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2016-03-15 TimePathFix NOTIF_ALL notifications
2016-03-15 TimePathCheck viewmodel alignment more frequently
2016-03-15 TimePathDelete old macros
2016-03-15 TimePathqcc.sh: fix preprocessor error reporting
2016-03-15 TimePathTweak doxygen commit messages
2016-03-15 TimePathserver: pass compilation units test
2016-03-15 TimePathclient: pass compilation units test
2016-03-15 TimePathmenu: #undef IMPLEMENTATION
2016-03-14 TimePathqcc.sh: require bash, not sh
2016-03-14 TimePathFix compilation unit tester
2016-03-14 TimePathgitignore: remove redundant qccversion pattern
2016-03-14 TimePathMove scripts to qcsrc/tools
2016-03-14 TimePathRevert "Accept hash change"
2016-03-14 TimePathMigrate relative includes in headers to #include <>
2016-03-14 TimePath#pragma once
2016-03-14 TimePathHeader police
2016-03-14 TimePathAntilag: fix vehicles and monsters
2016-03-14 TimePathvehicles: remove old out of sync configs
2016-03-14 TimePathW_WeaponFrame: use weapon reference, not id
2016-03-14 TimePathwarpzones: revert FindRadius fast path
2016-03-14 TimePathdamagetext: migrate legacy formatting
2016-03-13 MarioDon't use nade team (breaks modes where friendly fire...
2016-03-13 MarioAlways precache trigger_multiple sound (reduces spam...
2016-03-13 MarioGreatly reduce amount of hidden spam when changing...
2016-03-13 terencehillMerge branch 'master' into terencehill/hud_fixes
2016-03-13 terencehillMove 2 panel specific functions to their relative files
2016-03-13 TimePathDamagetext: simplify format specifier
2016-03-13 TimePathDisable pathlib debug to suppress model warnings
2016-03-13 TimePathSuppress null model warning
2016-03-13 TimePathLog: add progname prefix
2016-03-13 TimePathPorto launch: fix laser tracer
2016-03-13 terencehillHUD_Mod_Race: cleanup
2016-03-13 TimePathAccept hash change
2016-03-13 TimePathRemove uses of LAMBDA(), not handled well by uncrustify
2016-03-13 TimePathFOREACH_ENTITY_RADIUS
2016-03-13 TimePathUse ClientState more
2016-03-13 TimePathobservers: fix size
2016-03-13 TimePathantilag: use ClientState
2016-03-13 TimePathcl_multijump: default to opt-in
2016-03-13 TimePathViewmodel: fix switching when spectating
2016-03-13 TimePathAccept hash change
2016-03-13 TimePathCA: cleanup; fix being moved to spectators
2016-03-13 terencehillFix typo causing misalignment of an expanding string...
2016-03-13 terencehillRevert commit 3290560860 "Escape argument of cl_damaget...
2016-03-13 TimePathdebug: generic find command
2016-03-12 Rudolf PolzerGenerally allow respawn settings on pure servers.
2016-03-12 MarioRevert tweak to touch function (has the possibility...
2016-03-12 MarioTweak touch handling of physics a little
2016-03-12 TimePath_Movetype_UnstickEntity: micro-optimize
2016-03-12 TimePath_Movetype_UnstickEntity: optimize
2016-03-12 TimePaths/make_pure/new_pure/
2016-03-12 TimePathW_PROP_reloader: pure
2016-03-12 MarioIncrease the weapon cvar update interval to 5 seconds...
2016-03-12 MarioMerge branch 'Mario/impulse_broken'
2016-03-12 MarioApply a hack to fix being unable to switch weapons...
2016-03-12 MarioBroken attempt to bring back switching weapons while...
2016-03-12 MarioPush the location further to the side when setting...
2016-03-12 MarioDisable spawning near teammates if a team has only...
2016-03-12 MarioDon't spawn behind the player in spawn near teammates...
2016-03-11 MarioMake nade teams more reliable, also fix effects broken...
2016-03-11 MarioUpdate hash
2016-03-11 MarioDisable picking up nades by default
2016-03-11 MarioFix shotgun and machine unable to hit nades (also fixes...
2016-03-11 TimePathFix compile
2016-03-11 TimePathMakefile: enhance
2016-03-10 TimePathRenumber item flags
2016-03-10 TimePathMerge branch 'TimePath/notifications' into 'master'
2016-03-10 TimePathMerge branch 'master' into TimePath/notifications 292/head
2016-03-10 TimePathAccept hash changes (entity indices)
2016-03-10 TimePathPutObserverInServer: cleanup
2016-03-10 TimePathMove more entities away from world origin
2016-03-10 TimePathSuppress mutator blocked weapon warnings
2016-03-10 TimePathMove client setup to ClientState_attach
2016-03-10 MarioApply a hack to fix old Quake 3 map teleporters (may...
2016-03-09 TimePathReplace uses of GetCvars with simpler REPLICATE
2016-03-09 TimePathFix indentation
2016-03-09 TimePathRemove TRUE and FALSE
2016-03-09 TimePathUse PHYS_INPUT_BUTTON_*
2016-03-09 TimePathUse 7za when available
2016-03-09 TimePathFix autobuilds
2016-03-09 MarioDon't use a countdown if the powerup is set to respawn...
2016-03-09 MarioAdd a new key to override the initial item respawn...
2016-03-09 MarioFix visible teleporters (was a side effect of disabling...
2016-03-08 MarioUse macros for the vector reading functions
2016-03-06 MarioUse Coord instead of Short for spawnpoint origins ...
2016-03-06 MarioFix unecessary setting of self in sandbox
2016-03-06 TimePathNotifications: relocate
2016-03-06 TimePathFix clean build
2016-03-06 TimePathMake csprogs pk3
2016-03-06 TimePathResolve some TODOs
2016-03-06 TimePathNotifications: strong typing
2016-03-05 MarioRemove a few old TODOs that now have issues
2016-03-05 TimePathNotifications: strong typing
2016-03-05 TimePathMark pure entities
2016-03-05 TimePathNotifications: don't register twice
2016-03-05 TimePathNotifications: register
2016-03-05 MarioRound up the health/armor values before sending them
2016-03-05 MarioMake sure a vote is actually running before trying...
2016-03-04 MarioAdd a couple more gameplay-irrelevant cvars
2016-03-04 Rudolf PolzerDo some maintenance of the impure cvars list.
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