xonotic/xonotic-data.pk3dir.git
2017-12-02 LybertaMerge branch 'master' into Lyberta/StandaloneOverkillWe...
2017-12-02 MarioMerge branch 'Lyberta/NoalignFix' into 'master'
2017-12-01 LybertaFixed noalign handling in random items and overkill. 509/head
2017-12-01 MarioAlways link edict for clients (matches engine physics)
2017-12-01 MarioMerge branch 'Lyberta/target_giveFix' into 'master'
2017-12-01 Lybertatarget_give now uses new classnames. 508/head
2017-12-01 MarioDon't update the weapon's classname on spawn (we still...
2017-11-29 MarioAntilag nades so they can be shot at high ping
2017-11-27 MarioMerge branch 'Mario/target_teleporter_v2' into 'master'
2017-11-26 MarioFix compilation unit test (hopefully)
2017-11-26 MarioFix the field 0 warning spam at the start of every...
2017-11-25 MarioTake armor into consideration for the crosshair color...
2017-11-25 MarioMerge branch 'DefaultUser/kick_teamkiller' into 'master'
2017-11-25 MarioMerge branch 'master' into DefaultUser/kick_teamkiller 493/head
2017-11-25 LybertaOK weapons: Synced with master.
2017-11-25 LybertaMerge branch 'master' into Lyberta/StandaloneOverkillWe...
2017-11-25 MarioMerge branch 'Lyberta/RandomItems' into 'master'
2017-11-25 MarioMerge branch 'master' into Lyberta/RandomItems 499/head
2017-11-25 LybertaRandom items: Split most cvars into separate file.
2017-11-25 MarioUpdate hash
2017-11-25 LybertaRandom items: Use noalign value set by mapper.
2017-11-25 LybertaRandom items: Added checks for cvar existence.
2017-11-25 MarioMerge branch 'martin-t/aesinfo' into 'master'
2017-11-25 LybertaAdded no_align option to Item_Create.
2017-11-25 MarioMerge branch 'master' into DefaultUser/kick_teamkiller
2017-11-25 MarioSCO, not SC0
2017-11-25 MarioMerge branch 'TimePath/stale_move_negation' into 'master'
2017-11-25 MarioMerge branch 'DefaultUser/func_button_dont_accumulate_d...
2017-11-25 MarioMerge branch 'martin-t/okc2' into 'master'
2017-11-25 MarioInclude stale-move negation's cvars in mutators.cfg 489/head
2017-11-25 MarioUse start_health instead of a cvar() call to the origin...
2017-11-25 MarioMerge branch 'DefaultUser/warmup_no_GR_events' into...
2017-11-25 LybertaMerge branch 'master' into Lyberta/RandomItems
2017-11-25 MarioMerge branch 'Lyberta/TeamChangeFix' into 'master'
2017-11-25 MarioMove killindicator_teamchange out of clientstate (poten...
2017-11-24 LybertaDisallow changing to invalid team. Fixes #1964. 505/head
2017-11-22 MarioRestore the fabs
2017-11-22 MarioTemporarily remove a fabs that didn't exist before...
2017-11-22 MarioFix another case of 'other'
2017-11-20 terencehillClan Arena: prevent unwanted sudden rejoin as spectator...
2017-11-20 terencehillDon't display a negative 0 as acceleration value in...
2017-11-20 MarioAdd an option to change jump height while crouching
2017-11-15 MarioAdd a new target_heal entity (duplicate of trigger_heal...
2017-11-10 LybertaAdded ITEM_FLAG_NORMAL.
2017-11-10 LybertaAdded ITEM_FLAG_OVERKILL.
2017-11-10 LybertaAdded ITEM_FLAG_INSTAGIB.
2017-11-10 LybertaRandom items: Major refactoring.
2017-11-10 LybertaRandom items: Removing more useless macros.
2017-11-09 LybertaRandom items: Removing some useless macros.
2017-11-09 LybertaMerge branch 'master' into Lyberta/RandomItems
2017-11-05 MarioAdd support for target_relay and weapon_railgun in...
2017-10-29 Martin TaibrMerge branch 'master' into martin-t/okc2 469/head
2017-10-24 LybertaDisable new toys weapon replacement when random items...
2017-10-24 LybertaBetter item creation code.
2017-10-24 LybertaMerge branch 'master' into Lyberta/RandomItems
2017-10-24 FreddyDon't check for firstblood if in warmup 503/head
2017-10-24 FreddyDon't track kills-i and achievement PlayerStats events...
2017-10-24 terencehillReduce some duplicated code
2017-10-24 terencehillReduce indentation level of 2 functions thanks to 2...
2017-10-23 terencehillRename 2 macros
2017-10-16 LybertaRandom items: Better weapon handling.
2017-10-16 LybertaMerge branch 'master' into Lyberta/RandomItems
2017-10-16 LybertaRandom items: Removed more macros.
2017-10-16 LybertaRenamed item_invincible to item_shield.
2017-10-16 LybertaRemoved some unneeded macros.
2017-10-16 LybertaRandom items: Better weapon replacement code.
2017-10-16 LybertaRemoved replacedweapon.
2017-10-16 LybertaCompletely removed droppedweapon.
2017-10-16 LybertaRemoved references to droppedweapon.
2017-10-15 terencehillFix event log reporting a name change event on connect
2017-10-15 MarioRevert previous "fix" (didn't work)
2017-10-13 terencehillRemove useless label
2017-10-13 terencehillAdd missing indentation
2017-10-13 MarioMove netname_previous out of ClientState (possible...
2017-10-12 MarioFilter the target fields in spawnfuncs too, fixes CTS...
2017-10-10 LybertaProper handling of expiring items.
2017-10-10 terencehillCheck for invisible name only when player name changes
2017-10-10 terencehillInvisible name check: detect all utf8 space characters
2017-10-10 terencehillIS_REAL_CLIENT here too
2017-10-10 LybertaGives instagib items actual spawnfuncs.
2017-10-10 MarioMerge branch 'matthiaskrgr/nadecountdown_nopicmip'...
2017-10-10 MarioActivate targets with the correct activator/trigger...
2017-10-08 LybertaRandom items: Preserve team of the items.
2017-10-08 LybertaFixed compilation units.
2017-10-08 LybertaRandom items: Fixed overkill cvars.
2017-10-08 LybertaMade instagib powerups on par with vanilla ones.
2017-10-08 LybertaFixed instagib powerups.
2017-10-08 LybertaGive instagib items canonical spawnfuncs.
2017-10-08 LybertaDropped weapons now have loot flag set.
2017-10-08 LybertaRandom items: Cvar fixes.
2017-10-08 TimePathFix compilation units
2017-10-08 TimePathPush down spawning logic from spawnfuncs to dedicated...
2017-10-08 TimePathsv_random_items.qc: more diet
2017-10-08 TimePathsv_random_items.qc: start weight loss program ;)
2017-10-08 LybertaForcing uniform classnames for a few items.
2017-10-07 LybertaStart random items enums from 1.
2017-10-07 LybertaBetter instagib netnames.
2017-10-06 LybertaRandom items: Fixed cvars.
2017-10-05 LybertaRandom items: Fixed overkill detection.
2017-10-05 LybertaRandom items: Added proper overkill support.
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