove unused trigger_touch
2016-05-22 TimePathIntroduce touch accessors
2016-05-22 TimePathCleanup self wrappers
2016-05-22 TimePathUpdate self removal plan
2016-05-22 TimePathRemove unused SELFPARAM();
2016-05-22 TimePathKill more setself
2016-05-22 TimePathKill more setself
2016-05-22 TimePathKill more setself
2016-05-22 TimePathKill more setself
2016-05-22 TimePathDelete unused SELFPARAM
2016-05-22 MarioKill more setself
2016-05-22 MarioFix up some more questionable setself's
2016-05-22 MarioClean out self from wr_checkammo1 & wr_checkammo2
2016-05-22 MarioClean out more self from the pathlib code
2016-05-21 MarioClean out self from some of the pathlib code
2016-05-21 MarioClean up some self uses in demo code
2016-05-21 MarioCleanse steerlib and movelib of self
2016-05-21 MarioClean out some self uses from teamplay file
2016-05-21 MarioClean out self use from the weapon selection code
2016-05-19 MarioClean self uses from some of the casings code
2016-05-19 MarioClean up self uses in some of the trigger_multiple...
2016-05-19 MarioClean up even more self uses
2016-05-19 MarioClean up some self uses in cheats code
2016-05-19 MarioClean out self from most NET_HANDLEs
2016-05-19 MarioClean out some more self uses
2016-05-19 MarioClean up self uses in weapon dropping code, also switch...
2016-05-19 Mariospawnfunc and SendEntity3 have a 'this' parameter,...
2016-05-19 MarioClean out self uses from spawnpoint code
2016-05-18 MarioPurge self from FireRailgunBullet
2016-05-18 MarioClean some self uses from race/cts
2016-05-18 MarioFix up waypointsprite_visible_for_player to not use...
2016-05-11 MarioSwitch some vlen uses to vdist
2016-05-10 MarioDon't set the slowmo cvar during demo playback, possibl...
2016-05-10 Rudolf Polzertx synC
2016-05-09 TimePathMerge branch 'terencehill/menu_fixes' into 'master'
2016-05-09 terencehillHopefully fix remote compilation 316/head
2016-05-08 TimePathMerge branch 'terencehill/notifications_fix' into ...
2016-05-08 TimePathMerge branch 'terencehill/radar_fix' into 'master'
2016-05-08 terencehillMake white arrow indicate player position in the radar... 317/head
2016-05-08 MarioMerge branch 'terencehill/translate_colors_2' into...
2016-05-07 terencehillAdd cvars for yellow and pink teams in "Display capture...
2016-05-07 terencehillFix messed up notification choices settings 318/head
2016-05-07 terencehillFix compilation when notifications debug is enabled
2016-05-04 terencehillImprove respawn timer when max respawn delay is higher... 319/head
2016-05-03 terencehillReplace autocvar_g_respawn_delay_max check with a more...
2016-05-02 terencehillLimit number of lines displayed in a tooltip otherwise... 264/head
2016-05-02 terencehillFix wrong cvar of "Display name of flag stealer in...
2016-05-02 terencehillMake "Print on a separate line" checkbox depend on...
2016-05-01 terencehillMerge branch 'master' into terencehill/translate_colors_2 290/head
2016-04-30 MarioAdd an option to make jumppads not affect nexball balls
2016-04-30 MarioHide hidden and 'other' weapons from the keybind list
2016-04-30 MarioFix compile
2016-04-30 MarioMove setting of the slowmo cvar out of the physics...
2016-04-30 MarioFix sv_vote_nospectators 1
2016-04-30 MarioDon't show a carrier health bar if the carrier has...
2016-04-30 MarioFix campcheck counting as self damage
2016-04-30 MarioRemove an unnecessary hack that allowed an infinite...
2016-04-30 MarioMerge branch 'sev/luma_update' into 'master'
2016-04-30 MarioMerge branch 'Mario/use1' into 'master'
2016-04-29 MarioDon't show frozen effects during intermission
2016-04-29 MarioMerge branch 'master' into Mario/use1 298/head
2016-04-29 MarioFix assault and clean up some self uses
2016-04-27 TimePath#include checkbox.qh
2016-04-26 terencehillReally disable console messages if "Display console...
2016-04-25 terencehillForce to show the menu 1 second after you get disconnec...
2016-04-25 MarioAdd a hack to clean up flag sound precaching
2016-04-23 terencehillDo not show any tooltip when the cursor is in a empty...
2016-04-22 terencehillImplement "Menu sounds" and "Focus sounds" checkboxes...
2016-04-22 terencehillUse the old hack (now fixed) instead of checking Menu_A...
2016-04-22 MarioMerge branch 'terencehill/weapons_panel_fix' into ...
2016-04-21 MarioMerge branch 'terencehill/menu_cvarlist_modifiedcvars...
2016-04-20 terencehillDefine menu_cvarlist_onlymodified 314/head
2016-04-20 terencehillFix weapons panel debug code 313/head
2016-04-20 terencehillDon't pick specific weapons
2016-04-20 MarioMerge branch 'terencehill/menu_more_disabled_items...
2016-04-19 terencehillSmall optimization
2016-04-19 terencehillFix another regression: show a subset of normal weapons...
2016-04-19 terencehillAdd a macro to avoid code repetition
2016-04-19 terencehillFix weapons panel showing lots of portos when onlyowned...
2016-04-18 terencehillDisable some labels together with their relative slider... 312/head
2016-04-18 TimePathWork around CMake #12619
2016-04-18 MarioJump pads aren't pure
2016-04-18 MarioGive nades random spread, also fix "amazing" announceme...
2016-04-18 MarioPurge self from the bot code
2016-04-17 terencehillFix "Hit testing:" not disabled when crosshair is disabled
2016-04-17 terencehillDisable cl_damagetext options when cl_damagetext is 0
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